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Fight the tyranny of the Archbishop as the Adrestian Empire or defend the "Holy Church" as the Knights of Seiros! Journey across Fodlan and take part in some of Fire Emblem's most iconic battles, but this time in an RTS format. As rumors of war begin to formulate in the surrounding villages due to the tensions between the Church of Seiros and the Empire, the Archbishop, Lady Rhea, forms an army in secret just in case the rumors become fact, what happens next is something entirely different than what she had expected and it all began with three students being chased in the woods by bandits... Release Date: TBD An Empire in the Making (View Original Post) The Adrestian Empire is located at the south end of Fodlan bosting the famous Black Eagle house to represent them at Garreg Mach Monastery which lies at the center of Fodlan. It is said that the founding of the Adrestian Empire was aided by Lady Seiros when they helped her defeat Nemesis (The King of Liberation). The "Crest of Seiros" runs through their family bloodline as a gift from the goddess for lending their strength to Lady Seiros. The Black Eagle house was named after the traditionally black armor of the Adrestian knights and the twin-headed eagle on the Empire's coat of arms. The Black Eagles' attendants this year are as follows: Edelgard (The only child left of House Hresvelg and the only heir to the throne of the Adrestian Empire), Hubert (House Vestra), Bernadetta (Only daughter of House Varley), Ferdinand (House Aegir, in line to become the next Prime Minister of the Empire), Capar (One of the sons of House Bergliez), Linhardt (House Hevring), Petra (House Macneary and in line for the throne of Brigid), Dorothea (The only commoner in Black Eagle). Help Wanted: If anyone wishes to help in the development of this mod we will be grateful to hear from you on our Discord Server. We are currently in the need of a 3d modeler, music help, and some artists. If you wish to help in any other way then you are always welcome on our team. Thank you. Fire Emblem: Three Wars Reddit Fire Emblem: Three Wars Discord Server Fire Emblem: Three Wars Mod DB Page4 points
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Have you ever found that you are floating a lot of resources in the game, or some of your production buildings are idle because you are lacking one type of resource? This is because your economy isn't optimized to support the production of units. It is not trivial to know how many production buildings you should build, and how to accurately distribute your workers on each resource to support non-stop production of these buildings, so that little resources are floating and no production building is idle. If you are interested in building the most efficient economy, my study may be able to help you. I have analyzed the economic structure of 0 AD Alpha 25 and searched for the most efficient economic models to continuously produce units in different scenarios (see the attached file). By considering the gathering rate of workers, the cost and production time of different units, I derive a simple formula to calculate how many workers are needed on each resource to sustain the production of units at different batch sizes, with and without the economy upgrades. From the calculation results, I make a number of exemplary economic models to illustrate how to distribute your workers accurately on each resource in different scenarios. The results may be adapted to design other economic models for different strategies, and shall be particularly useful when combining with the auto-queue function of the game. You are welcome to give comments to make improvements. Designing economy in 0 AD.pdf2 points
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finally I found the mods folder here:C:\Users\(my name)\Documents\My Games\0ad\ , I deleted the folder "Oad" and everything was back to normal, i can play the new version now after downloading it again. Thanks for your help @Gurken Khan@Stan`@nani, maybe it will help @Sevda2 points
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is there any reason to believe persian ice houses were used outside settlements, for hunt? just add hunter huts buildable directly by cavalry, in neutral territory.2 points
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We have an Upkeep component, and you'll need to override one or two functions: https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/mods/public/simulation/components/Upkeep.js$73.1 point
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I really don't like the APM thing. I want to strategically plan battles. Has anyone done a poll on this to find out how the majority of players feel about this? It was mentioned in the DD that they wanted to avoid "fastest click wins", but I don't know any RTS which in competitive play does not come down to this, combined with memorized build orders, and some knowledge of unit counters. To avoid this in a game I think requires careful thought. How do you even do that? I suspect it has to do with making a battle of equal numbers go either way, depending on how it gets carried out. Which requires more game mechanics, probably, to do that effectively. I also think that the improved speed of training units in bulk actually reduces the effect that CC downtime might have in Phase 1, I think this is good, because it reduces the penalty of accidentally not clicking "train citizen" at the right time as you can always use that extra food you saved to train faster.1 point
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The overlap is to enable more crowd-like movement, which improves performance and pathing in general. However, A25 had some workarounds that could lead to significant overlap. The RC / A26 should be much better in that respect, though you'll still get significant overlap in some situations, particularly for cavalry. Left is A26, right is the older A25 setting. I sort of agree that counting enemies should be done by selecting their units though.1 point
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How do we feel about having both CS and champion crossbow cav? It seems weird to have so many crossbow units, also with very different stats: for comparison: mace crossbow 40 pierce, 60 range, 9.6 walkspeed (champ inf costs). Han Xbows: CS infantry crossbow: 20 pierce, 45 range 9.6 walkspeed (40 wood cost, i guess the idea is the cost makes up for the units lower stats) CS cavalry crossbow: 20 pierce, 50 range 14.4 walkspeed (40 wood cost too) Champ cavalry crossbow: 40 pierce, 55 range, 14.4 walkspeed (champ cav cost) Hero crossbow: 80 pierce, 65 range, 14.4 walkspeed why should the range change so much between different crossbow types? I imagine the champ cavalry crossbows will be very strong, thankfully they can at least be caught using faster cavalry. Because of the champ unit being so special, I think the CS crossbowman cav should be removed. what do you think of this @chrstgtr? I think that hero could become the single most annoying unit in the game lol. cav should be all 50 or 55 range, champ inf should be 60. im ok with CS infantry crossbows having less range, but they should have 50 hp and slinger damage per second (with 50 food 50 wood cost). ^ ie no "trash" units, just normal citizen soldiers.1 point
