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I guys I made a quick mod to make these cavalry more interesting. Currently, they are basically bad, with much less dps and armor than swordcav. firstly: All axecav get +1 pierce, swordcav hack dps, a little less crush dps, and slower repeat time for differentiation (could be better for quickly dealing damage) This mod makes the hyrcanian cav a unique raiding unit, with a cost profile similar to skiritai commandos, only instead of the armor increase of training at rank 3, they receive a speed increase. They also drop more loot, have more hp. I kept acceleration the same as all melee cav. hyrcanian stats in the mod and patch: 160hp, 3 hack armor, 2 pierce armor, 100 food, 40 wood, 35 metal, 18.7 hack, 5 crush per 1.5 seconds, 20 m/s walk speed. also 22 second train time. To apply this mod, add it to your mods folder in application support (Application\ Support/0ad/mods/ ). I would love it if balancing people gave me feedback, preferably with some in game testing. axecav_overhaul_mod_v0.1.3.zip2 points
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Thanks for catching this. I add a script now that periodically checks if the enemy has any civil centers -- if not, then you win! edit: this is only implemented in the a25 branch of the github which is the one you should be using2 points
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https://www.cambridge.org/core/journals/ancient-mesoamerica/article/abs/lowland-maya-protoclassic/5335DC5DED61C9C3E634731A9FAF9995 https://www.tandfonline.com/doi/abs/10.1080/00934690.2018.1438690 http://www.caracol.org/wp-content/uploads/2018/07/ACDC2018.pdf From a 2016 book, titled "The Origins of Maya States":2 points
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@AIEND you have to change the javascript code, @Freagarach pointed out a starting point. All else in this thread you can safely ignore. You can check the diff contained in following download to get additional pointers:2 points
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https://play0ad.com/summary-of-attendance-at-the-stunfest-2022/1 point
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I will fix the existing textures and give them more variety and volume. @Lopess I need you to give me all the textures and the e,mblem you have at your disposal.1 point
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I ran languagetool over the English source text in Transifex and it came up with some errors. Most are easily fixable just by using the search function in the source files. Use of serial comma is inconsistent. Sometimes, there is a comma before "and", sometimes not. The minus sign is often an en-dash or a different dash that is too long. Also, the minus sign is often used where a dash should be put (between sentence parts). In proper names with adjectives like "Ancient Greece", both the adjective and the noun should be capitalized (this is often not the case): other examples Ancient Egypt English Channel Rubicon River Italian Peninsula Central Asia Indus River Many compound words are written with a space instead of a hyphen. All examples below require a hyphen well equipped full grown well balanced cost effective well trained decision making chock full up to date only (when used as an adjective) This list was created keeping in mind that the source language is US-English. The following US-GB-English specifics came up: center vs. centre unauthorized vs. unauthorised civilisation vs civilization many derived forms of verbs need a double consonant in British English, but do not in US-English: worship-worship(p)ing, label-label(l)ed, travel etc. Usage of quotation marks is inconsistent. "example" vs. “example” (I prefer the latter) Antialiasing should be written with a hypen Therefore and moreover require a comma afterwards Disclaimer: These are just suggestions. I'm not native in English and I might be wrong about some of them... I also found a few singular errors that I reported directly in Transifex.1 point
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Ambos son válidos pero tomo en cuenta que los @Duileoga hicieron una versión general de la civilización . Por lo tanto mayas (=== galos) que ex: Yax Mutal (=== Atenas).1 point
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a veces pienso en usar nombres de ciudades que representen eso. eso hizo Trinketos con los Mayas de Chichen Itza. primero las voy a diseñar y luego las voy a colocar1 point
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Hey we try to write scripts to do those things, but sometimes we forget, you can also get in touch with us on IRC (Or me on Discord if you need help or assistance) Usually the breaking changes are here Alpha26 – Wildfire Games And the way to update is there PortA25ToA26 – Wildfire Games Get in touch I'd really like to have your campaign someday Also thorough testing and usage of triggers is definitely wanted. There is so much possible it would be a shame not to do it The tutorials could probably benefit from it as well.1 point
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Las mejoras de textura siempre son bienvenidas, solo les pido que sigan los espacios ya utilizados para facilitar (o no necesitar) futuras adaptaciones.1 point
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estoy decidido a hacer texturas , me inspire bastante anoche. voy hacerlo en un post generico de cultura maya.1 point
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Cool! I tried out the mod and the unit seems useful, formidable, but also counterable in a variety of ways! I think this would be a nice change for hyrcanian cavalry.1 point
