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Showing content with the highest reputation on 2022-02-23 in all areas

  1. Leader suggestions since we're scraping the bottom of the barrel here Gildo - A Numidian rebel that rose in 400 CE and rallied the Garamantes and other desert tribes under him. Control+F for the name Gildo in this translated text https://penelope.uchicago.edu/Thayer/E/Roman/Texts/Claudian/De_Consulatu_Stilichonis/1*.html Iddibal, Iassuchtan, Iaremaban - Just some dromedary nomad merchants whose names were recorded to trade with the Roman's frontier fort of Bu Njem/ Gholaia in the reports of 253-259 CE. They're may not even be "Garamantes" in a sense, as even the people around those forts were adapting Roman surnames mixed with their traditional given names, but there's always those considered to be outsiders as the article put it - "We already noticed that the settlers along the wadis produced grain and oil for the soldiers in the forts. The army had not organized the transport of these products. On the ostraca, we encounter several dromedary-drivers, none of them belonging to the armed forces. Their names are interesting: although they must have had mixed names, like the Marchii from Ghirza, the scribes of Bu Njem recorded only the native part (e.g., Iddibal, Iassuchtan, Iaremaban), as if to stress that these merchants were less Roman than the soldiers." https://www.livius.org/articles/place/gholaia-bu-njem/bu-njem-ostraca/
    3 points
  2. Oh, sweet innocence! Let's just say you'd need to host such a server in a very, very unregulated part of the world.
    2 points
  3. (setup your own lobby server. with blackjack and hookers)
    2 points
  4. As a Chinese who loves their own culture, I would love to.
    2 points
  5. triplewide screen 59:9.
    2 points
  6. Hello everyone. Please be kind: https://trac.wildfiregames.com/changeset/26469
    2 points
  7. Different approaches to the same goal. I also don’t think our approaches are mutually exclusive
    2 points
  8. https://github.com/0ADMods/garamantians Fixed to alpha 26, missing details, changes occurred ended up breaking some textures used in the main game, some can be created for greater historical fidelity.
    2 points
  9. Maybe the Han differentiation isn't between infantry and cavalry, but instead between melee and ranged. What do you think of that change? Still have the same number of citizen-soldier trainer buildings (barracks and range, instead of barracks and stable).
    2 points
  10. Triballi tribesmen (champion_infantry_swordsman)
    2 points
  11. Github mod link: https://github.com/wltonlopes/garamantians
    2 points
  12. SMURF SPECULATORS, STOP PERSECUTING RANDOM PEOPLE! As soon as I joined a TG, this happened: GOOD PLAYER != SMURF JUST BECAUSE YOU DON'T KNOW THEM, DOESN'T MEAN THEY CAN'T BE BETTER THAN YOU! WHAT GAVE YOU THE CONFIDENCE TO THINK THAT YOU KNOW EVERY SINGLE 0AD PLAYER IN THE WORLD??? IT'S COMMON SENSE THAT RATINGS ARE INACCURATE, SO PLEASE, RESPECT UNDERRATED PLAYERS! NOBODY IS OBLIGATED TO PLAY RATED 1V1s. THERE ARE 3,900,000,000 (to 2sf) WOMEN IN THE WORLD, BUT THERE IS ONLY 1 KATE. SO NOT EVERY FEMALE PLAYER YOU MEET IS ME. PLEASE RESPECT THEIR EXISTENCE AND INDIVIDUALITY! I AM NO LONGER ABLE TO MAKE MORE ACCOUNTS BECAUSE MY HARDWARE ADDRESS AND ALL IPs I HAVE BEEN TO HAVE BEEN BLACKLISTED. Funny enough, I am not using Arch anymore... @Stan` @user1 BreakfastBurrito, please explain yourself, why, in your mind, is this IuseArchBtw(1345) me?
    1 point
  13. @YekaterinaYou might also want to try a gui front-end for svn: RapidSVN
    1 point
  14. svn add file_name https://stackoverflow.com/questions/4248768/including-new-files-in-svn-diff
    1 point
  15. @wowgetoffyourcellphone @wackyserious actors could be found here https://trac.wildfiregames.com/browser#ps/trunk/binaries/data/mods/public/art/actors/geology
    1 point
  16. If 0ad had a larger player base, I would say it would be interesting to try to setup a ranked matchmaking queue. This will probably result in more accurate ratings and encourage more people to play 1v1s. While it certainly wouldn't handle the smurf problem (not that its really a big problem), I think more accurate ratings would be healthier for balancing TGs. Thoughts? This would probably need a refined and balanced map selection.
    1 point
  17. Where can be found them? Imho would be a mistake to ban for smurfing. Why should it be forbidden? Ratings wouldn't be perfectly matched with reality anyway, and btw people are free to do new accounts if they want to. Similar reports should be simply ignored, but cannot be said the same about constant offenses in the lobbies. This is the real problem of this community.
    1 point
  18. 女(Nv) is an underage girl in Chinese, and 妇(Fu) is an adult woman.
    1 point
  19. I'm not talking about the Romance of the Three Kingdoms, I'm saying that in the Han Dynasty, there were brick carvings showing cavalrymen using swords and shields, because until the Han Dynasty, there were still many ranger swordsmen in Chinese society, and these people would use their swordsmanship on horseback.
    1 point
  20. This is the misunderstanding of Liu Bang by many people. This is a founding emperor who has experienced many battles. He must be able to fight in person.
