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Showing content with the highest reputation on 2021-06-09 in all areas
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Buenos días/tardes -Aunque con la mayoría de los edificios lusitanos tendré que buscar otras texturas propias del 0 a.d , en este edificio si conseguí texturas del juego para implementar; Castro Vetón; (edificio especial que recluta auxiliares/mercenarios de la tribu vetona) (son un primer boceto , tanto de vista frontal como trasera) (las referencias las subí hace poco en este mismo foro) -Para otro de los edificios especiales ," La Factoría Púnica " , pensé en usar texturas Cartaginesas y creo que había muchos edificios especiales e igual prescindo de alguno o de dos ... estaba creando 7... Disculpen las molestias*2 points
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Here is the testing bundle of A25. Keep in mind, this is not a 'Release Candidate' yet, and so some bugs are to be expected. We provide this in the hope of finding and squashing them efficiently. If you choose to test, please keep that in mind. Downloads - Current bundles are for SVN revision 25760 Linux data and build MacOS Windows Things to note: Translations are not complete & may be buggy -> Play in English for now. Mind your mods -> they might introduce issues or Out Of Sync. Save your A24 config file somewhere, ideally. Notable changes since the last bundle: Balance changes: army camp, elephant archers An issue with minimap buttons was fixed RM biomes have been further refined An issue where units would overlap was fixed The formation speed glitch was fixed The 'infinite hero' bug from autoqueue was fixed. Currently known issues: The replay filter in the replay menu appears to have some issues Big screenshots are broken in the game. There are a few others that shouldn't affect play much, see the Milestone for details. What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. Ideally, you should coordinate with the OOS players so that they upload their own OOS dump, so we can compare them. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) https://videos.pair2jeux.tube/videos/watch/ca45fa29-c120-487e-af9c-cf52020666ab Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.2 points
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There already is the balanced maps mod which does this and more. Was very used in a23 but didn't really take off for this release. Probably comes down to it not being on the ingame mod downloader and a few specific people not being bothered to push for it to be more widely used as their map gen rng is through the roof.2 points
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Just one big Thracian faction. Illyrians + Dacians + Thracians is enough I think?2 points
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Buenos días/tardes -Sigo con el desarrollo de los edificios , aquí un avance ; Fortaleza lusitana -Las actuales texturas no pertenecen al juego y por eso hay que sustituirlas por otras que sí lo sean y de similar aspecto. Ahora las mayores complicaciones son que los edificios sean compatibles con el juego a nivel informático pero las estéticas ya están terminadas. Disculpen las molestias*2 points
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I think they can be represented in game by being glass cannon cav. Hard hitting yet very squishy, only to be used whenever the enemy units are engaging other (infantry) units. Very micro intensive, as they should be. Also another way to further differentiate the civs. Would that work? I think that would simulate hammer and anvil quite well, on paper at least.1 point
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Isn't tarantine cavalry a term that describes their way of fighting, like those of tarantum, as skirmishers/prodromoi ?1 point
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Referencia en vídeo de un asentamiento vetón ; Disculpen las molestias*1 point
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For now: Imagine the fortress has 20 garrison capacity and 10 turret points. It means that you can garrison twenty melee units (the garrison slots) and ten ranged (the turret points). For archers you can choose whether you want them to garrison the fortress or occupy the turret points (either by hotkey or command button). Garrisoned soldiers help in regaining capture points (and increase the arrow count), turreted entities can fire at the enemy themselves. (Note that the feature can be improved.)1 point
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balanced map mod should really be in the game. I am not a fan of enforced symmetry, but that kind of balancing just makes the game smoother.1 point