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They saw with props at the end in the buildings, of course the economic buildings and houses are already well "populated" with vases, fabrics etc. They (the props) helped to add more user colors. There are some stretched textures I will have to change when creating the AO maps (I've already started).1 point
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It's very good, I save myself looking for stelae from that time. Also irrigation as technology. I'll look up the other details later. My problem is knowing how to decorate the buildings, currently the textures only have 2 colors and they don't have pots, mats/ carpets or any other decoration.1 point
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So, I guess the minus key on the keypad isn't adequate. lol The whole thing, again, smacks of pedantry and forcing people to conform to this pedantry. Can't just use "x", gotta use the correct Unicode symbol. lol1 point
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If you want to learn about the specialties of each civ and become knowledgeable about the game, I would recommend reading the structure tree and civilisation descriptions in game. Hover your mouse over icons to see the exact statistics of each building and unit. You can also study the behaviour of AIs (using revealed map) and experiment with units in the Atlas scenario editor. If you are aiming to defeat other players, then this guide is for you:1 point
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@Lopess @Lion.Kanzen @real_tabasco_sauce @Stan` @Genava55 @Ultimate Aurelian @wowgetoffyourcellphone -Usé el término Mayas Protoclásicos porque lopess ya usaba el término "Preclásicos" mas en esencia él y yo nos referimos CASI al mismo lapsus de tiempo y , el resto de facciones no tienen un apellido , (ejemplo; "Romanos Republicanos" o "Persas Aqueménidas", no , son romanos y persas ),y creo que en el juego deberían aparecer solo como "Mayas". -¿Qué opinan ustedes? Disculpen las molestias*1 point
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Good question! @Dakara I think that to really use the funds effectively, we would have to develop a common vision for the project, and then that would serve as a basis for the budgetary process.1 point
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Hi(and welcome) As alre said, not really. Some videos might cover the basics but nothing extensive. Feel free to ask questions1 point
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http://research.mayavase.com/kerrmaya_hires.php?vase=808 http://research.mayavase.com/kerrmaya_hires.php?vase=4151 http://research.mayavase.com/kerrmaya_hires.php?vase=43581 point
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Necesitaban un nombre como referencia para distinguirlos de los mayas clásicos, de hecho, las referencias arquitectónicas anteriores son bastante posteriores al período, pero podemos usar algunas ideas de prop de allí.1 point
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Voy citar otro estudio: La época de transición entre el Preclásico Tardío (300 a.C. - 250 d.C.) y el Clásico Temprano (250-550 d.C.) es una época de grandes cambios en la sociedad maya. que vio un gran cambio dentro de la antigua sociedad maya. Este cambio se refleja en la cerámica de esta época de transición. Los ceramistas han tenido dificultades para aislar distintos complejos cerámicos dentro de la época de transición y han tendido a centrarse en marcadores estilísticos específicos (por ejemplo, los tetrápodos mamiformes) que se consideraban distintivos de esta transición. Estos marcadores estilísticos se conocieron como el "Protoclásico" y, aunque se identificaron fácilmente, nunca se anclaron de forma segura dentro de patrones de cambio más amplios. . A día de hoy, el periodo protoclásico sigue siendo enigmático dentro de la arqueología maya. Hay desacuerdos Hay desacuerdos sobre si el término debe usarse o no en la arqueología maya y, si se usa, cómo y a qué debe referirse el término. Gran parte de lo que se ha utilizado para identificar el Protoclásico cae dentro del ámbito de la cerámica y, por lo tanto, esa clase de datos será la principal utilizada aquí. Este artículo examina primero la historia y el uso del término Protoclásico en la arqueología maya; luego utiliza datos de Caracol, Belice, para evaluar la relevancia del término tanto para los estudios mayas como para las interpretaciones de la antigua sociedad maya. www.caracol.org/wp-content/uploads/2018/07/ACDC2018.pdf1 point
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Voy citar un estudio: El término "Protoclásico", empleado de forma regular pero inexplicable en la literatura de la arqueología de las tierras bajas mayas, se ha vuelto cada vez más nebuloso y ambiguo tanto en su significado como en su uso. Este artículo revisa la historia y el uso del término y presenta una redefinición formal del Protoclásico como una etapa cerámica basada explícita y exclusivamente en criterios cerámicos. También se ofrecen algunas sugerencias sobre el uso futuro del término. Además, el artículo aborda y resuelve una serie de cuestiones persistentes sobre las cerámicas anaranjadas del Protoclásico, incluidos los problemas relativos a la existencia real del "grupo cerámico Aguacate" y las relaciones de la cerámica del grupo Aguacate con otras cerámicas anaranjadas emergentes del Preclásico Tardío terminal y del Clásico Temprano inicial. También se examina la naturaleza y el significado del "Estilo Holmul I", la "Esfera Cerámica del Parque Floral" y las relaciones de ambos entre sí y con la etapa cerámica más amplia y redefinida del "protoclásico". Se describe una distribución espacial de la cerámica protoclásica considerablemente ampliada con respecto a lo que se había informado anteriormente, y se presentan datos cronométricos para apoyar una cronología revisada de la etapa cerámica protoclásica. Finalmente, se ofrecen datos cerámicos que sugieren una verdadera subdivisión de la etapa cerámica protoclásica en una faceta temprana, emergente, originada enteramente dentro de las tradiciones de las tierras bajas del Preclásico Tardío, y una faceta más tardía, totalmente "Clásica", correspondiente al horizonte cerámico temprano Tzakol (Tzakol 1) https://www.cambridge.org/core/journals/ancient-mesoamerica/article/abs/lowland-maya-protoclassic/5335DC5DED61C9C3E634731A9FAF99951 point
