Leaderboard
Popular Content
Showing content with the highest reputation on 2022-02-23 in all areas
-
Leader suggestions since we're scraping the bottom of the barrel here Gildo - A Numidian rebel that rose in 400 CE and rallied the Garamantes and other desert tribes under him. Control+F for the name Gildo in this translated text https://penelope.uchicago.edu/Thayer/E/Roman/Texts/Claudian/De_Consulatu_Stilichonis/1*.html Iddibal, Iassuchtan, Iaremaban - Just some dromedary nomad merchants whose names were recorded to trade with the Roman's frontier fort of Bu Njem/ Gholaia in the reports of 253-259 CE. They're may not even be "Garamantes" in a sense, as even the people around those forts were adapting Roman surnames mixed with their traditional given names, but there's always those considered to be outsiders as the article put it - "We already noticed that the settlers along the wadis produced grain and oil for the soldiers in the forts. The army had not organized the transport of these products. On the ostraca, we encounter several dromedary-drivers, none of them belonging to the armed forces. Their names are interesting: although they must have had mixed names, like the Marchii from Ghirza, the scribes of Bu Njem recorded only the native part (e.g., Iddibal, Iassuchtan, Iaremaban), as if to stress that these merchants were less Roman than the soldiers." https://www.livius.org/articles/place/gholaia-bu-njem/bu-njem-ostraca/3 points
-
Oh, sweet innocence! Let's just say you'd need to host such a server in a very, very unregulated part of the world.2 points
-
(setup your own lobby server. with blackjack and hookers)2 points
-
2 points
-
2 points
-
2 points
-
Different approaches to the same goal. I also don’t think our approaches are mutually exclusive2 points
-
https://github.com/0ADMods/garamantians Fixed to alpha 26, missing details, changes occurred ended up breaking some textures used in the main game, some can be created for greater historical fidelity.2 points
-
Maybe the Han differentiation isn't between infantry and cavalry, but instead between melee and ranged. What do you think of that change? Still have the same number of citizen-soldier trainer buildings (barracks and range, instead of barracks and stable).2 points
-
2 points
-
Github mod link: https://github.com/wltonlopes/garamantians2 points
-
svn add file_name https://stackoverflow.com/questions/4248768/including-new-files-in-svn-diff1 point
-
@wowgetoffyourcellphone @wackyserious actors could be found here https://trac.wildfiregames.com/browser#ps/trunk/binaries/data/mods/public/art/actors/geology1 point
-
If 0ad had a larger player base, I would say it would be interesting to try to setup a ranked matchmaking queue. This will probably result in more accurate ratings and encourage more people to play 1v1s. While it certainly wouldn't handle the smurf problem (not that its really a big problem), I think more accurate ratings would be healthier for balancing TGs. Thoughts? This would probably need a refined and balanced map selection.1 point
-
1 point
-
@user1 Rakshat1 quitted the game instead of resigning despite the fact he was clearly defeated. commands.txt metadata.json1 point
-
1 point
-
@AIEND please can you test the newest SVN version of the game and give us some feedbacks? Now you have convinced me to make Liu Bang a cavalry swordsman hero1 point
-
I'm not talking about the Romance of the Three Kingdoms, I'm saying that in the Han Dynasty, there were brick carvings showing cavalrymen using swords and shields, because until the Han Dynasty, there were still many ranger swordsmen in Chinese society, and these people would use their swordsmanship on horseback.1 point
-
This is the misunderstanding of Liu Bang by many people. This is a founding emperor who has experienced many battles. He must be able to fight in person.1 point
-
The Han Dynasty did have cavalry with swords and shields, and such images appeared on the unearthed "huaxiangzhuan".1 point
-
luiskeys11 did not leave but not do anything - just afk - after some time without saying anything. I don't know if this is allowed, but it is quitting the game, he just didn't leave. metadata.jsoncommands.txt I guess the metadata isn't required? I got the points anyways. @user11 point
-
1 point
-
1 point
-
1 point
-
Essentially their version of the Gallic Fanatic, but sword instead of spear?1 point
-
1 point
-
