Leaderboard
Popular Content
Showing content with the highest reputation on 2021-03-01 in Posts
-
Version 1.3 is here. Fixes issues with Fresnel refraction factors with light going into the water, and with light coming out: e.g., when the Sun is low, very little sunlight should be able to enter the water, most of it reflecting back up instead; therefore bottoms of water bodies should darken faster than by mere ray-dot-normal. The light reflecting off the bottom and coming back out again is modulated by fresnel refraction, except in this case it is calculated by eye-view vector angle, rather than the Sun's angle. Particularly noticeable in the second picture below: The shadows of the floating leaves are not too dark. Why? Because sunlight is attenuated by Fresnel, and so most of the light the bottom gets, with the Sun so low near the horizon, is bluish light from the sky, rather. The wet coast hack looks a bit better now. Modulating water's specularity linearly over a couple of yards is a noticeable artifact, really. I now modulate water's index of refraction, instead, as I fade in bottom darkness. The way it works is it darkens the bottom early (as if we are walking towards the water), but water's reflectivity (and foam) fade in more slowly. If you have any problems with the mod, try maxing out settings like "number of shaders" and most graphics quality options, EXCEPT sharpening and MSAA. I keep MSAA at (4x); good enough for me. And be sure to report here. And if you have nice screenshots to share, don't hesitate. metal_shader_set_v1.3.pyromod5 points
-
I made a little demo video, for the undecided ... The fish need alpha.4 points
-
The biggest proof that a24 is better than a23, is to join a team game and see at least 6 different civilizations, where before we only had two haha3 points
-
The walls were given because they usually did fortifications on hills (like a lot of cultures, btw) "The guerrilla warfare" (associated to Spain in Napoleon times, where the name came from the spanish) was more a Lusitanian thing. Iberians tactics weren't so different from spear walls. Also the sling thing it's more a feature from Balearic Islands, that were'nt connected to Iberians by any kingdom or Empire Before redesigning the uniqueness of civilizations, make a table and think collectively instead of adding and deleting design quirks individually on every civ. I would give the guerrilla/ambushing features to Britons.3 points
-
2 points
-
It'd be good if you could get a more consistent description because it sounds _very_ broken, but we've not really had reports of anything like that except from you as far as I recall. Maybe try playing and recording your screen/input? Ah, yeah, that problem. Indeed that will trigger H if you drop space before H. TBH this is really my fault, I did not anticipate that this would be a problem, and I guess I'm lucky in that I don't personally experience it using control groups (I guess I naturally drop the # first). I'll fix it for A25, but in the meantime the best advice I can give you is to avoid conflicting/ambigous hotkeys or train your brain to drop the letter first. The reason why I changed this was that there was unexpected behaviour in A23: for example if you pressed Ctrl, then D, then 'Ctrl' hotkeys remained active, but his did not happen if you went "D then Ctrl". There were a number of related oddities. Unfortunately in fixing that I assumed that 'retriggering' hotkeys when releasing a key was the most logical behaviour, when it probably would have been better to not do that.2 points
-
I know I'm totally irrational about this, but I loved watching the elephants putting wooden beams on buildings with their trunks.2 points
-
@mysticjimIn your user.cfg file, you can add `gui.scale = "1.25"` to increase the size of everything, including the icons.2 points
-
Is it worth taking a snapshot poll of feelings towards A24 vs A23 now, and then again in a couple of months? I think my biggest worry is going to be if there is a gradual acceptance of things that are problems and a growing tendency to imply they'll be 'fixed' in A25. If a sizable chunk of the community simply find the game less fun right now, for whatever reason, their patience will be very short. And I don't think it's fair to tell people who claim to prefer A23 to simply go back and play that. They won't, they will drop 0AD altogether, like a stone - without looking back. There is a plethora of choice available in this genre, plenty of it cheap - if not quite free like 0AD. I'd be worried if the overriding trend is that A24 makes people less likely to enjoy playing 0AD - I wouldn't be telling them to go elsewhere. Probably because they will! I'm still getting to grips with A24 having not had anywhere near enough time to play with it, so far my only gripes have been the sounds (previously mentioned) and the slight shrinking of the icons (speaking from an accessibility point of view as someone with awful eyesight!). I've yet to encounter the balancing properly, but hope to see that first hand in my first few A24 team games. And until mods are working, specifically the Spec/Monitor mod, I'm not in a position to do commentary videos on other peoples games. I'm waiting to see if that sense of drama and action has changed negatively or been lost somewhat. If it has, if the I find myself getting bored commentating on an A24 game, then I'd say the whole project was in a bit of bother and it wouldn't bode well. Naturally, I hope that won't be the case, of course2 points
-
At least it doesn't convert an enemy by shooting wololo at his face. I like the idea but to work it should be built really fast and I see how it could be abused by some players. By spamming it to block some units2 points
-
Corinthian Ismuth4 does afaik. I like that bonus though What if you consider them surgeons and healers. Sure it wasn't 1940 medicine but they did exist. They didnt wave hands but it's a good abstraction IMHO adding healing camps might be too much mircro.2 points
-
2 points
-