    1 point
  21. luiskeys11 did not leave but not do anything - just afk - after some time without saying anything. I don't know if this is allowed, but it is quitting the game, he just didn't leave. metadata.jsoncommands.txt I guess the metadata isn't required? I got the points anyways. @user1
    1 point
  22. That will be OP! No sneaky ram can escape your sight!
    1 point
  23. I can handle the changes on the art folder and actor files, let me help. Thank you very much!
    1 point
  24. Essentially their version of the Gallic Fanatic, but sword instead of spear?
    1 point
  25. Update: Placeholder buildings, somehow in a playable state now for SVN version. - New actor file tweaks - New portraits
    1 point
  26. I’m being facetious. In all seriousness, though, with the exception of some unit balancing, which still isn’t perfect, and a few random changes, such as the field changes, most of the proposed changes over the last 2 alphas seem aimed to aimed at undoing a lot of a24. Edit: I see you spent a lot of time typing, so I’ll actually address. I liked champ buildings in a23, but I’m not heartbroken over the state of it now. Globalizing the siege workshop is actually one of the things I really disliked from a23–>a24 was the siege workshop because it made Mace way less unique (ie they no longer have the unique quick p3 and siege rush strat). It makes more sense now, but it came at the cost of civ differentiation edit 2: of course there is also the occasional person who just wants to delete every feature that isn’t perfect.
    1 point
  27. How many alphas until we’ve reversed all the changes and are at a23 with a couple unit stat adjustments?
    1 point
  28. Fair. Restrictions have their place. I’m more just against Every. Single. Civ. looking exactly the same and then calling that an “innovative change” when really it is just a “change” that makes things more uniform and restrictive. Making something new while taking away something old leaves us with the same amount of stuff (no need to rehash the stable complaints of a24, but thats a good example of where we went from 2 buildings that can make cav to 1 building that can make cav. That doesn’t increase diversity)
    1 point
  29. I am preparing, at the requests of the Wildfiregames team and volunteers an extra set of new symbols for: ornaments, banners, so you can use them as you want. CC 3.0 by SA. in my personal case. WIP...
    1 point
  30. I would like if such buildings were a civ differentiator for 1-2 civs that have a lot of range units. Kind of like how stables were for Persia in a23 (and before). Making a global change like that, though, takes away doesn't actually improve diversity: it replaces something that is uniform with something else that still uniform but more restricting. just my two cents, but having a lot of extra buildings that limit what can do isn’t much fun. If those buildings come with some other benefits (ie it’s not just restricting because there are benefits that come with restrictions aka a trade off is created) and are unique (ie a civ differentiator) then maybe there is some potential
    1 point
  31. Updated the first post, added unit portraits and placeholder faction emblem.
    1 point
  32. Talking about mercenaries: This mod gives the ptol hero Ptolemy I the ability to actively convert mercenaries from the enemy for 250 metal each. So why is this mod called Midas you may ask? Because you have no choice. When you have metal left and an enemy merc is in his aura, the unit will convert until you have no metal left. mercenary-patreon.zip merc.mp4
    1 point
  33. The current texture looks okay but yeah as you said it may lack some variety Also we have m_pants_loose.dae variants in the skeletal mesh folder, I think those were intended for the Mauryan faction..
    1 point
  34. I kinda fixed it now, will commit the fix later.
    1 point
  35. To play online you need to be at least 13 or have parental authorization as per COPPA.
    1 point
  36. Does this game even have an age limit? I don't think so. If the natives did dress like that then that's fine. To be honest most players can't see models in great detail.
    1 point
  37. DE features nudity IIRC. Originally Mauryas' maiden were topless. When it comes to mods it's the responsibility of the authors to decide their audience. I would go for a safe approach though, with straps of some kind.
    1 point
  38. This artwork is amazing! Congratulations for all the devs' hard work! All these units look really cool too. Just after looking at the mod in gitHub, I can tell there is a lot of new and interesting content for the Han civ. They seem to have a lot of citizen soldiers and champions already, with unique technologies, buildings, siege units, and support units. I have no problem with all the differentiating aspects so far, and I like how the civ looks so far. Do they really need more units? On the other hand, maybe a limited mercenary lineup as seen with Athenians is appropriate after all. Really, my only concern is it now looks like the Han have received a lot more love than the other civilizations (at least it looks like it after surveying the buildings, technologies, and units available). In any case, it seems like the Han will have several options for playstyles, which is exciting.
    1 point
  39. Hi everyone, I am in a great addiction to the game recently (start playing from A23) and started to read the forum until I found this topic. I read through all the post and I found this game is not only working on each civilization balance but also on the historical accuracy (which surprised me and like to pay great respect to the development team). I have great interest on the Chinese history especially on the Zhou dynasty (which splits to the "spring and autumn" and “Warring state” period) then united by "Qin" and overthrown by "Han". For the militaries unit maybe could get some reference from the "Trrracotta Army" https://en.wikipedia.org/wiki/Terracotta_Army which may be more accuracy to the history, since they were built on that time and preserved till date. A whole standard unify army was made include infantry(spear, sword, halberd, gagger-axe"ge", bow and crossbow), calvary, armored warrior, chariot, militaries officer etc. Compared to Han army, will not be that unified as most of their war are against the Xiong Nu which have differ from the mainland army and other regions (which could be seen during the "three kingdom" period).
    1 point
  40. Latest: https://github.com/JustusAvramenko/delenda_est
    1 point
  41. DE's Libyan, Bedouin, and Arabic units (some textures taken from MAD) might work for inspiration?
    1 point
  42. I was thinking of these how wonderful what do you think? (This idea was put forward by Sundiata) The biggest issue will be the units that I have to make shields, some helmets and textures. I want to give them a standard range of 3/1 libios and berebers with Africans further south. I saw it in a text about the misery in Garama burials (I'll see if I can find the link later).
    1 point
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