Hmm, I think there is a basic roster of buildings that can be the same. Establishes a "base" gameplay for the game. And then you add diversity and uniqueness on top of that. So, barracks/stables/ranges for unit training differentiation as a "standard" for the game's civs. And then you diversify on top of that. Right now it's hard to see where to go from there if you considered Ranges and Stables as "special buildings." If you look at it that way, then yeah, you've given every civ the same "special", which makes it not special at all. Fair enough. I'm just looking at it from a broader perspective. So, if all civs have barracks/stables/ranges, for the Persians then we make the "Apadana" more interesting and unique (you upgrade it to different versions that trickle different resources after researching "Satrapy Tribute"), and maybe add the "Yakhchal" Ice Houses that give a bonus when built. The Athenians, then, we look at the Prytaneion and Gymnasium and see how we can make those more interesting. Maybe give them a "Stoa" special building as in Delenda Est. For the Carthaginians, implement the "unlocking mercenaries" concept for the Embassies. Point is, just because you give every civ an archery range doesn't mean it's the end of history.1 point
-
How many alphas until we’ve reversed all the changes and are at a23 with a couple unit stat adjustments?1 point
-
Fair. Restrictions have their place. I’m more just against Every. Single. Civ. looking exactly the same and then calling that an “innovative change” when really it is just a “change” that makes things more uniform and restrictive. Making something new while taking away something old leaves us with the same amount of stuff (no need to rehash the stable complaints of a24, but thats a good example of where we went from 2 buildings that can make cav to 1 building that can make cav. That doesn’t increase diversity)1 point
-
I would also be interested in this (or the range as I say above). (Or either for Han and then bring the other to some other civ) (really I was just never a fan of the stable being a global feature)1 point
-
I would like if such buildings were a civ differentiator for 1-2 civs that have a lot of range units. Kind of like how stables were for Persia in a23 (and before). Making a global change like that, though, takes away doesn't actually improve diversity: it replaces something that is uniform with something else that still uniform but more restricting. just my two cents, but having a lot of extra buildings that limit what can do isn’t much fun. If those buildings come with some other benefits (ie it’s not just restricting because there are benefits that come with restrictions aka a trade off is created) and are unique (ie a civ differentiator) then maybe there is some potential1 point
-
1 point
-
Innovation: Ancient soldiers did not stand around with a sword in hand all the time, they were citizen-soldiers. Balance: Balance should avoid giving magical damage multipliers where possible. It is a bold direction to balance without hard counters. Art: I see the armor of Philip II I saw in the tomb in Vergina on my Hypaspists, or catch the Library of Celsus on the Seleucid library. I mean how cool are you guys... More Art: The terrain and the biomes are so beautiful I want to take a vacation in some maps . Opensource: I know why it is great. And I see how it is great... And promise of more to come: Formation bonuses, ramming ships, flanking etc.1 point
-
Updated the first post, added unit portraits and placeholder faction emblem.1 point
-
Talking about mercenaries: This mod gives the ptol hero Ptolemy I the ability to actively convert mercenaries from the enemy for 250 metal each. So why is this mod called Midas you may ask? Because you have no choice. When you have metal left and an enemy merc is in his aura, the unit will convert until you have no metal left. mercenary-patreon.zip merc.mp41 point
-
The current texture looks okay but yeah as you said it may lack some variety Also we have m_pants_loose.dae variants in the skeletal mesh folder, I think those were intended for the Mauryan faction..1 point
-
1 point
-
Does this game even have an age limit? I don't think so. If the natives did dress like that then that's fine. To be honest most players can't see models in great detail.1 point
-
1 point
-
DE features nudity IIRC. Originally Mauryas' maiden were topless. When it comes to mods it's the responsibility of the authors to decide their audience. I would go for a safe approach though, with straps of some kind.1 point
-
1 point
-
Romans... Many faction , many mods. Free. Opensource. It is a community that has a love for these types of games. I wish all my fav games had this opportunity.1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
I was thinking of these how wonderful what do you think? (This idea was put forward by Sundiata) The biggest issue will be the units that I have to make shields, some helmets and textures. I want to give them a standard range of 3/1 libios and berebers with Africans further south. I saw it in a text about the misery in Garama burials (I'll see if I can find the link later).1 point