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Showing content with the highest reputation on 2022-09-24 in Posts

  1. https://play0ad.com/new-release-0-a-d-alpha-26-zhuangzi/
    15 points
  2. New update 26.0.0 Changes: Compatible with new 0 A.D. release version alpha 26
    4 points
  3. I've made a GitHub action that builds a pyromod. It does it using the 'pyrogenesis' archive builder so converts the textures and stuff.
    2 points
  4. Brilliant! Very well done ! Congratulations to the team!!!!
    2 points
  5. @kun0AppImage for Linux is at https://github.com/0ad-matters/0ad-appimage/releases/tag/v0.0.26-alpha @Stan`
    2 points
  6. Amazing trailer, beautiful images, great music! Congratulations to all the team!
    2 points
  7. I've named them platforms to differentiate them from the "foundations" already used in the game for a different purpose. Platforms are actors placed beneath structure actors to help the structure blend into the terrain grid better (for example, on sloped terrain) and remove the "floating" effect for many structures in-game, especially large ones like wonders. Before: After:
    2 points
  8. 2 points
  9. Please enable Feedback (it really helps us) on the bottom right in the main menu if possible
    2 points
  10. If this is an actual question it's easy the projectile visibility has nothing to do what actually happens. It's just cosmetic.
    2 points
  11. I generated this from one of my drawings.
    2 points
  12. I do not have the programming skills to make terrain grid adjustments in real-time, only to add platforms underneath the offending structures so that they don't look like they're floating on sloped terrain.
    2 points
  13. Original image. Last night I was playing with ai stable diffusion. I wanted to play the artistic abilities and I remembered that there is more to things than icons. Obviously, not having drawings available and being so late, took for random images in Google. So to create images or explore ideas it occurred to me to add the following primo: victorious, Caesar, angel, old paint, baroque, neoclassic oil painting. This was the result. This means that I can imitate certain art, with little effort. Or at least time. The Ai still has a hard time drawing people from behind unless I write it. I plan to make not so detailed drawings and finish them off with the ai. And if it is not enough to perfect them with Photoshop and Studio Paint. .
    1 point
  14. bug 1 - Han is not working as keyword for civ autoselection bug 2 - in options selecting menu graphics(advanced) will trigger some erros with options-autociv.js line 207 @nani
    1 point
  15. Just a suggestion I thought of as I went to download the newest alpha. The developmental language suggests that the game is still very raw, which will be a turn-off for a lot of potential new players. Maybe change the language to something like the below. Attention! This is a developmental version of the game so some bugs, such as lag when many units are moving and processing problems with very large maps, may exist. The game is regularly updated to address these and other concerns.
    1 point
  16. Good work everyone, testing took a long time and finally it paid off.
    1 point
  17. Finally proper paving stones on Acropolis Bay! Yay! Looks so much better. Congratulations on the release!
    1 point
  18. Well... It seems I cannot fix it through youtube So it'll stay in the list of my failures.
    1 point
  19. Cannot change the preview on Youtube because we have no phone assigned. It's a pre google youtube account. Yes
    1 point
  20. The aesthetics of the gardens of Babylon go nicely with the colours of the grassland and the trees. Considering that wonders provide a resource tickle and can heal units rapidly, I wonder how it would affect competitive team games.
    1 point
  21. So let's say... Suppose the following I'm not satisfied and I tell to the Ai I want that imitate the Spanish baroque by Velázquez style.
    1 point
  22. Even if it's not totally legal, it's inspiring. I was trying to generate the face of Aurelianus. Now come me and tty to redraw from my own fist and ability. The ai would only be my muse (model) and my guide.
    1 point
  23. very promising. weirdly plastic, some weird details, but probably good for icons already.
    1 point
  24. does not require adjusting the map. just add the foundation to the base of the structure.
    1 point
  25. I would argue that the stereotype is just in your head, since there are no children in that image, also, chances are the sign and the parking where next to a supermarket or a mall, hence the shopping cart.
    1 point
  26. I could argue further with you, but shows me it's not worth it.
    1 point
  27. Come to usa.... many bathroom and infinite parking space!
    1 point
  28. It solves the problem of women being assaulted in the depths of those garages, at least they don't have to feel afraid there. Do you have any sources for them always being empty? Or for the signs to show obese women?
    1 point
  29. Sorry for the confusion @chrstgtr and @LetswaveaBook. I added quotations around "unfair" on that post because I was acknowledging that my previous idea about attack upgrades being unfair was wrong. I hope that makes sense for everybody.
    1 point
  30. https://code.wildfiregames.com/D4788 mod (not identical to patch atm) : unit_upgrades.zip
    1 point
  31. The games that I host typically involve intermediate level players. I think that applying rules to games involving "pro" players (meaning players who are the most skilled, currently active players in public games) has different challenges from applying rules to intermediate level games. There are some players who have chosen to conform to the rules while playing in my games, and there are some players who have chosen to simply not join my games. This is a good thing in my opinion, because then it's voluntary cooperation for those participating in the game. The players who have chosen to simply not join my games and continued with their disruptive and toxic behavior tend to be "pro" players, unfortunately. I think that they've been acting in an absence of rules for such a long period of time that they think it's normal. Something needs to be done, but you'll quickly find that trying to force players who potentially have psychological disorders to follow rules might have retaliatory reaction from them. I say don't force anything, just make games with rules and see who joins. If the pro/disruptive players don't join games that you host then don't force them to join (and therefore be subject to the rules). Some of the "pro" players have already been joining the games that I host and following the rules. Hopefully more of the "pro" players will voluntarily decide to follow rules and set an example for the others.
    1 point
  32. Host is the leader no rule ! If you want you can mute with mod if someone disturb you
    1 point
  33. I have been modding a little today and I managed to create a variation of mainland where players start with walls.
    1 point
  34. That looks like a snap-specific problem indeed. Let's see if we can figure it out. Can you run the game with a terminal running journalctl -f | grep DEN in parallel, then exit the game and share the output of that journalctl command here?
    1 point
  35. Hey, Thanks for the report I'm pinging the snap maintainer @oSoMoN Maybe it's because of Adding OpenGL/GPU support to a snap - doc - snapcraft.io
    1 point
  36. I definitely have the same problem, but, yeah, using control groups is a reliable way to solve it. If I have a complaint, it's that there's not a comparable solution for telling what units my opponent has on the field.
    1 point
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