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Posts
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Everything posted by AlexHerbert
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I’ve been bringing this up lately as well. Mainland is a good map, but it’s definitely overplayed. What I don’t like about circle placement is that borders consistently get the hardest role, and in practice it almost always ends up the same way: strongest players pocket, weaker players border. That makes teamgames very predictable. Border is more demanding, you’re often exposed to early pressure or even 2v1 situations, which is exactly why most players want the pocket position. But that raises an interesting question: if border is the most challenging role, shouldn’t the strongest players be the ones taking it? This feels similar to formations in football, changing positions changes the entire dynamic of the game. That’s why lately I’ve stopped playing circle placement altogether and switched to RANDOM GROUP placement (for science). It forces adaptation and makes matches feel less scripted.
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RIP Video
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In some cases by mistake, for example if you press A and there are more than one player that the nickname starts with that letter, and you did it fast, I have seen it happen a couple times
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Unban players also could be useful for host
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Lol, that's why I said "more beginner-friendly" Maybe a simple symbol, like the one for rate. Maybe.. idk...
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Spartan Hoplites are not the best infantry unit!
AlexHerbert replied to thamlett's topic in General Discussion
LMAO Well, I did this: -
Spartan Hoplites are not the best infantry unit!
AlexHerbert replied to thamlett's topic in General Discussion
It says is "one of the strongest units in the game," so good to know this. Did you tried Olympics? -
One idea could be a more beginner-friendly way to identify lag issues. There’s already the top-right message and the F11 overlay, but not everyone knows how to read the overlay.
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I tried Autociv for A27 in R28, and the hotkeys works je, je.
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second try vs AIx4.. Good luck trying to recognize the buildings fast! And yeah, interesting Wonder ...
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tournament The Glorious Spreadsheet of Truth
AlexHerbert replied to AlexHerbert's topic in General Discussion
Confirmed! Those are the matchups. -
tournament The Glorious Spreadsheet of Truth
AlexHerbert replied to AlexHerbert's topic in General Discussion
Will confirm soon -
Phase 1 Complete – Phase 2 Coming Soon Phase 1 of the TS Tournament is officially complete. All scheduled matches have been reviewed and the results are now final. As expected, Phase 1 came with a few unexpected situations along the way — some scheduling hiccups, a couple of no-shows, and a few games that turned out to be… slightly OP Overall, things moved forward and the phase has been successfully closed. Here The Sacred Spreadsheet I used to register scores: https://docs.google.com/spreadsheets/d/18n6_XIWoD5I0y_k-IXdF2mdfZp4IuRUrLQkkxkHs53I/edit?usp=share_link Phase 2 will start soon! Thanks to everyone who participated, adapted when needed, and helped keep the tournament moving despite the chaos. Looking forward to Phase 2 a meme by SaidRdz
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I think would be nice that the game didn't allow to click to train a batch size if it is bigger than the pop cap you have remaining, maybe that the icon was showed red as it is showed when not enough res (So I am not housed anymore xD).. And that Han civ voices was in Chinese
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I am not sure is sdl, because shift+scroll works for Camera Rotation, that implies the command is being received by the Game. Even I updated libSDL2.dylib and nothing. I imagine is not mapped in the intel version, (but with trackpad it works =S) maybe if I map it to change batch size may fix it?. I was trying to add hotkey.gui.session.batchtrainingsize.increment = "Shift+WheelUp" hotkey.gui.session.batchtrainingsize.decrement = "Shift+WheelDown" to the .cfg file but I don’t know very well the syntax. I made a second Partition with Windows in my MacBook and there it works (I have been not able to configure well, my monitor is 4K so when I use smaller resolution I get a giant cursor xD.)
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I need to add something, because in macOS is not working for me the wheelUp/wheelDown for increment/decrement batch size (but is working for zoom and for camera rotation) How can I add it?
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stevenlauBot game start teleportation
AlexHerbert replied to stevenlau's topic in General Discussion
Is like quick start mod -
Fishing ship cannot be trained on Hellas (population flicker)
AlexHerbert replied to AlexHerbert's topic in Bug reports
metadata.jsoncommands.txt Haha here is it -
While playing on the Hellas map, I encountered a strange issue when trying to train a fishing ship. When I clicked to produce the ship, the population number started flickering, as if I didn’t have enough houses. However, I did have free population space, and I even built more houses to be sure. Despite that, the fishing ship was never produced. Has anyone else experienced this?
