Jump to content

AlexHerbert

Community Members
  • Posts

    192
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by AlexHerbert

  1. I do not want to repeat the same points because I see my previous replies were not fully read. For me personally it is not a major issue, I know which players rely on spam tactics, I know the counters against hoplites, and I have literally seen those players press essentially the same single button for over three months in 100% of matches I watch them, even more than 3 players in the same match doing the same spam. At that point it become less like a preference and more like an exploit (like market exploit.) That said, I also know I can simply choose not to play with those players (and others also can.) And that's the main point, that situations like this can make it harder that more people play 0 A.D. If there is no intention of that, then it is not really a problem, but if the goal is to encourage more interaction and long-term engagement with the game, then I think it is something that need to be solved. I proposed the solutions in previous messages and I do not really have anything else to add beyond that.
  2. That is what I just said many times, that units do have a counter, but those players force you to play monotonous like him or lose... (I have never seen a Spartans player use stables, for example.) But well, I have it already solved for me anyways. I just say it for people still don't know how to deal with this (like the ones in the overlay screenshot.) Finally, you are not obligated to play with those players Thanks everyone for your answers.
  3. For me is not "frustration," for me is "this takes out the fun of the game," I don't care to lose when the game was good and fun and probably I am not the only one that sees that way. A spammer of Hoplites force you to make spam and play monotonous like him to counter or lose. (And "automate repetitive tasks" won't change this, chances are it make it worse.)
  4. I didn't even read your answer. Good day.
  5. Yeah, Swordsman Champs from Gauls and Britos also can beat them, but that means I also will have to make spam to counter a spammer....
  6. Elephants are far more expensive than Hoplites, that is what I meant to increase the cost every time they click that button or is autoqueued. This is a real way to avoid spam. Or as I said limit them as Centurions.
  7. Faster units are cavs, hoplites are anticav, and even when you do ranged cav, hoplites (when spammed) don't fall fast enough to avoid they go capture your cc (I know some games give you time to make walls, but not all of them.) So, they are not just units with high damage but also have armour of a tank. They are just broken and some players win just because over use them, not because they are the best players in the world.
  8. Nope, I mean players that pressed the same button all the game and win just because that units are broken, and the rest didn't made spam of melees.
  9. It’s pretty obvious the guy who designed them was a 300 fanatic, drank way too much coffee mixed with Red Bull and, while screaming “this is Sparta”, made these unit stats in a complete frenzy.
  10. Whether it's Athenians or Spartans, some players have already realized that this units are broken and keep abusing it. Every match is the same strategy: pressing a single button out of everything the game has to offer (Just press one button and win most games??) I know there are ways to counter it, but honestly this style of gameplay becomes super boring for me. I was even reading a document about the vision for 0 A.D. here in forum, where is mentioned spamming as something that should be addressed. They talk about automate repetitive actions, which honestly does not sound like a good idea to me. Automatic spam of broken units? Hmm, probably not. Could these units maybe be nerfed a bit? Maybe increase their cost the more you train, or simply limit how many can exist at once, similar to Ministers or Centurions? I found the link: https://trac.wildfiregames.com/wiki/0AD_The_Vision. Snares section.
  11. I noticed that ModernGUI now has compatibility check enabled, well this in fact just a meme. Even my cat can change it, I know I didn't used the correct name for the function, but I know it was perfectly understood. Still I see players that avoid to host so others can't see they use ModernGUI/autotrain, but I know the behaviour of that as my palm hand. But well, I just don't play with those players, I do the compatibility check. Now I understand why the debate, those players are winning things they shouldn't. If some of them really use it for stats or for the units selections, the ultimate solution is put autotrain out of ModernGUI. Good Games.
  12. I have made FFA and more than two teams, and that doesn't exist. They almost don't fight each other, they come everyone against you.
  13. yep, I still get "Failed to authenticate user" Am I banned?
  14. If it is already shown when hosting a game, it shouldn't be so hard show it for example when you click the name in the player list... Lol is not new, some people can be very OP programmers, if that is the case, and you want you created or developed is used by people you must consider UX
  15. Interesting... If I can help I'd be happy to
  16. Thanks! Yep, that analytics are in progress (about 90% done)
  17. I think the game’s looks are just great. In my opinion, AI content outside the game isn’t a problem as long as it keeps the same vibe.
  18. Instead of sharing the Excel, I put the data into a small web I found outdated so it’s easier to explore https://units-stats-0ad.web.app
  19. Yep, that diagram shows what happens in circle placement (I was doing some diagrams a time ago to visualise dynamics.) As I mentioned in another post, I think this is similar to football formations. In a circle, players on the borders most of the time face early pressure and frequent 2v1 situations, at least in the 1111 vs 2222 setup. But with random groups, river or stronghold dynamics are different. That's why I avoid playing circle placement, or at least I make variations like 2v2v2v2 or FFA. Almost always, they send me to the border; most players want to be in the pocket, because the border in circle placement is like that football position that receives more tackles . The game has so much possibilities worth of being explored
×
×
  • Create New...