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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. If you read the other thread, I think they were...
  2. It's a huge document. But I can already tell you some things are not possible without C++ changes. Like more than 8 players.
  3. Imagine you'd have to do the A23 -A25 leap alone with custom js components remplates and AI. Without intermediate steps it's nearly impossible to test things still work.
  4. There are few steps Identify all the maps that are unfinished / broken and make a list Delete or update those maps. Identify textures that need to be replaced with the new ones from delenda est. Write a script to update the pmp files with the new texture references Write a script to update the js files with those new textures. Commit the new texture files Make sure their resolution are consistent eg no more than 2k for diffuse and norm, spec could be smaller like 1k Make sure they are named properly and adjust the scripts accordingly Update the maps Identify sub par props and make a list Delete or update those props. Consider support for Lods. (Optional) browse the map packs around (eg balanced maps), and propose some new maps updated with the new textures.
  5. The plan is we need help to substitute the textures with the new ones. Might not happen before A26 though.
  6. I plan to integrate those maps and terrains yes. Other maps won't probably get an overhaul soon. (Unless we get more help that is)
  7. We force metadata to be generated. IIRC ther were some issues with it and elexis amde some changes. Replays however are different. I've seen config files being deleted by antiviruses. The person had three installed one of them was a spyware and could only be found by looking in the task manager. Took me an hour to get rid of it using services process explorer and adwcleaner. You can also run the game with the -writableRoot to try creating files in another place.
  8. I'm personnally against it. I don't think it's OP just different. I also agree with @Imarok it should be able to help building.
  9. I agree, and it's why I asked @Genava55 about giving different playthroughs of the celts (Gaul & Brit) depending on tribes. When you say this alpha, do you mean A25, or do you mean A24, I thought the changes were unpopular? To answer your question the removal of the ptol bonus was apparently a forum request https://code.wildfiregames.com/D3329 Could still be some nice ideas in the design docs http://docs.wildfiregames.com/design/gameplay/civs/ptolemies.html#team-bonus That being said, I'm a casual player, and I don't know much about balancing or how to make this game better with that regards, That's why I created this advisory comittee.
  10. I agree what patches do we currently have to bring back the differentiation?
  11. -D_FORTIFY_SOURCE=2 -fcf-protection=none -fdebug-prefix-map=/build/0ad-0.0.24~r24930=. -O2 -Wdate-time -Werror=format-security -Wl,-z,now -Wno-error=class-memaccess -Wno-error=deprecated-copy -Wno-multistatement-macros See also http://irclogs.wildfiregames.com/%230ad-dev/2021-02-17-QuakeNet-%230ad-dev.log and https://bugs.launchpad.net/ubuntu/+source/0ad/+bug/1918179
  12. Once again the problem comes from the hardening flags used by Ubuntu, which is one of the only distribution that doesn't provide A24. You can see that 0 A.D. is available on quite a lot of distributions of Linux and BSD https://repology.org/project/0ad/badges Source?
  13. You mean https://trac.wildfiregames.com/wiki/Localization ? link.mp4
  14. I think they do. Previously it would break the mod selection page.
  15. To fix this in the next version you can create an account on Transifex to improve the translations. https://www.transifex.com/wildfire-games/0ad/dashboard/
  16. It depends you should ask the german reviewers. If you get no answer I can probably give you access.
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