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Showing content with the highest reputation on 2026-05-21 in all areas

  1. When cutscene mode is enabled, then no, that's kinda the whole point of cutscene mode. When it's not enabled, on other hand, you can, but only to some extent since the HUD (selection panels etc.) is hidden. You can give gather and attack orders, for example, but not train units or research techs. Admittedly, this is a limitation, but it's the best solution I managed come up with, the in-game HUD itself is already pretty cramped in my opinion. Yeah, as shown in the second half of the demo video, this is possible. Currently, the unit's displayed name (e.g. "Champion Infantry Pikeman") is used in combination with its in-game portrait. Would be possible, though, to extend it to allow customising those too.
    2 points
  2. New Production Icons option can be toggled to show what each building is currently producing! Features : Display productions of own and allied buildings (or all if observer) Resizable Toggle on/off with hotkey Suggested feature by @Ginnungagap. Future potential additions: display a icon for idle buildings and maybe idle units too. Edit : Use case ideas : bind this with the same hotkey as "Bird View" or "Show Status Bar"! Personally I already always want it displayed at all time but it does add some clutter.
    2 points
  3. A quick gameplay video showing some buildings being destroyed, suffering impact, and accompanied by sound effects. videogameplay.mp4
    2 points
  4. I have vibe-coded 3 mods that I have tested locally and that other players may find useful: Game Templates: Allows saving multiplayer game settings so it is easier to switch game types without missing a setting. https://github.com/jonnymccullagh/gametemplates Resignation Tribute: Allows you to send resources to allies when you resign. https://github.com/jonnymccullagh/resignation-tribute Quick Lobby: Adds a button to the main menu to get you to the lobby that little bit faster. https://github.com/jonnymccullagh/quicklobby I am also playing around with a player notes mod but I am still testing it.
    1 point
  5. Maybe something interesting (though probably worthy of it’s own mod) would be when you defeat a player, you get all of their resources.
    1 point
  6. @AtrikPossibly a garrisoning level as a bar (10 out of 30) ? This could help identifying which of the vessels to use preferably for attacking, or if being attacked which are most costly when sunken. A similar feature could be interesting for fortresses and towers.
    1 point
  7. @Atrik great job! Would you be able to show the number of passengers on a ship (and on a siege engine) in the same way as well?
    1 point
  8. Now added idle icons for buildings. Also can be toggled independently icons for idle workers.
    1 point
  9. Surely his quiver has internal subdivisions (at least three) allowing him to subgroup arrows. Then, at 1:25 you can see that his arrows have two-feather fletching, which determines the orientation of the nock, since the feathers must sit horizontally when the arrows are nocked. When grabbing multiple arrows in one hand, the feathers just sit in parallel layers on top of each other, correctly orienting their nocks. That’s why he can nock four at the same time so fast a few seconds earlier. He has a bit of a harder time with five, but I think it could be achieved with practice, and maybe a few extra adjustments in equipment. In addition to all that I mentioned before, the lethality of an arrow “has very little to do with the KE it possesses“, but that it “comes from broadhead design and durability, arrow design and durability, and the penetrating power (momentum) it carries” (https://cervicide.com/arrow-speed-vs-weight-which-matters). And of course, composite warbows would shoot arrows much harder than on these videos. Still, I’m not convinced that this was indeed what the Sasanians were doing, instead of just holding five arrows to shoot them in fast sequence, but at least it would seem more plausible than one initially would think. Certainly “physically possible”, hard to say if "physically makes sense".
    1 point
  10. AAA, yes yes, i flip the texture once its baked at the end when the uv's doesn't cause any trouble. I was doing the test to avoid skin issues if the bake is done for every culture for every civ to match the head tone: by issues i mean detailed shapes that won't end deforming in the final process. This is a deformation because of the uv target:
    1 point
  11. Thanks for the report! We have an opened issue for that: https://gitea.wildfiregames.com/0ad/0ad/issues/8876. I want to fix the image in R29. Though the camera will be still "moving". A possible workaround for now is to set the resolution scale to 100%.
