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Showing content with the highest reputation on 2021-11-13 in all areas
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Buenos días o tardes; -Nuevo diseño del "Puerto Auxiliar Púnico"o "factoría Púnica"; Comparación con el anterior modelo (que era mucho más grande); -Se que el anterior modelo de puerto es muy grande y que a lo mejor no encaja con un puerto convencional de una facción jugable ,pero podría incluirse en algún mapa como "Costa fenicia" u otro mapa de esa temática (en la que hubo presencia fenicia o púnica) y que se pueda reclutar mercenarios/auxiliares fenicios o cartagineses tanto unidades marítimas como terrestres. Le puse cariño y tiempo al modelo y me da pena que puede que no sirva para nada. -Nueva Estructura, "Galería de Tiro"(Archery Range); -Por recomendaciones de @wowgetoffyourcellphone. Disculpen las molestias*4 points
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Mercenaries: https://www.artstation.com/jfoliveras/albums/2232680 Yue warrior Dian Warrior ---------------------------------------------------------------------------- Champion/Hero shield pattern? https://www.artstation.com/artwork/AqQXd5 -------------------------------------------------------------------- Xiongnu Chieftain https://www.artstation.com/artwork/k4YzAy4 points
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Those cannons moves like a playmobil lol. It looks they moves so much faster than they should regardin how moves the men on foot. Sometimes I feel all the graphics are kinda cartoon style I think all the projectiles, arrows, cannon's projectiles, has very fast animations. It seems all game has like a 1.25x or something i really don't like that. After watching many gameplays i think the game is interesting but not that masterpiece some streamer talk about. I like how formations works and i like thats there's not too much overlapping when having massive groups. 0ad could improve this3 points
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The princess could hire a mercenary unit of the civ where she establishes her camp, and remove one more champ unit.2 points
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Hello. My Username: Micfild7 Offender's name: FUBAR He quit without resigning (Host connection ended or something like that) I would like to add that he was fairly nice during the game and did say gg when he lost so it might have been a simple mistake. I'm just reporting to register the ocurrence, in case it happens again. commands.txt2 points
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Buenos días/tardes o noches; -Estoy remodelando los edificios según las recomendaciones de @wowgetoffyourcellphone; Nuevo "Granero Lusitano"; (Comparación); -Quité los muros y añadí algún elemento agrícola. Nuevo "Establo Lusitano" (comparación); -Lo intenté hacer más convencional(Le hace falta añadir los caballos). -Ahora estoy remodelando el "Puerto Púnico"( para hacerlo la mitad de grande y también más convencional),además de la Maravilla lusitana y estoy creando una "Galería de tiro lusitana"(its a Archery Range). -Eso es porque básicamente ya terminé con las texturas de las unidades. Disculpen las molestias*2 points
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My favorite food source are elephants. Giraffes, horses and berries are also great. Whoops, got the question wrong!1 point
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I didn't knew we could report. Thank you in advance for this. Few weeks back I was playing with Nothing22595 he was losing at the end. I destroyed almost all of his structures. Then he started asking me for stones I didn't reply. He became angry and exit from the game. He said "why you didn't gave me stone". After he started abusing me and my family. I stopped playing with him after that but whenever he comes online he visits my lobby and starts abusing me and leaves. My lobby: Eternal_Blizzard Offender: Nothing22595 commands.txt1 point
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My opponent exit after I defeated him! Me: Eternal_Blizzard Oppponent: egypt_man commands.txt1 point
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Not only you will attract different players, but even when you win lose the system corrects itself. If you have inflated your rating by 100 points, then after a defeat you lose more points than you normally would. If you beat an equally skilled player and your rating is inflated by 100 points, then you gain less points. The rating system is not one with a long memory and the only way to hold on to the inflated rating, is to do more cheating.1 point
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The whole "exit without resigning" schtick makes little sense to me. In the end, it just inflates your rating and causes you to end up in games with players who are much better than you. It makes far more sense to take some losses, lose some rating points, and then find people closer to your skill level who you can beat.1 point
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OBS acts very inconsistently with pyrogenesis.exe, in my experience. FRAPS is generally garbage.1 point
