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Posts
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Everything posted by Stan`
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The bug has been fixed. The fix will be released in the next version.
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The maximum number of triangles currently supported by the game is 32 768 as far as I know. 5k tris is a fair amount of tris for a civic center. It's not an absolute limit of course. I should really update the wiki polycount page...
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Looks like a nice mod. Are these fantasy castles or historically accurate castles ? If it's the later we could definitely make a milleniumad_part2 repository and use your models there. The model look low-poly which is nice but I guess you can make it a bit more highpoly than this. Units looks nice indeed. Where did you get the textures ? To be used in our mods they should be CC-BY-SA3+ or anything less restrictive such as CC0 Keep up the great work If you need help packaging your mod to distribute it let me know.
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===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
One could use the seleucid textures and replace the symbol in the middle. -
Wraitii can't compile because his SSD is too small
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That might be an issue indeed :/
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Sorry meant only on macOs of course SVN is tested I realised it was misleading but forgot to edit my post. Can't fix bug you haven't experienced can you. But yeah hence the reason I want to get a Mac to reproduce and test fixes and show people how to test fixes.
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Help - Location for changing wall sets?
Stan` replied to Bigtiger's topic in Eyecandy, custom projects and misc.
Glad it worked Happy modding -
Ah, right, I don't think we have something that define rotation speed. But then again, a slow rotation against a straight line would curve it right ? Unless the thing rotates then moves. Which may or may not look weird.
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Stan` replied to Mega Mania's topic in 1,000 A.D.
Done. -
At some point @Lion.Kanzen you should start making a Top 5 videos of the week or something like that
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I believe something like that was planned for Part 2 at least there is a ticket for it but @(-_-) is right it would crush the game's performance.
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Help - Location for changing wall sets?
Stan` replied to Bigtiger's topic in Eyecandy, custom projects and misc.
Did you by any chance use the player_trans_ao_parallax_spec.xml without adding a second UV set to your model ? Or did you use it on an animated mesh ? -
Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Stan` replied to Mega Mania's topic in 1,000 A.D.
What should be deleted ? -
Choose random map to play the game. When the game is loaded, errors appear.
Stan` replied to gameboy's topic in Delenda Est
Nice ! -
Sure, makes sense
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Any particular reason for there being no more rules ? Just curious.
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I thought usually MP Ranked games had a "No wall allowed rule" ? I don't think it can be fixed though. You can't really put a position restriction for walls... Nor a Max number of wall pieces...
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It is indeed fixed in SVN as far as I know, with a better fix, from what I've read of the matter.
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To play multiplayer in good conditions you'll need fgod mod you can find instructions on how to install it there -> Sorry for the inconvience.
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Help - Location for changing wall sets?
Stan` replied to Bigtiger's topic in Eyecandy, custom projects and misc.
Would you mind sharing the error you get ? -
Constructive feedback is always appreciated. Hope you'll enjoy the game nonetheless
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A little less I believe. I don't think it's official. They never supported OpenGL and they want to push metal so I don't think they would support molten vk.
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That would work, but won't it result into spaghetti code ?
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@Sundiata He can't, him fixing the Mac was me fixing a dumb mistake I made and him making a mod with that fix.