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As I played the campaign, I truly enjoy 0ad's single-player experience. The use of trigger scripts always makes the missions exciting and a real struggle to complete, but all the more rewarding when you actually win them. Favourite single-player mod to date.1 point
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@borg- everything seems to work as expected! Nice work! I like the icehouses, but what about a 30 meter build restriction. 5 of these is 10 food per second (with the upgrade) which is like 12 or 13 women on farms in p3. I think they shouldn't be built so close so that food income is easier to challenge. It looks to me like what you have made so far would work well with my hyrcanian cav change.1 point
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The Aztec used cacao beans as a currency very much a trade item it even showed up in the American Pueblo archaeological digs.There are also stories of it in the Pacific northwest along the grease trails(trader paths). Enjoy the Choice1 point
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In fact, Africa was not known either in the opposite way to coffee. Is American (continent). The Europeans made those with their colonies. Bring products from one place to another.1 point
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With this file, just right click on your snv folder, then apply patch, choose that file and click in patch all items. persian0.1.patch1 point
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La de cultivos , la de herramientas de obsidiana, la que sustituyen a la rueda. Y los bonus de canteras de piedra. Nahualismo. Sacrificios humanos. Debería dar un bonus psicológico entra sus enemigos. what?1 point
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Move "Civil" techs to the Imperial Court civil center, altered and nerfed: Ministers also moved to the Imperial Court. The Imperial Ministry removed from the building queue. "Sun Tzu's Art of War" moved from the Fortress to the Academy: Old: "All Citizen-Soldiers −25% required promotion experience." New: "All Champions −10% train time and +10% health." "Federated States" population bonus moved from being automatic, to requiring a Wonder to be built first. Possibly. @AIEND "Laozimen" Laozi Gate renamed to "Paifang" District Gateway. Old: "Humans +1 health regeneration rate, +25% health. Range: 75 meters. MinDistance: 60 meters." New: "Suggestions Needed."1 point
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yes I think staying on the middle ground is good: the basic CS units are very similar, but civs have additional unique buildings, units, upgrades, and bonuses. Hopefully, we can do this for a couple more civs later as well.1 point
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https://code.wildfiregames.com/rP26944 https://code.wildfiregames.com/rP26943 the distinction between grain and rice was removed, so they now only have the regular gather rate: https://code.wildfiregames.com/rP26937 https://code.wildfiregames.com/rP268911 point
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le estoy explicando lo del periodo formativo. dando entender que va haber mas de una facción.1 point
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The gameplay and the player's sense of substitution are based on our restoration of historical reality. Adding non-existent facilities is like introducing dragons and magic. It may be interesting, but it is divorced from the theme of the game.1 point
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Because of their speed. Give archers a minimal distance and some dagger as melee defense.1 point
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I don't know how that's more intuitive than a tooltip explicitly giving you the unit's bonus (rather than having to suss it all out by comparing stats). But anyway, I'll defer to the "stats dictate everything" faction and try some stats to create counters. Because right now the stats of the units don't readily do this. For instance, currently melee cavalry have lowish pierce armor to make spearmen, who have pierce attack, counter them, but this also makes them vulnerable to ranged infantry's range pierce attacks, a class of unit the melee cavalry should counter! First, let's GET RID OF THE PIERCE ATTACK OF SPEAR INFANTRY. Why? Cavalry's lighter hack armor can make them countered by hack units such as melee infantry. Whew, now that's done: Give melee cavalry greater pierce armor!1 point
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I was referring to the same concept that you described as avoiding "Fastest click wins". Namely, I had in mind those players that discuss and propose new features trying to preserve or even raise the level of "skill" required to win fights, where "skill" is basically APM.1 point
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Hi @user1 My opponent in the attached game (commands.txt) quit without resigning. My lobby name: philadelphia The opponent: BLackKing Thanks commands.txt1 point
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Last week I played a game against DocterOrgans and he left the game ealry. Within a minute after I reach p3, he disconnects. At that moment I am ahead as he reaches p3 considerably later. I pause the game and he reconnects. Then we continue the game and after a while he disconnects again when he is at a major disadvantage. He returns shortly after and ask him if I DDOSed him, which I didn't do. He leaves the game again, I wait 10 minutes for him to return. Once I see that he doesn't return, I defeat his units, but that didn't grant points. I have the idea that he noticed he was behind and therefore left the game and tried to blaim it on his connection. I think it should count as a loss for him. It would be undesirable if people can just disconnect once they fall behind and then blame it on connectivity issues. 2022-06-05_0001 DocterOrgans run.zip1 point
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I liked the challenge with pro-active aggressive animals.0 points