Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2021-11-29 in all areas

  1. (I've written a Python script to do the bulk of the work. https://code.wildfiregames.com/P256)
    3 points
  2. Not sure if the bands were armlets but I think this texture will be assigned for hero units.
    3 points
  3. I love your Lusitanians...they look great! Love it.
    3 points
  4. Or they're shooting at fields. Wouldn't want them to do either when there's hostiles around.
    2 points
  5. Buenos días o tardes; Nuevo diseño de cascos(finalizados); -Gorros (cascos) (Para fases 2 y 3 de); -Infantería ligera; 1. Lancero; ----------------------------------------- (Scortamareva) 2.Hondero; ----------------------------------------- (Trokalobutiam) 3. Espadachín; ------------------------------------- (Caetranan) 4. Escaramuzador; --------------------------------- (iovanan) -Caballería ligera; 1.Jinete con lanza;--------------------------------------(Epones Pretre ) 2.Jinete con venablos;---------------------------------(Epones Aeiste ) Modelos; -Los gorros de cuero(cascos)que están atrás son para la fase 2 y no todas las unidades tendrían que llevarlos pero si la mayoría. Los gorros que están delante son para fase 3 y lo llevarían todas las unidades y el penacho blanco sería un indicador de facción. (las referencias las subí antes) -Cascos (de metal) para unidades campeonas; Noble; referencias; (las máscaras no son lusitanas son cántabras ,pero el casco es el mismo) Emboscador ; referencias Bandolero(jinete); referencias -Cascos (de metal) para unidades de Héroes; Viriato; Cauceno; Púnico; Disculpen las molestias*
    2 points
  6. The game is limitless in its ''features''.
    2 points
  7. If you try "champion_infantry_spearman.xml"? Then you should be able to train them at the barracks.
    2 points
  8. Hello. You must fix the building templates. ProductionQueue component has been split into Trainer and Researcher components. Without this fix, the mod is unplayable.
    2 points
  9. -Casos/y/gorros lusitanos em desarrollo; Gorros; (Para;) (infantería ligera) 1. Lancero; ---------------------------------------- (Scortamareva) 2.Hondero; ---------------------------------------- (Trokalobutiam) 3. Espadachín; ------------------------------------ (Caetranan) 4. Escaramuzador; --------------------------------- (iovanan) y (Caballería ligera) 1.Jinete con lanza;--------------------------------------(Epones Pretre ) 2.Jinete con venablos;----------------------------------(Epones Aeiste ) Modelos fase 1; (No llevarían nada en la cabeza, irían con sus peinados tribales al aire) (Gorros)Modelos fase 2; (Gorros)Modelos fase 3; -Intento que se parezcan a los originales aunque por ahora parecen gorros frigios (como los que usan los persas), haber si consigo consigo la forma de una vez.Las partes en blanco cambiarían de color según la facción. Los lusitanos fabricaban cascos , cotas de mallas , grebas y escudos con umbos y piezas metálicas pero , no las usaban todos los guerreros , porque preferían ir ligeros o solo los que podían pagar los(aristocracia) . Referencias; Cascos ; (Para;) Unidades campeonas; 1. Aristócrata; ------------------------------------- (Arimo) 2. Emboscador; ----------------------------------- (iabarannta) 3.Bandolero;---------------------------------------(Epones Arimos) Cascos ; (Para;) Héroes; 1.Viriato;--------------------------------------------(Virilos) 2.Cauceno;-----------------------------------------(Kaikainos) 3.Púnico;--------------------------------------------(Apimano) - Los cascos siguen en desarrollo...¿Sugerencias , críticas...? Disculpen las molestias*
    2 points
  10. I have a friend that speak nahualt so she can help us to record some of this voices, I going to send this list https://open.spotify.com/show/6sdoJn6IXki9IIdu4uvmij
    2 points
  11. There is something wrong with elephant archers and bolt shooters. If there are no enemy units around, they will attack nearby enemy building and do not change focus unless the building is destroyed or the player orders them to do something different. In gameplay that is hugely annoying, since these units do little damage to buildings. I don't complain about them attacking buildings, what bothers me more is that they don't automatically switch targets when an organic unit appears.