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Major update! Please check it out here: https://github.com/Yekaterina999/Judeans-Hasmonian 1. New, original heroes made by me, not just borrowing some Athenian or Seleucid dudes. 2. Auras changed as people requested 3. Adjusted the role of mercenary Rhomphaiaphoros 4. New, original icons that don't violate copyright. I would be really really grateful if someone bothers to download and test it, then tell me what they think. Just play a skirmish game as the Judeans against Petra and tell me what the strengths/weaknesses are. @Lion.Kanzen @wackyserious1 point
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You have a point. This won't work. We will get very strange names. Better restart from A.1 point
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I suggest dropping the alphabetical order and keeping the only good idea of using old names to label the alphas1 point
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How about the Thracian sanctuary at Tatul? Sorry, I forgot the links: https://bulgariatravel.org/en/the-thracian-sanctuary-at-tatul-village/ https://en.wikipedia.org/wiki/Tatul1 point
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There are always gameplay problems with that. Not enough heroes is case 1. Case 2- there are no wonders/marvels. Unless they share them. The third and rarest case is incomplete buildings and architecture.1 point
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How could this be a problem? Anybody can use it. Hopefully the autociv mod will work again, so I can just use the autotrain of that instead1 point
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I agree on those three, but I would consider Seuthes III as well. Maybe instead of Sitalces. Over there I posted a list of historically important personalities being entirely or partly of Thracian ancestry. Bolding below is from me to indicate which to probaby select/ further discuss. The others seem to have some connection with Thrace but since we search for names for kings and heroes that might not really qulify for these. Orpheus, mythological figure considered chief among poets and musicians; king of the Thracian tribe of Cicones Spartacus, Thracian gladiator who led a large slave uprising in Southern Italy in 73–71 BC and defeated several Roman legions in what is known as the Third Servile War Amadocus, Thracian King, the Amadok Point was named after him Teres I, Thracian King who united many tribes of Thrace under the banner of the Odrysian state Sitalces, King of the Odrysian state; an ally of the Athenians during the Peloponnesian War Burebista, King of Dacia Decebalus, King of Dacia Maximinus Thrax, Roman Emperor from 235 to 238.[80] Aureolus, Roman military commander Galerius, Roman Emperor from 305 to 311; born to a Thracian father and Dacian mother Licinius, Roman Emperor from 308 to 324 Maximinus Daia or Maximinus Daza, Roman Emperor from 308 to 313 Justin I, Eastern Roman Emperor and founder of the Justinian dynasty Justinian the Great, Eastern Roman Emperor; either Illyrian or Thracian, born in Dardania Belisarius, Eastern Roman general of reputed Illyrian or Thracian origin Marcian, Eastern Roman Emperor from 450 to 457; either Illyrian or Thracian Leo I the Thracian, Eastern Roman Emperor from 457 to 474 Bouzes or Buzes, Eastern Roman general active during the reign of Justinian the Great (r. 527–565) Coutzes or Cutzes, general of the Byzantine Empire during the reign of Emperor Justinian I Orpheus is told to be of Thracian origin, but on the other hand a mythological figure. Do we (in general) exclude or include such? Furthermore, I am not sure about the famous Spartacus. Appian says he was "a Thracian by birth, who had once served as a soldier with the Romans, but had since been a prisoner and sold for a gladiator".[6] Do you think he should be selected as a Thracian hero? Sitalces was, according to Wikipedia, king of the Odrysian state. If we want to differentiate this from Thracians, then we should save this figure for later use? If somebody else with better historic background would like to share her/his thoughts, please let me know. Thank you so much.1 point
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As you can see the standard aspis clips through their arms, unfortunately.1 point
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You can run the game with -writableRoot to write into the install folder rather than the appdata one.1 point
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Unfortunately at the moment we don't really separate the paths by version, except for replays. So my recommendation would be to make a copy of the A24 data. The config file should for the most part be compatible, but the default match settings might not be.1 point
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If you have played the last bundled you've tested pathfinder threadings. But yeah there are a few other things we might thread or make use the new threadpool. I'm not sure we batch paths although maybe when you use formations.1 point