    1 point
  12. That's me deleting about a 100 spam posts. Definitively the most obnoxious bot I came across so far.
    1 point
  13. Dear community, recently there has been a lack of 0 AD Tournaments. For that reason i will cast tonight a small 1v1 tournament. It will be pretty vanilla, played on mainland balanced, 8 players in total. single elemination. Known accounts only. 8 best players that sign up will play. One round for quater and semi finals, bo3 for finals. I will try to stream as many of the games as possible. Pairings will be announced 10 min before start. Reward = small graphic designed by me. Tournament will take place if at least 4 players sign up. Sign up by commenting your account name under this thread ! Participating so far: (Meister_Augustus), Jagsus_India, ffm, Zekromus, jbc, riicho, dinosala Game settings: Mainland balanced, small map size, 300 or 250 pop, low res, all biomes allowed, no automation allowed that is not part of the base game Pairings: Quater finals ! Zekromus vs. dinosala 1:0 ffm vs. riicho 1:0 semi-finals MarcAurel vs jbc 0:1 ffm vs Zekromus 0:1 finals jbc vs Zekromus 0:2 Zekromus wins ! @borg- @vinme @Stockfish @Feldfeld @ValihrAnt @Meister @cube002 @Seleucids @fullmetal @SaidRdz @Havran @matiasramirezroncal @freyabartok @Wolf1219 @Reza @0ad_player @Nobbi @stormwalk @guerringuerrin @jbc @Akentas @Dakara @Ging Freecs @Ginnungagap and everyone else !
    1 point
  14. @borg- @vinme @Stockfish @Feldfeld @ValihrAnt @Meister @cube002 @Seleucids @fullmetal @SaidRdz @Havran @matiasramirezroncal @freyabartok @Wolf1219 @Reza @0ad_player @Nobbi @stormwalk @guerringuerrin @jbc @Akentas @Dakara @Ging Freecs @Ginnungagap @Sniper @Zekromus would you be in for round 2 today ?
    1 point
  15. I only have sufficient time on weekends. Also it actually seemed like the time was a bit too early in fact Possibly i could do round 2 this weekend, but i dont know yet wether i will have time.
    1 point
  16. @MarcusAureliu#s how about today but a bit earlier than last time? your stream ended right when I woke up last time lol
    1 point
  17. 1 point
  18. Here are mine: 1st ffm vs riicho: https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/846765298B66893D 2nd ffm vs Zekromus: https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/B14585CE59715E64
    1 point
  19. Thank you for organising the tournament, it was really fun! (I hope not only for me, but for everyone else as well )
    1 point
  20. If i have game later, like my match is later like at the end then i can join. I am free at 19 UTC. if need ican play after that or i can just spec when im back. ":'( .
    1 point
  21. Its in the title: Starting 20.00 CEST, 18.00 UTC Are u in ?
    1 point
  22. I am against first round tiny, i will consider the rest of your suggestions, thanks
    1 point
  23. Yeah, I get in line. What about the rules? I propose something like: -Mainland balanced (except if Aslan comes then mainland) -biome: I'd prefer random (or temperate is more popular) -First rounds tiny (so they end a bit faster), then small -pop 300 -res low -No quickstart, no proGui auto-queueing, no marketexploit etc.
    1 point
  24. 1 point
  25. Good news, folks! https://gitea.wildfiregames.com/0ad/0ad/pulls/8318
    1 point
  26. Don't drink and ride! Or you might ram a tree.
    1 point
  27. At Wildfire Games we try to create a safe and welcoming space for all players. As everywhere on the internet, this can be challenging. While we try our best to do so, we also rely on volunteering moderators from the community to help us to enforce our Terms of Use. While enforcement of rules is always subject to interpretation, there are some principles which guide the work moderators do: Moderators are expected to be role models and follow the Terms of Use. Moderators must not engage in conduct that would be considered harassment, coercion, or intimidation. Moderators must treat all players according to the same standards. There must be no arbitrary preferential or punitive treatment of individual players. In their role as moderators, they must only use official channels for communication, in particular only the official multiplayer lobby server, the official 0 A.D. IRC channels and the official 0 A.D. forums. Moderators must internally document the reasons and details of corrective actions they take. Moderators must not share details about corrective actions with people other than the involved parties, other moderators and members of Wildfire Games. Moderators must not share personal information about players they learned in their role as moderators with anybody who isn't a moderator or member of Wildfire Games. If you feel a moderator violated these principles or if you'd like to support us with moderation, please send a private message in the forums to @Dunedan. Aside from members of Wildfire Games the current community moderators are: @rossenburg @Palaiologos @MarcusAureliu#s @Chasca
    1 point
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