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Posts
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Everything posted by Stan`
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===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
Would be nice to have capturable rolling fireballs you could throw on your enemies. -
Sorry I think I missed the joke.
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Well it seems in his case it didn't even work so... I'm not sure.
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The issue with this is that it assumes the engine will never be used for anything else without the public mod. While it's true now, I hope it won't be in the future. For things like
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https://trac.wildfiregames.com/wiki/ScrollingWithButtons https://trac.wildfiregames.com/wiki/ScrollingWithText
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Sure give me their name
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EDIT: Can you right click on every of those files and check they are not locked? Sometimes windows locks file from the internet preventing their use. @The Undying NephalimNephalim
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That's really weird considering it worked for someone else. But it's a sanity check so you can ignore it for now. If you haven't made a backup you should be able to copy the files from your old computer
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===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
I have no words for this... -
If you want to make more cheat units, I guess we could come up with something
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I don't think so, it's a bit like hiding a bug under the rug
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It has been reported to @wraitii sometime ago I think, no fix yet.
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How do you launch the game? Do you have multiple instances of 0 A.D. installed?
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Can you show me your folder? You need to copy the fourfiles in something like %localappdata%\0 A.D. alpha\binaries\system
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libvorbisfile.dll Add this to the folder
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Using this patched version you should be able to play. You need to copy the four files.
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Online (lobby) game with some people on same network
Stan` replied to mikehaas763's topic in Help & Feedback
If they are on the same connection as the host they should connect via IP the lobby will try to connect them as if they were external players and fail. -
Sure if this gets done it should not be rushed.
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@Lion.Kanzen Can you try to come up with a number of how many people would be interested ?
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@Lion.Kanzen Timezone an avaibility might still be an issue.
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===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb In case you didn't know the engine also supports animations variants for packing and unpacking. Thanks @Angen for noticing. Pack.prototype.Pack = function() { if (this.IsPacked() || this.IsPacking()) return; this.packing = true; let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer); this.timer = cmpTimer.SetInterval(this.entity, IID_Pack, "PackProgress", 0, PACKING_INTERVAL, { "packing": true }); let cmpVisual = Engine.QueryInterface(this.entity, IID_Visual); if (cmpVisual) cmpVisual.SelectAnimation("packing", true, 1.0, "packing"); }; Pack.prototype.Unpack = function() { if (!this.IsPacked() || this.IsPacking()) return; this.packing = true; let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer); this.timer = cmpTimer.SetInterval(this.entity, IID_Pack, "PackProgress", 0, PACKING_INTERVAL, { "packing": false }); let cmpVisual = Engine.QueryInterface(this.entity, IID_Visual); if (cmpVisual) cmpVisual.SelectAnimation("unpacking", true, 1.0); }; -
Heh! Not nice
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Unfortunately, we are in so many location that it'd be difficult for us to gather in one place. In february it will be the most of us in one place since ever...
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Do you think people would show up for a Q&A livestream? I could consider doing something like that. I'm afraid people would only come to troll or complain about lag... And we'd end up looking like this
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Tell them we are doing the best we can to release another version but that it might take a few more months...