    1 point
  12. I can appoint someone. My goal was just to provide a fast paced, space themed, RTS mod which could work as an alternative to starcraft Ideally a mix of all the things previously mentionned.
    1 point
  13. Relating to Bolt shooters, I've noticed they sometimes stop attacking altogether even though they are in a target rich environment, which has lead on at least one occasion to the destruction of my defense network because they are not returning fire at all. Setting them to aggressive seems to fix this but their default setting seems to be buggy and one does not always remember to do this, especially as that leads to other problems like bolters invading enemy bases or moving out of position and compromising critical areas.
    1 point
  14. It's fine when no enemies around. When enemies are around it is not fine to be dying without fighting. When enemies are in range there should be an option to attack enemy over capturing buildings. Currently, if you are capturing a building and an enemy comes into range you have to click H to reset targets.
    1 point
  15. You are right, but it is behaviour that is more undesirable than soldiers who try to capture. That is indeed also some defealt behaviour that is undesirable. I think that this also needs to be addressed.
    1 point
  16. This worked, thanks, it can now be trained at the barracks after unlocking the train champion tech.
    1 point
  17. @Lopess assistance to our old friend . Please.
    1 point
  18. Respectable @user1 I had a landslide victory against Wolfram21 in a ranked game, but when he lost his civic center he left the game without resigning. metadata.jsoncommands.txt
    1 point
  19. Yes I am aware, I will do it as soon as possible.
    1 point
  20. "graphically" speaking War Selection is better than AoE IV.( I'm tempted to try this game).
    1 point
  21. Actor file update: -Assigned updated shields -Added light armor to elite spearmen -Added scale armor variant to elite archer -Assigned updated Illyrian helmets to advanced rank units New textures: -Female citizen
    1 point
  22. Map for version 23. Corrected template names to work in 25 povorotnaya.js
    1 point
  23. El problema es que no todo lo podemos hacer 100% histórico, hay cosas que afectan al gameplay.
    1 point
  24. @user1 My name: JesterC Username of other player: ranging_botanist Rated game but there was no rating adjustment. Perhaps the player quit without resigning, or perhaps something else happened. Please can you investigate. Thanks in advance. commands.txt
    1 point
  25. That's where the git submodules or git subtree, or 3rd party solution, comes in.
    1 point
  26. Sure. I'd put the public mod in a repo, the source dir in a repo. Details to solve, art, specifically images may go in a repo too. Optionally, maybe mod gui specific stuff to be separated. I would place a bet on devs getting frustrated over time if images go in the source code repo.
    1 point
  27. Splitting anywhere else than project boundaries is a bad idea IMHO. For the sake of argument let's assume binary assets are an issue or are anticipated to become an issue then lfs is a superior solution to some hand crafted custom setup. For me engine and game are two different projects. Two projects can live in the same repo in theory but it takes a lot of discipline. In practice this rarely ever works. Let's have a look at 0ad premake.lua with the lofty goal of building multiple static libs so they can be used on their own outside of pyrogenesis. In practice there is tight coupling, even plenty of cyclic dependencies, further stuff in third_party was made dependent on pyrogenesis as well. Then look at the directory public, supposedly the game, which contains plenty stuff which belongs to the engine making the engine unusable without the game. The engine having a proper API one day is pretty much out of reach in such a setup. pyrogenesis has 0 cve listed, so the most secure piece of software ever ...
    1 point
  28. Hey @SeanCJ Meant to send you a message. Two years ago for the FOSDEM and a bit more recently I contacted nearly all the open source projects I could find for spring that's (BA, BAR, Zero-K, Spring 1944, and the official spring discords) Wesnoth, Wyrmsum, and Warzone 2100, Devsh' Irrlicht, SuperTux Kart, Urho3D, and godot. Some came to the Game dev room and you can find all the videos of that event here https://video.fosdem.org/2020/K.3.201/ I really hope we can bring more of that shared experience in the future. EDIT: I'm also on most of their discords.
    1 point
  29. 1 point
  30. @user1 hi im mr.michael vs dihiya ( 1347) when he felt defeated he ledt the game without giving up , thanks for you help. commands.txt metadata.json
    1 point
  31. Other source https://www.youtube.com/user/darlethmx/videos https://www.youtube.com/watch?v=eSTUnqrdzjw
    1 point
×
×
  • Create New...