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Kinda known issue. I have plans to improve it, but not the top priority.1 point
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Not bad, but Kushite pyramids are clustered in reality, usually in what we call a "Necropolis", aka "City of the Dead." Something to think about.1 point
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I know where they are, in the 0 AD folder of my files, the question would be in which directory of that folder.1 point
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Hi, first time posting in this forum. Registered because I started to play this game and curious about this Han China mod (haven't tried it tho). As a Chinese, I find the rice field I see in this thread somewhat strange. I am not anywhere expertise in the topic, but just want to give my ideas. The rice field here is more like specific "terraces" (you can google this word, and find similar real-life images. Chinese: 梯田 tī tián). This kind of rice field is built on some area with slope, e.g., a hillside. Found a definition on an online dictionary: For rice fields in Han dynasty, I tried to find a related journal article on models of rice fields from Han period (I translated the title): Funeral models of paddy fields from tombs of the Han period.pdf. The article is in Chinese though, but there is an English abstract and some images that will help. I think, rice fields on flat grounds are more likely to be "large-sized paddy fields" mentioned in this article (See Figure 1). Water in a rice field should be the same or slightly below the ground level. The rice field in this comment might be closer: Of course, I don't know if there are any other considerations for choosing the current rice field model. Historically it's not wrong, but technically, I am afraid not.1 point
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I agree that this ^ looks strange and I'm not sure which version of the fields that is, but the version that is in DE looks nice to me they could be a bit closer to the ground and the rice plants could be a bit more random but overall I like the look. Or as I already mentioned one of the drafts from this thread:1 point
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Tang tower is a placeholder, already discussed on GH issue long time ago. I much desire to get this one in the mod. Leaves only the footprint issue, so either stone tower would not be upgradable, or the big tower gets a smaller footprint to keep upgrade. The big towers are limited to 4 anyway.1 point
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Those city textures that appear under the buildings are really nice, it could have something like that in 0ad.1 point
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It is not very deep, it is more casual and superficial. This is the best video I saw of this game.1 point
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I think that's what they're shooting for, but I think the style misses the mark. With every icon using the same 2 colors (black and yellow), any "clarity" achieved with the simplified shapes is made moot by the new lack of distinction. Players need icons and buttons to be distinct at a glance. AOEIV's and other games icons don't have this.1 point
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Male gurines. Warriors wearing cotton armor from Lambityeco (a), El Palmillo (b), the Mitla Fortress (c), and Ejutla (d). Warriors wearing feathered capes from Lambityeco (e), the Mitla Fortress (f), and El Palmillo (g). Warriors wearing only a loincloth from Ejutla (h). Warrior wearing plain jacket from the Mitla Fortress (i) and Lambityeco (j). Male gurines. Possible priests from the Mitla Fortress (a), El Palmillo (b), Lambityeco (c), and Ejutla (d). Warriors with trophy heads from Lambityeco (e) and El Palmillo (f). Warriors wearing helmets from the Mitla Fortress (g) and Lambityeco (h); feathered hoods from Lambityeco (i) and the Mitla Fortress (j); tiered hoods from El Palmillo (k) and Lambityeco (l). https://www.researchgate.net/publication/339106801_Classic_Period_Figurines_from_the_Valley_of_Oaxaca_Mexico_and_Their_Contexts_Gary_M_Feinman_and_Linda_M_Nicholas_2019_The_Wisconsin_Archaeologist_1001-2_105-1301 point
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A good read that I am reviewing today. I believe that we can have a more restricted view in relation to the units, very much based on what we know of the zapotecs of the initial pre-classico / classico. This can be done based on the Zapotec ceramics, stellas and murals of the time. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC208841/ MILITARY CONSOLIDATION OF THE VALLEY OF OAXACA: 2450–2000 B.P. Some time before 2450 B.P., presumably seeking a more defensible location, the occupants of San José Mogote and its satellite communities moved to the summit of a 400-m mountain. This mountain, known as Monte Albán, lay in the former buffer zone between rival polities (7). The new arrivals, at least 2,000 strong, began building 3 km of defensive walls along the more easily climbed western slopes of the mountain (Fig. 3d). They also began work on a building with more than 300 carved stones depicting slain captives (Fig. 3c). For the next 400 years they would fight relentlessly to subjugate their political rivals, and raiding would give way to full-scale war. During the period known as Early Monte Albán I (2450–2250 B.P.) the population of the Valley of Oaxaca grew to an estimated 8,000–10,000 persons, distributed through 261 communities (8). Nearly a third of the valley's population lived on the defended mountaintop at Monte Albán. They had the support of the entire northern and central valley, the region from which their founding populations had come. A day's journey to the south, however, lay Tilcajete, an unyielding rival. One of the most interesting stories to emerge from recent research is Monte Albán's use of military force to subjugate Tilcajete. Details and 14C dates have been provided by Spencer and Redmond (9, 17, 18). Tilcajete's response to the founding of Monte Albán was to double its own size, from 25 ha to 52.8 ha; future research may show that it drew in manpower from satellite villages for defense. Tilcajete built a civic-ceremonial plaza with an astronomical orientation different from Monte Albán's. Its defiance deprived it of luxury goods that Monte Albán supplied to its allies. Then, toward the end of Early Monte Albán I, Tilcajete was attacked by Monte Albán and its plaza was burned (18). Charcoal from this conflagration (9) has been dated to 2280 ± 40 B.P., or 330 b.c. (β147541). Tilcajete refused to capitulate. During the period known as Late Monte Albán I (2250–2000 B.P.), it grew to 71.5 ha and built a new plaza on a more easily defended ridge. The new civic-ceremonial center retained the astronomical orientation of its predecessor, and added defensive walls on its most easily climbed southern flanks (Fig. 3e). Monte Albán, however, was prepared for a long campaign; it concentrated thousands of farmers, artisans, and warriors in 155 satellite villages within 15 km of its plaza (8). Eventually it attacked Tilcajete again, burning both the ruler's palatial residence and a nearby temple (9). Charcoal from the burned residence (currently our oldest dated Zapotec palace) came out 1970 ± 60 B.P., or 20 b.c. (β143355). Charcoal from the burned temple dated to 1980 ± 70 B.P., or 30 b.c. (β143353). Tilcajete did not survive this second attack. It was abandoned, and on a mountaintop nearby, its conquerors commissioned an administrative center subordinate to Monte Albán (22). At this point Monte Albán controlled the entire 2,150-km2 Valley of Oaxaca and had become the capital of a Zapotec state (18). Go to: MILITARY EXPANSION OUTSIDE THE VALLEY OF OAXACA: 2000–1700 B.P. Over the next 200 years, the Zapotec state expanded 150 km beyond the limits of the Valley of Oaxaca. One building in the civic-ceremonial plaza at Monte Albán displayed hieroglyphic names for more than 40 places claimed as provinces (Fig. 3g). Only a handful of these places have been identified, but that identification has provided evidence for Zapotec expansion. One of the best-studied places is the Cuicatlán Cañada, an arid tropical river canyon 80 km north of Monte Albán. Both the details of conquest and the 14C dates are provided by Spencer and Redmond (11, 17, 23). The Zapotec military encountered little resistance in Cuicatlán, burning villages on the river alluvium and moving the population to the piedmont to make way for new irrigation canals. At one village, La Coyotera, the conquerors erected a feature the Zapotec called yàgabetoo, a wooden rack displaying the skulls of 61 of the vanquished (Fig. 3h). A carbonized postmold from this rack (17) dated to 1960 ± 100 B.P., or 10 b.c. (β143344). The Zapotec then built a major fortress near the region's northern gateway. Charcoal from construction fill in this fortress (17) provides a date of 1910 ± 70 B.P., or A.D. 40 (β147535). By this period, known as Monte Albán II, Zapotec armies were so professionalized that celebrated warriors were given helmets depicting pumas, coyotes, or raptorial birds (Fig. 3f). It is likely that by 2000 B.P., only 1,200 years since the first palisaded village, the Zapotec were already waging war on the scale witnessed by the 16th-century Spaniards (Table 1).1 point
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Here are some more textures, I am planning to consult on adding a Scythian horse archer unit to Atlas1 point
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@wowgetoffyourcellphone Been thinking of how should his chariot look like; maybe modified Seleucid chariot ? A possible inspiration could be archaic Greek chariots (Second one is Etruscan). Racing Chariots: Only images of regional chariots i could find date to the Bronze age: A four wheeled wagon was found in a bronze age Kurgan:1 point
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Scythians depicting Scythians in this Electrum vase from the Kul-Oba kurgan, Crimea, 2nd half of 4th century BC. (Hermitage Museum, St Petersburg): Another Scythian golden vessel: Scythians in Achaemenid Persian relief at Persepolis: Another Greek one Some nice art: And a little mythology: "Last charge of the Amazon's", by zpapageo, showing Penthesiliea's army at Troy. Mmmmm, Bronze Age....1 point