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I created a mod a while ago to test some ideas about game balancing and I would like to put some results here. The original description is I also played game with Yekaterina and Valihrant to test if it is viable while not OP. The game I would like to mention against Yekaterina went according to plan. I was playing Seleucids against Ptolemies and at minute 10:30 I had allready a military colony at her door and 25 advanced mercenary archers were getting their first kills. On the flip side, she collected 16815 resources while I had 14000 at that point. The game ended in p2 with a successful mercenary rush. The game I would like to mention against Valihrant went different, where I played as Carthage and he as Sparta. I made some mistakes in execution. If you rush, you are putting yourself behind in workers for the opportunity to do damage. the rush did not do significant damage. With superior number Valihrant was able to beat me in p3. Valihrant showed two concerns about the mod. The first one is that the rusher falls behind to much in population, which the recording disproved. The rusher falls behind, but not overly. The second concern was that quick mercenaries might be used not to rush but at a later stage as a quick reïnforcement for panic defence and thus increasing the capability to turtle. This second concern was not being tested. The replay leads me to think that if the strategy for a p2 rush is well executed, it can be a proper strategy, while Valirhant showed that the defender is able to resist. Again thanks to Yekaterina and Valihrant for trying to test this mod. I also linked the game with Valirhant and if there is any desire for it, I can do a commentary on the game on my youtube channel to show how viable the strategy is under the conditions of the mod. 2021-06-08_0002.zip1 point
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Esa fortaleza esta hermosa. Me imagino que más adelante mejoraremos la textura para darle más variedad.1 point
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I think we're going to go with Yauna - still a few days for a late change of heart on our end, but it's looking unlikely. See reasoning at https://code.wildfiregames.com/D4130 I do agree that the naming scheme is getting quite awkward - That being said, we've got only 2 letters left, and I feel it's natural to finish what we started. We'll see what we do once Z rolls over, as names in AA are unlikely1 point
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I would suggest two: one that they can start looking (but where we're explicit that further changes might be necessary) and one where we say it's String Freeze, go crazy. At the very least, the first one could tell them that they might need to clear a few hours in their schedule in the upcoming works. Certainly did not help I mean this is more or less what we're doing, but the fear is that people might mistake test bundles for actual alpha bundles (which have been tested), and then report bugs after-the-fact, which will simply waste everyone's time. Likewise, someone who doesn't know the game might get the impression that it's buggy, when they in fact just downloaded an alpha of the alpha. We're definitely going for a more porous definition than that, but it's partly because 'release blocker' is very arbitrary anyways. The plan is a minimum of 1 week, but 2 is more likely. Unfortunately, we have some pressure to move forward as we're stuck with a single SVN branch.1 point
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Hello everyone, We're happy to release the first testing bundle of 0 A.D. Alpha 25 (name to come). Keep in mind, this is not a 'Release Candidate' yet, and so some bugs are to be expected. We provide this in the hope of finding and squashing them efficiently. If you choose to test, please keep that in mind. Downloads - Current bundles are for SVN revision 25741 (See below for updated bundles) Linux data and build MacOS Windows Things to note: Translations are not complete & may be buggy -> Play in English for now. Mind your mods -> they might introduce issues or Out Of Sync. Save your A24 config file somewhere, ideally. Currently known issues: As reported by Valihrant and experience by wow, there is a weird issue where units in formation get 'stuck' in running speed. This will be fixed, but it's not yet in this version. Groups of 2 units can overlap. This will also be fixed, and doesn't happen with more than 2 units, it's a simple configuration issue. The replay filter in the replay menu appears to have some issues There are a few others that shouldn't affect play much, see the Milestone for details. Big screenshots are broken in the game. What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. Ideally, you should coordinate with the OOS players so that they upload their own OOS dump, so we can compare them. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) https://videos.pair2jeux.tube/videos/watch/ca45fa29-c120-487e-af9c-cf52020666ab Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.1 point
