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Showing content with the highest reputation on 2023-05-15 in all areas
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No, that does not work with him. He won't come with the berhudar account. The entire idea of having ratings and accounts is undermined by endless smurf accounts. I don't know if going anonymous would be bad. But if the lobby moderators set the rule of no double accounts, then repeatedly breaking the rule is respect-less. Especially since those moderators are volunteers as well.3 points
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Do like me, don't say anything, just kick. Berhudar has (that I know) at least 5 smurf accounts. It doesn't matter if we know he's a berhudar, if I win against the real account, I get more points than with the smurf, and that's fairer.3 points
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if someone appeals the rule that forbids second accounts, they cannot be said to be wrong, just because that rule is not sanctioned. I'ts a rule we all agree to every time we join the lobby. Also if a host doesn't want to play some other accounts, they can refuse to play that other accounts. No one is forced to. By the line of reasoning of @borg-, it's totally right to refuse to play Felixix, and the line of reasoning of Borg is totally legit. I wouldn't assume that Berhudar is the "real" one though, I would just ask to play with the higher rated account, or unrated.2 points
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Tough. The original poster got his answer; everything else appears to be just trolling and flaming.2 points
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I guess this is kind of an aside, but It is very weird behavior to maintain multiple accounts. I just don't understand the point, is it exciting? I can understand longtime players coming back with a funny name to prank people in the lobby, but maintaining and sharing smurf accounts, multiple lobby accounts and claiming to be different people is just plain weird.2 points
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maybe next time be nicer, like "welcome berhudar, I'd like to game your main account, will you change it? I'm waiting here". Am I being too weird?2 points
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The breastplate made of precious metals was discovered during the archaeological research of the "Tsvyatkova" burial mound, the "Kosmatka" necropolis in the Shipka - Sheinove lands, in the valley of the Thracian kings. The gorgeret is made of different elements and materials. The base is a massive, moon-shaped iron collar covering the chest, shoulders and back. An embossed silver plate with solid gilding and exquisite decoration completely covers the iron base. The restored item belongs to the group of so-called "Mezek" breastplates, common in Thrace in the second half of the IV century BC. The breastplate is part of the rich gold and silver grave offerings found in the barrow. The decorated breastplate belongs to the protective ceremonial weapons. Its discovery, together with numerous arrowheads, spears, knives, a horse skeleton, numerous ornaments of horse harness, silver fragments and other decorated objects, suggests that it belonged to a noble person.2 points
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I've played with the mod some, and I believe it is an improvement. Might want to reduce the Gaia fanatics in Caledonian valleys map, they can be pretty dangerous early game with extra attack.2 points
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@leopard This was especially made for you, tell me if you still get lag even after installing this.2 points
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Here is the first 'Release Candidate' of Alpha 27 - Agni Downloads - Current bundles are for SVN revision r27645/bbae4080acaf09e2716cde8027c7a3c2cd3eaff4 Linux data and build Windows MacOS Builds currently unavailable due to signing issues. You can only test the installer but the game will not run. macOS (x64) macOS (ARM) Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A26 config file somewhere, ideally. or use -writableRoot. What changed: Alpha27 – Wildfire Games How to port my mod PortA26ToA27 – Wildfire Games What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Upload your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Test Vulkan performance. Enable feedback and see if it works (Main menu) See this video Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Play in LAN Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entities) (It's in scenarios) Connect to and use mod.io Test replaying new games Test multiple game modes (e.g. Regicide) Test Atlas terrain previews. Test Screenshots (F2) Test deleting all saved games Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.1 point
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I take this opportunity to greet him. He is the only old, original member that I know and have seen, you must know them all (or part of the original staff). I am thrilled to see how someone's project has prospered over time. Even on YouTube I still find old members talking about how they joined the old forum, when there was more than 0AD on WFG. I think it was called Last Alliance, the sister project of 0 AD.1 point
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That's what I say, you should be able to change the nickname and preserve a unique id instead of the identity being the nickname.1 point
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I really like this site. https://www.archaeology.org/ Check out this news article. Ancient Buddha Statue Discovered in Egypt CAIRO, EGYPT—According to a Live Science report, a 1,900-year-old statue has been unearthed at Berenike, an ancient port city located in Egypt near the Red Sea. The statue depicts Siddhartha Gautama, who lived some 2,550 years ago in South Asia, and eventually became known as the Buddha, or “Enlightened One.” Steven Sidebotham of the University of Delaware said that the statue is about 28 inches tall, and shows the Buddha standing and holding parts of his robes in his left hand, while a halo behind him radiates sunlight. A separate Sanskrit inscription thought to date to the third century A.D. was also found at the site. The Buddha statue may have been made locally by South Asians living in Berenike, Sidebotham added, and could indicate that a South Asian merchant community lived in the area. To read about an animal necropolis uncovered at Berenike, go to "Around the World: Egypt." https://www.livescience.com/archaeology/ancient-egyptians/1st-century-buddha-statue-from-ancient-egypt-indicates-buddhists-lived-there-in-roman-times1 point
