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Posts
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Everything posted by Stan`
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I actually cropped the bust. I can use the full one
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I mean your reference text says it was to see both the gun and the face. What about the existing ones?
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3/4 is up till you see the hip that's barely a bust isnt it? Also wouldn't it be better to stick with what we have considering there is no one that can do portraits?
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He did an awesome job. I dont think we use that one currently do we ?
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Ah yeah, but none of our portraits have that, so it's good?
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?
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For now just avoid the offending meshes That's weird. Have you tried with alt? I'm not sure I understand
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@LordGood thoughts?
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If we have higher resolutions images maybe. Only @LordGood and @Victor Rossi can match the current quality from scratch...
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Well Boudicca does... Maybe? https://trac.wildfiregames.com/browser/art_source/trunk/concept art
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I guess that could be done. Why? I think they look fine
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Yep. The purple colors are too match the hero scheme we took from Delenda Est, so I was trying to have the lesser evil. Sure I just took the concept art as is. Funny story though it was actually reported by Just after it was sketched by @Mythos_Ruler and painted by @Hyborian
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The one in the game is currently a bit blurry so I made another one using the concept art. athen_themistocles.xcf
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Bulding Snapping Feature
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
@vladislavbelov -
That's an agema helmet. It's currently used by the Seleucid IIRC.
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See https://trac.wildfiregames.com/wiki/GameDataPaths
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elexis is working on making the GUI more moddable, so we'll see. However the game can bundled without modio, so it will likely still be in the same window. I think images were not displayed for security reasons, can be wrong.
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New Animation Tool for creating animations for custom models.
Stan` replied to Ceniros's topic in Help & Feedback
See this blend file https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/biped_meshes_and_animations.zip -
New Animation Tool for creating animations for custom models.
Stan` replied to Ceniros's topic in Help & Feedback
Hey @Ceniros This error means you have an issue in your template file in binaries/data/mods/yourmod/simulation/templates/units Can you show us the file? -
Yes it it is on purpose. The feature to change between 'variants' is currently missing. Skirmish entities are special entities that get replaced at the map load by those of the player civilizations. If the civ is not the iberians, the walls are removed. Because @LordGood never made a gate for them. The reason doors are missing on wall towers is that there is no way to align them with wall pieces. The reason you were not able to garrison units in them is that only specific (mostly infantry ranged) units can get in.