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Great that the Macedonian and Ptolemaic archers have been remade. The Syrian archers still need their helmet and scale armor revamped. The Thessalian and Odrysian placeholders for the Seleucid hetairoi and Tarantine cavalry may need to be taken into account before the new alpha is out.1 point
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@Yekaterina Where can I check which names we already have? (I don't want to spam this thread with already known names) Thank you! Well, I just start with the Seleucids, and we can remove what we already have. Seleucus I Nicator (/səˈljuːkəs naɪˈkeɪtər/; c. 358 BC – September 281 BC; Ancient Greek: Σέλευκος Νικάτωρ, romanized: Séleukos Nikátōr, lit. 'Seleucus the Victor') Antiochus I Soter (Greek: Ἀντίοχος ὁ Σωτήρ, Antíochos ho Sōtér; "Antiochus the Saviour"; c. 324/3 – 2 June 261 BC) Antiochus II Theos (Greek: Ἀντίοχος Β΄ ὁ Θεός, Antíochos II ho Theós; 286 – July 246 BC) Seleucus II Callinicus Pogon (Greek: Σέλευκος Β΄ ὁ Καλλίνικος ὁ Πώγων; Kallinikos means "beautifully triumphant"; Pogon means "the Beard"; July/August 265 BC – December 225 BC) Antiochus III the Great /ænˈtaɪəkəs/ (Greek: Ἀντίoχoς Μέγας; c. 241 – 3 July 187 BC, ruled April/June 222 – 3 July 187 BC) Oh, you might find these nice overviews quite useful: https://en.wikipedia.org/wiki/List_of_Syrian_monarchs#Seleucid_dynasty https://en.wikipedia.org/wiki/Seleucid_Empire#Family_tree_of_Seleucids https://en.wikipedia.org/wiki/List_of_Seleucid_rulers Sorry if this is shortfalling your expecations/standards for 0 A.D. I am no historian and therefore rely on the a/mentioned sources. Maybe experts here have better hints.1 point
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2021-06-03 11-13-42.mkvPlease take a look at this: 1. 20 Bellum archers vs 20 slingers with 11.5 pierce and 0.7 crush at very close range. 3 Slings survive 2. 20 slingers vs sentry tower.1 point
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Well, to be honest none of the game's buildings are adapted to look good on an Arctic/Polar/Winter map.1 point
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There are 43 varieties of pines and we present you 12 main shrubs of these species: Pinus lawsonii – Pino de Lawson. Pinus jaliscana – Pino de Jalisco. Pinus occidentalis – Pino español.( Caribbean pine in Haitian and Dominican) Pinus tropicalis – Pino Tropical (Cuba) Pinus cembroides – Pino piñonero mexicano, Piñón. (That one is too north of the Mesoamerican zone) Pinus strobiformis – Pino blanco de Chihuahua. Another one that is too north of the Mesoamerican zone. Pinus montezumae – Ocote, Ocote macho, Pino blanco. Pinus leiophylla – Pino de Chihuahua, Ocote, Pino chino. Pinus oocarpa – Ocote, Ocote chino, Ocote macho. Pinus hondurensis (sin. P. caribaea var. hondurensis) – Pino de Honduras It is a variation of the Caribbean https://es.m.wikipedia.org/wiki/Pinus_caribaea Pinus maximinoi (sin. P. tenuifolia).This grows only in highlands areas. Therefore it is not very common. Pinus pseudostrobus – Pino blanco, Pino ocote. This is important because it is in the Valley of Mexico, and it is in the Mayan zone. These are most of the pines exist in Mexico and Central America, Even these are the ones in the Caribbean. https://nuestraflora.com/c-arboles/tipos-de-pinos/#Especies_de_Pinos_mas_famosas_de_Mexico Here I will leave other pines that I found in Wikipedia. Pinus Caribaea https://es.m.wikipedia.org/wiki/Pinus_caribaea#/media/Archivo%3APinus_caribaea_Morelet_1851_2013_001.jpg This interesting because it is in the Mayan zone of Belize and part of the Mayan zone of influence of Honduras.1 point
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How can you see there are many types of pine there is one that the shape is exactly what is in the game. The other is also found in Mesoamerica, the pine is a symbol of my country because of how common it is here, but I do not doubt that in Mexico Guatemala and El Salvador it is common. Name of the other kind of pine that is necessary to design in 3D and that cannot be found in the game is: Pinus Oocarpa As you can see, it is common in Oaxaca, Guatemala and the Maya area of Honduras. This kind of pine is only in the new world, it is native from here. https://en.m.wikipedia.org/wiki/Pinus_oocarpa1 point
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In my opinion, this is a terrible idea. First, because most of our evidences, archaeologically and historically, are related to the Odrysians. Second, because this is incoherent, we don't do the same for other cultures. Else, why not dividing Getae and Dacians? The same for Illyrians with the Autariatae, Dalmatiae, Dardani, Ardiaei etc.0 points