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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Sounds fair. I'm not sure how to split this topic into four...
  2. How stable is your friend's internet connection? Does he play on Wi-Fi or Ethernet? If he plays on Wi-Fi is he far from the router? (Like behind walls or something)
  3. https://discourse.urho3d.io/t/performance-gain-mutliple-objects-with-same-material-but-different-geometry/5798/2
  4. There were some patches by @Grugnas and @temple
  5. See if you can compress the pngs a bit Best thing would be to put them in existing categories so it's easy for people to find them. I believe it's defined in the terrain xml file.
  6. It would be nice to separate the units from the buildings. Two separate threads.
  7. Also Parth → domes and round roofs Sass → ???
  8. Alright. Would be nice to put together some concept art with stuff like this.
  9. That would be nice. Also if someone could tell me if my eyecandy mod textures are worth putting in the game I've never been able to judge :/ https://github.com/0ADMods/eyecandy/tree/master/art/textures/terrain/types/new
  10. Okay is it more a wonder a temple or a civic center?
  11. Indeed. We should only replace those that are really bad. Be careful not using names that are already used.
  12. It's not possible to force them to run. It usually occurs when "chasing" a fleeing unit.
  13. That sounds like a bug @Freagarach, @Angen
  14. https://mobile.twitter.com/Fall_of_Civ_Pod/status/1206586652463898624
  15. Yep. If you are unsure, you can create a mod. So you can always disable the mod
  16. Some progress is being made by @Alexandermb, @Vido and I on the bear.
  17. Great! Enjoy the dev version of 0 A.D. Stay tuned for more updates.
  18. Try to build with ./update-workspaces.sh -j3 instead of ./update-workspaces.sh --with-system-nvtt -j3 We recently updated NVTT, and it might not be compatible with whatever is in your distro's repository
  19. Oh my bad, I usually ping someone to lift the post limit. How can I help?
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