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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. You could try to move all the tags in the first group in the same variant to see.
  2. It's the same, minus the compilation if no autobuid was made. Although finding modified files is easier with any versioning system.
  3. I'm on my phone can you copy the actor and template file here ?
  4. @elexis binaries are the most problematic. Not text files.
  5. Yeah. And unless we can provide patches for versions easily. Its complex. I do think it's possible for windows though. Just get the files changed + binaries cache them and their dependencies and make a simple installer.
  6. Mmmh can you take a picture of what happens ?
  7. Hi, If you are willing to compile the game from source after downloading it from our github repository or an repository updates should be really light. You just have to make sure you stay with the current release version of the game else it won't work with other players. Only issue with this method is you'll have to download around 4GB minimum the first time and you'll need some experience with visual studio if you are on Windows
  8. I don't know, this one has dots and curved branches, and technically cross like this refered to the sun but @Itms might want to consider removing it yes.
  9. That's not how it should be done. You should use a technique used drop props. See the field for example should be something like mine height max height
  10. @wowgetoffyourcellphone I remember making a thracian civ center sometime ago. But I'm open to make new buildings if you provide references. My sketchfab account needs moar models.
  11. I have never been a fan of that rudeness if its not being constructive but I agree my logos were not that great ^^
  12. open a cmd and run the script in the background ?
  13. Stan`

    Faction: Norse

    Sure, find me a good bow reference for the timeframe and I'll see what I can do
  14. Stan`

    Faction: Norse

    @Lion.Kanzen What needs ?
  15. AI rejoining not likely. Unless it's a trivial fix but I believe if it was it would be fixed already.
  16. @elexis Can you provide the game ooslogs and commands.txt ? It will help us figure what is causing this and whether it already has been reported. Thanks for the report @Giotto
  17. @wowgetoffyourcellphone Helmet spec should be fixed in that zip, was using a incorrect file. modded_public.zip
  18. @wackyserious Maybe I could edit one of the meshes to add long sleeves ? It would keep the same uvs
  19. For some reason not all archers have the same speed not the same anims... I'll check the smoothing
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