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Everything posted by Stan`
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If that helps why not As long as you keep the pages in sync
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How do I Help Out With The Development Of The Game?
Stan` replied to Octofish77's topic in Announcements / News
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How do I Help Out With The Development Of The Game?
Stan` replied to Octofish77's topic in Announcements / News
This is indeed annoying. I do not have a mac, so I wouldn't be able to reproduce but this is still waiting for a fix https://trac.wildfiregames.com/ticket/2846 That is also planned and would be https://trac.wildfiregames.com/ticket/1972 I believe it's currently not used. There is a shortcut for terrain priority but I can't find it... -
Apparently you did a pretty good job @GunChleoc The Author is really happy https://framapiaf.org/@davidrevoy/103164181409790513
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Flora / agriculture related ideas and requests
Stan` replied to gyrokanth's topic in Art Development
What part of 'this' ? -
That's on my list too
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16 visible ?? Welcome to the jungle. @borg-
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I created https://trac.wildfiregames.com/wiki/Translation_DE/Manual_SettingUpAGame https://trac.wildfiregames.com/wiki/Translation_DE/Manual_OtherFeatures https://trac.wildfiregames.com/wiki/Translation_DE/Manual_BasicGameplay
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Sure, if you could update the original one as well so that they stay in sync that would be great. Strange... Maybe a browser thing...
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@Beise Can you finish https://trac.wildfiregames.com/wiki/Translation_DE/wiki first? There are some untranslated things there. Also the warning on the bottom looks weird on my end. I'll create the pages afterwards. Buildings seem to work ?
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Ah right then it makes more sense now. I guess that important units should have a bigger health bar, but the big health bars should always be in minority for it to work properly.
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Actually there is something else, there is currently no one to edit that render. If you want another more realistic one, you might have to commission an artist to do a new one... Okay the city is bigger that it would have been but is it really that important ? The goal of this image is to promote the game, and have a wow factor. I believe both things are met. It's also a nice ingame background isn't it ? Removing the balcony is easy, that's a one line change in the game.
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I guess that's a non-issue then thanks. In that case, maybe we could try to edit the status bar files to add a separator between blocks of health. In this case like StarCraft it might make sense because unit with more life will have more blocks;
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I'm not sure to be fair, I'm not even sure how to change that width in files I just wanted it would look bad in case it wasn't a global setting.
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Sure no problem.
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Well I guess we could define the scale in the VisualActor of the template Writing the c++ code to support it is tough though. Ideally we'd get rid of all collada model at the same time as well...
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Well our format has some limitations, like the fact there is no scaling in the game. (We could then have randomized height for units). The library we use (FCOLLADA) is severely outdated and no longer maintained and so is the format. 3Dsmax has now more chances of supporting GLTF2 than fixing it's collada flaws (Though they will probably keep pushing for FBX) GLTF also supports shape keys.