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Maybe the Olympics should only have team sports because not every participant has access to top-tier drugs, thus making the game fair. Cheating has been an essential part of sports anyway, so why hate on the swimmers just because they hang onto a water scooter, or runners who decide to ride a motorcycle. You should realize that motorcycles have been known to improve the quality of life in cities with dense traffic. End of sarcasm. And with no due respect, your post must be the greatest piece of garbage I've ever encountered on the forums. I really lack respect for people who try to defend cheating (using humorously flawed logic, I must add), and I will stand for anyone who gets called a hater for calling out cheaters. P.S.: Your rule enforcement ideas are useless, which is the real reason why they haven't been implemented. There still are usable methods to detect various types of cheating. The real problem is people like you who try to justify cheating and make it seem like a non-issue.1 point
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That cubes are still animated If we remove animation from trees we can reduce a bit lag too @Yekaterina or is it some post processing effect?1 point
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New update: to reduce polygon count, I turned trees and starting berries into cubes. This reduces the number of rendering polygons from dozens to just 6 per tree. OP. Trees are just a first step. Everything's polygon count must be reduced to minimise lag. It's a balance between being able to identify things and the lowest polygon count possible. Currently working on: reduced mine polygon and unit polygon. Units are harder because I want them to be distinguishable without having too many polygons. Difficult... Having this shaved tree mod already raised my FPS from 60-70 of vanilla graphics to 92. This is because in many biomes, the trees are over complicated and consume huge amounts of processing as there are so many of them in the view range. If I lower unit polygons further, there will be a bigger performance improvement, which is ideal for people with low end PCs and those who complain about lag in 4v4. shaved_trees.zip1 point
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What had been successful was I learnt how to make simple models in Blender. Please look forward to a low graphics mod reduce lag in 4v4 games!1 point
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Did I understand correctly, that Sevda and Helicity were sock puppets of @Yekaterina? I'd be very disappointed of you, Yekaterina. Behaviour like this separates communities.1 point
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Hi @G.O.A.T, all of Sevda's content has been merged into me. So if you have something to say to Sevda then you can say it to me. I think our chat record is still preserved on my side. Stan deleted all of my other accounts on the forum and merged them all into one Giant Yekaterina - well played by him1 point
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What a surprise to see one of the founders of the game. What do you think of the current development and the artistic level reached by the project? Even for me who joined in 2011, I find it amazing.1 point
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Yeah, I would guess somewhere around 2004-20051 point
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Berenjena lost to xander and did not resign metadata.json commands.txt1 point
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Greetings, @user1. My lobby name: TheCJ Lobby name of the offender: Ronord Offense: Left a rated game without resigning. Thank you commands.txt1 point
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Notice that the data displayed on opentopomap are (1) elevation data, probably a derive of the old SRTM NASA data, and (2) polygons for that island. I think (2) is exactly the OpenStreetMap data, and especially not part of the heightmap. So yes, I think exactly what you're seeing there is the same data used on the map. Notice that the implementation of Elephantine was done by converting that to a heightmap image. I recall spending one or more days trying to load the polygon as JSON, but failed for some very specific reason. Should be mentioned in the IRC logs of the time before Elephantine was committed, I don't remember exactly what it was. Selection of which shapes one wants is one challenge, because OSM provides a lot of information one doesn't want to add to the elevation map (streets for instance), and the polygon needs to be filled, so one would need an additional algorithm for that (flood fill). Coordinate transformations can also be annoying. (But there was some other specific complication that took me like 10 hours to discover, I don't recall.) These commandline tools are very important, it allows one to generate a heightmap at an arbitrary geocoordinate and arbitrary zoom level. I remember that I needed something like 10-20 tries to find the coordinates and zoom levels so that the terrain shapes one had looked for become recognizable. Then 10-20 coordinate / zoom trial and error modifications to center the map perfectly for artistic and balancing aspects. But if one takes a screenshot from a map browser, edits it in gimp, one has one try. Chances are it might not be ideal. Then the entire map created in Atlas is stuck to that error forever. But if there is code to place the entities and actors, you just need to press 4 buttons to do the entire map all over. (There is a terrain recentering patch on trac, but the lost area is replaced with a level plane instead of the heightmap data, and one can't change the zoom level)1 point
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The map Elephantine is using OpenStreetMap data to create the shape of the river and island. It was not only a fancy proof of concept, but necessary, because all available heightmap data was way too imprecise to capture any shape of the island at all. /** * Heightmap image source: * OpenStreetMap, available under Open Database Licence, www.openstreetmap.org/copyright * https://download.geofabrik.de/africa.html * * To reproduce the river image: * You need a gdal version that supports osm, see https://www.gdal.org/drv_osm.html * wget https://download.geofabrik.de/africa/egypt-latest.osm.pbf * lon=32.89; lat=24.09175; width=0.025; * lat1=$(bc <<< ";scale=5;$lat-$width/2"); lon1=$(bc <<< ";scale=5;$lon+$width/2"); lat2=$(bc <<< ";scale=5;$lat+$width/2"); lon2=$(bc <<< ";scale=5;$lon-$width/2") * rm elephantine.geojson; ogr2ogr -f GeoJSON elephantine.geojson -clipdst $lon1 $lat1 $lon2 $lat2 egypt-latest.osm.pbf -sql 'select * from multipolygons where natural="water"' * gdal_rasterize -burn 10 -ts 512 512 elephantine.geojson elephantine.tif * convert elephantine.tif -threshold 50% -negate elephantine.png * * No further changes should be applied to the image to keep it easily interchangeable. */1 point