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Showing content with the highest reputation on 2022-11-05 in all areas
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Buenos días tardes; -Por recomendación de @Obskiuras , aquí les presento los edificios uno a uno para visualizarlos mejor; ------Edificios comunes; (21) 1.Centro cívico----------------------(¿?) 2.casas----------------------(¿?) 3.Almacén----------------------(¿?) 4.Alquería----------------------(¿?) 5.Huerto----------------------(¿?) X 6.Corral----------------------(¿?) 7.Puerto----------------------(¿?) 8.Cuartel----------------------(¿?) 9.Establo----------------------(¿?) 10.Taller de asedio-------------(¿?) 11.Herrería----------------------(¿?) 12.Templo----------------------(¿?) 13.Mercado----------------------(¿?) 14.Torre de avanzada----------------------(¿?) (X) 15.Torre de defensa ----------------------(¿?) 16.Torre defensa pequeña----------------------(¿?) 17.Fortaleza----------------------(¿?) 18.Empalizada----------------------(¿?) (x) 19.Muralla----------------------(¿?) (Puerta de muralla); ----------------------(¿?) (torre de muralla)----------------------(¿?) 20.(Maravilla)¿Santuario?-----------------------(¿?)con estatuas ,ofrendas y sacrificios. (¿?) 21.Galería de tiro--------------------------(¿?) -----Edificios especiales o culturales; (2) 22-Gran Salón;-------------------------------------------(¿?) Catálogo Suevo completo; Disculpen las molestias*4 points
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There is a small change in the rules. I have seen quite a lot of evidence of the wood generation in Nubia biome being sometimes very imbalanced, with some games where a player starts with no forest in his territory. Game 3 of previous edition between me and Valihrant was restarted because of this reason. As of right now I don't have the time to program a proper balanced wood generation. As such, I submitted a new version of feldmap removing this biome to mod.io, but I do not expect it to be signed before the start of the tournament, which means it won't be available for download. So for now, we stick in the current version of feldmap, I do not want to confuse players with having to manual download, so manual download is not available. Instead, there are new rules for biome selection: - the biome for the matches should be random - if it turns out "Nubia" is chosen, one player may call a restart (please do so before one minute of gametime) - if a game was restarted because of this reason, one player may force to select "Temperate" biome for next game. If you are not sure if a biome is "Nubia", you can pause the game and check the "Objectives" window, the biome is written in there. __________________________________________ On another note, we have enough players to have a swiss system. I will still host it on challonge as it looks like it handles it just fine. If you don't know how the swiss system works, you may research it on the internet. I set the first tiebreaker to be the Median-Bucholz, and the next tiebreaker to be wins against tied opponents. https://kb.challonge.com/en/article/rank-and-tie-break-statistics-1p5f7y4/ Players will be seeded using their ratings. You may see a preview of the tournament here: https://challonge.com/sv36zmko/standings of course, registrations are still open. Here I did the seedings from memory but when registrations close I will check players ratings and make final seedings. If the number of participants is odd, one player will receive a Bye (free win) each round. Normally it's the player lowest in standings that didn't receive a Bye who gets it. Unfortunately, challonge doesn't offer a column indicating player elo in the standings as far as I know. You may tell me if you want to see the ratings right next to player nickname (like we see in a game lobby in 0 A.D.). If someone wants to make a custom template for 0 A.D. swiss tournaments they may contact me.2 points
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I'm thinking desaturated: light brownish gray like the current placeholder assets.1 point
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Is there somewhere a description of units that elaborates on what is their specific usefulness ? There are a lot of units and each has a lot of statistics, though the few times I tried to compare them I mostly found that they were quite equivalent...1 point
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Warhammer Vermintide Free until 7th november 7:00 PM https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/1 point
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If that's true, that's completely anhistorical and should be reversed. Ranged units have a single advantage historically over melee units, that is being ranged (ability to shoot from a distance, especially from behind protections). Having {melee+ranged} superior to {melee only} is historical and tactically good for the game, but melee are the salt of the earth blood when it comes to destroying the enemy, and the game should reflect that.1 point
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hmm, fascinating, im not clicking any of that shlt, im sure no1 moderated in 2003 ill get some PC equivalent of black death or some shlt.1 point
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@Duileoga he is getting better and better in his 3D models, I believe that the models made are already one of the hardest parts to make, someone needs to help him with exports and AO maps1 point
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The color of the roof texture would have to be changed. Thus it is not confused with Gaulish texture.1 point
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I was 25! Hadn't even hit my peak yet! (28 is when I really started partying and 35 is when I started to calm down).1 point
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Not bad, @DuileogaYou're doing a lot better in integrating your work into the requirements of the game. you are very prolific, which is important for a project like this! The only real issue I've had with your output is the UV mapping. the textures can get stretched sometimes. Just got to work on that aspect.1 point
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This mod is in maintenance mode But will be updated for the following cases: Bug fixes Compatibility with new 0 A.D. versions Any reasonable pull request somebody might want to make Thanks to all the 0 A.D. players who found it useful. Nani1 point
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Bien reçu mon cher There is no missing player but there is no limit to the number of players, so i'll happily register you1 point
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but not its increase with phasing, right? that's very significant.1 point
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in case it should be written another way: 5 pierce armor means unit receives: (attack damage) x 0.9 x 0.9 x 0.9 x 0.9 x 0.9 = 59% of (attack damage) (aka 41 percent less damage).1 point
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Colors are obtained from the player name by applying a specific function. The function is described here. The function's documentation also refers to this page on StackOverflow.1 point
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For Rome, i suggest keep their identity with no spear infantery at P1 but up the spear unit, rang 3 like skiritai for same cost as skiritai. Rome is pretty good infantery, we need feel it. Than add phase 3 auxiliaries unit (mercenary) : Archer infanterie and cavalerie archer and cavalerie sword (germans or gauls) and later special unit (like master dog or something, master bird for scout)1 point
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0 A.D. - 1v1, eco harassing, relative quick P3 and trying synchronized two-side attack (POV + replay)1 point
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Contacted him on @The Undying Nephalim's suggestion not too long ago. He said his audience was not into 0 A.D. but maybe he'll try it someday. It's been a few months now.1 point
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I really like "0 A.D." as the title, personally. A lot more memorable than "Empires Besieged" IMO.1 point
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1- For me, we need to absoluty change the concept of mercenaries. They can't recolt, i'm totaly agree for this point. About the cost i want have big cost like 100 for infantery and 150 for cavalery. All mercenary is rank 2 recruitment is instant, the units are not formed, we pay for their service. Limit the number of mercenary by 50 for each player (sound good or not?) One tech for recruit mercenary rank 3 in phase 3 in castle or CC. Like 500 FOOD and 500 METAL cost tech. I would also appreciate that the initial mines be less loaded in resources (5000-> 2000) so that the eco is more relocated and risky, but that's another subject but it can nerve the mercenaries a little. 2- It it true that it is frustating and make good advatnage. But i think we see that like a bonus of civ (only 2 civ have this advantage so it ok), maybe we need more balance all champions. Some seem too weak or situational. Take care to don't starndardizes all civilisations. 3- I think nop, if you look point 2. Ptol and Sélucid have good bonus with production heroe in CC. So it make a malus effect to balance the advantage of the point 2. 4 - Noboby forces the infantry to serve only as anti ram. i find the current situation satisfied. No easily accessible sword infantery that'is ok. It is charming to know that the Macedonians have this weakness.1 point
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If there were an axeman unit, what civilizations would have it? I think Persians would, Herodotus mentions them in the army that invaded Greece, and anyway they are short on infantry in the game. Who else?0 points