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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. If you give us the error we might be able to help Looking forward to your video for speedup slowdown, it's important for AMD guys because they claimed they could not reproduce.
  2. Both patches need you to recompile the game, did you?
  3. To do so you need to add a bone say hand_L and add another bone parented to it called prop_hand_L If you don't do the parenting you won't be able to animate the prop bone, as it inherits everything from its parent
  4. Have fun! And post screenshots
  5. Looks like you forgot some bones Script is here if you need it https://github.com/StanleySweet/0AD-Skeleton-Generator Armature.xml
  6. It might be, but I'd need the DAE file to tell It does look like it fails to load your skeleton looking at the error
  7. Hey @Timnaka did you use a python script to generate that file or did you make it by hand?
  8. Indeed, but there are only cosmetic, hence why I haven't committed them :/
  9. No it's an external dll that adds fancy stuff.
  10. Could you record a video on when that happen? (for AMD tech support)
  11. That it's possible your CPU is not used as much on those and doesn't go into "turbo mode" or whatever AMD calls it.
  12. Ah, I haven't used it in a while ^^
  13. The slowdown/speedup bug has nothing to do with graphics If that doesn't annoy you sure you can continue playing that way I'm curious what is the left panel in the last screenshot from
  14. Did you rebuild ? If not update to 702 and try again
  15. Oh you use SVN. That's on me. This patch is for A23B If you know how to apply patches you can try the one directly on Phabricator
  16. Try this one Sorry I thought I had answered system.zip
  17. Multiplayer using AI will OOS if one of the player gets disconnected and rejoin. This is because the AI isn't serialized properly. @Angen is/was working for a fix The only safe part is playing without AIs. TCP won't change that Sorry for the inconvenience.
  18. Stan`

    crash

    Hey abdel. Essaie de désactiver GLSL et postprocessing dans les options
  19. The ticket is for the doubled keys I'm not sure whether setting true or false is a good idea, I'll let @wraitii @vladislavbelov @historic_bruno @trompetin17 answer
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