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Te estás obsesionado con que es fácil datar el arte maya. El concepto protoclásico, en función de un período cronológico ha recibido críticas porque induce a confusiones, ya que los rasgos distintivos en la cerámica no aparecen simultáneamente en todos los sitios arqueológicos y algunos de éstos carecen totalmente de aquellos (Diccionario Histórico Biográfico de Guatemala, 2004). Esta etapa se identifica por ciertos estilos de cerámica, tales como los que se encuentran, al inicio del Clásico Temprano en los sitios de Holmul –Petén-, La Lagunita -Quiché- departamentos de Guatemala y en Barton Ramie en Belice (Diccionario Histórico Biográfico de Guatemala, 2004). Referencias Bibliográficas Diccionario Histórico Biográfico de Guatemala. (2004). Asociación de Amigos del País Guatemala. Editorial: Amigos del País, Guatemala. https://wikiguate.com.gt/protoclasico/1 point
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Referencia; Más o menos tenía entendido que pertenece al clásico más temprano/protoclásico (50-100 d.c) y como Boadicea/Búdica es del 60d.c , no veo por que no usar esta referencia. Encontré algunos nombres propios para las unidades de Héroe , pero alguna es del 1a.c-50 d.c , pero que igual también se puede usar con el mismo pretexto que Boadicea.1 point
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@Langbart I'll try the JS scripting solution after the XML modification (more directly and quickly done with NP++ than coding). Thanks a bunch for your detailed help.1 point
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I think some features would be very helpful. a time limiter option that uses replays from past month or year finding a recommended/default parameter valuation that best represents skill in 0ad, if players discuss skill levels, it would be helpful to have a default system to measure against. Right now rushes are undervalued, so I would recommend adding time-value to the parameters rather than using the values at the end of the game. I appreciate the work done for the mod and I am talking to other players to get them to check it out. I think with some refinement and some accuracy improvement (for default/recommended values) we could see this become an in-game feature in a future alpha.1 point
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1. Foul solution Create the map normally with 4 civs (2 teams), disable the AI for your civs, start the game and then switch between your civs by opening the developer overlay (see wiki/HotKeys) and selecting Change perspective, after that you can change the civ via the dropdown menu. 2. Mod solution Create a map where all 3 civilisations belong to the same player and change the template files. Usually the civ that you pick determines what kind of buildings and units you can make, you would need to change the {civ} string to {native} in some template files (e.g. templates/mixins/builder.xml or templates/template_structure_military_stable.xml. This ensures that a unit builds its native civilisation-specific structure and produces native civilisation-specific units from that structure. Ref: docs.wildfiregames.com/entity-docs/trunk.html#component.Builder 3. Advanced solution - Triggers Similar question came up via IRC 0ad-dev 8/Mar/16 @18:19 Ref: wiki/Triggers1 point
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Hello, Interesting, thank for the transparency How to spend part of this sum well?1 point
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I hope non development screenshots are allowed if not I apologize in advance. Just took a few nice pictures from my latest skirmish. I love how believable and full of life cities end up looking in 0ad, it is a nice change of pace to be able to build a huge city compared to AoE3 which is the other RTS I play the most. The map was the one with the river on a 3v3 vs the AI. Sadly my AI teammates died just when i was pushing through one of the enemy bases. The first picture is minutes before the onslaught. It also didn't help that I really don't understand how to play Carthage lol1 point
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i dont see any point of people below 1600 "covering games" from what i have seen of them theres only incorrect info that would harm the spectators understanding or skill. i suggest being extremely general and objective(purely reacting to occurence), avoid statements, facts, opinions or insights or simply adding "i think" and low player skill disclaimer helps also. nevertheless im completely fine with it.1 point
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A frontier settlement of the Han Empire Execution of a captured rebel warlord Quelling the Yellow Turban Rebellion1 point
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It is the glyph of the kingdom of snakes (there is a theory about its origin in El Mirador but nothing concrete) It is a shield but it could be a glyph on a wall too (more faithful to archaeological findings).1 point
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