Channel dedicated to the study of Ancient History, with particular interest in the martial field, through a multidisciplinary approach in which the study of sources and the analysis of finds are combined with experimental archeology. All the videos are in Italian but numerous videos include some English subtitles. Gioal Canestrelli is a serious guy with some academic background and a reenactor: https://www.ibs.it/libri/autori/gioal-canestrelli https://independent.academia.edu/GioalCanestrelli1 point
-
Hm, indeed, but for whatever reason it seems to be specifically attackMoveUnit. Queuing a regular attack move works... I'll need to investigate this more.1 point
-
If units are in formation, queuing non-formation orders is a bit wonky. It should work if your units are not part of a formation, though. Can you specify what you're doing exactly? Or if you're up for it, provide a replay, which are at "~/Library/Application Support/0ad/replays/0.0.24"1 point
-
Not really, anything you insert there will work, if you want Cavalry+Dog just type `Cavalry&Dog` or `Cavalry|Dog` (one of the two I think the last) after `select.`1 point
-
1 point
-
Indeed, even with @Boudicaperformance, it was always going to be tough 3v4, but it was a stunning spectacle. Lets hope the mods start working properly for A24 and get back to this kind of action real soon1 point
-
Yes the difference is that units look near the resource they were gathering and not near their own position when the original resource is depleted. This does lead to the issues you've noted. This change was introduced somewhat by accident a little over 2 years ago, to fix a much larger bug (introduced by unrelated changes), and basically (though I did notice the behaviour like 1.5 years later) neither I nor other people thought necessary to change it for A24. In hindsight, it's probably annoying enough that it should have happened. All I can say is "shame". It adds a bit of micro to the economy, but to be honest I don't think it's _horrible_ in the early game, you have nothing else to do, and then later on you can plot storehouses as needed. Regardless, it'll definitely be fixed in A25.1 point
-
1 point
-
Perhaps an adjustment in the cost of metal or some other attribute may be enough instead of being able to collect resources?1 point
-
Maybe civilizations with great mercenary potential like carthage, can train level 2 mercenaries instead of 1 like other civilizations, it's just an idea.1 point
-
If the priority is to make something that looks cool and historical, then the post referencing borg, feld, and vali's involvement seems entirely misplaced. And frankly, balance shouldn't matter then since that wouldn't be the purpose. But this obviously isn't the case, so I don't understand why you are defending that position. I will also note that this discussion has come up in the immediate context of me saying that I and several other players felt our opinion was completely disregarded. To which the reply essentially said: "you are not like other players, so your opinion does not matter." Again, not trying to be petty, but I do want to point this out, especially since this thread concerns how 0AD should look in the future and is involving player feedback and I (and others) now essentially have to argue that my opinion has worth. To bring the discussion back to the purpose of the thread, even if the point was to just the game look cool and historical, it can be done in ways that also address gameplay concerns. Here, being that a large portion of players do not like this alpha for many of the reasons stated above. I hope it is properly addressed.1 point
-
Is there a possibility where I can revert back to 3*8 icons when possible and use the smaller icons only when necessary? For me it really is very impactful because my vision isn't that great and having big buttons is really nice. Maybe I can edit user.cfg with an icon.size command?1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
That spec mod should just be folded into the core game repo. @Stan` @Freagarach @Angen1 point
-
1 point
-
That's not to say there won't be midweek games ever again, but it was hectic this week with a full house. I managed to work it to have three whole weeks off over the Christmas period, the final week - this week just gone I was supposed to be on my own, and would have done commentaries for about the next four weeks plus a tutorial and two Mods videos. Instead, I have my son staying with for all of the lockdown, likewise my partner, my washing machine died and spent the week trying to relentlessly flood my kitchen - and next week I've got to find out how working from home and simultaneous home schooling of a ten year old works!!!!!!!!!! But there should always be some Sunday content, promise1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
Are PeerTube videos allowed? The very first post in this thread says: https://peertube.debian.social/videos/watch/7d134d11-0b25-42bc-92dd-13c496863e8e Stanislas DOLCINI - MiniDebConf Online - November 20201 point
-
Hi I just saw that i could again try to contribute to the game so using the reference i made this does it fits you ? Regards, Stan1 point
-
1 point
-
According to this I should scale it down a little. Thank you. I was sticking to the model so i didn't really think about it. I could turn them a little down like on the other side and make them uniform. About water since there is space on the planks, maybe that wasn't an issue. Okay, I will fix this. EDIT :1 point
-
I'm not using any software ATM for the texture was given by the team. That's a big time saver. Okay =)1 point
-
1 point
-
IMO the main thing to fix is the unit lag. If you get rid of that, players will come. Because even if its still in alpha this game is more playable than a lot of finished games. Adding stuff will be good when the base will be fixed. Now what would be nice would be a resolution changer, because i don't think the minimum specs are this low anymore. So at least that would make it playable for old machines. If it is not in the menu an ini file would be great. Something that could be good to is to update the art thread which displays all the task needed. I have some 2d artists friends that could help if i could tell them exactly what to do. Moreover i think each faction should have its thread or at least its subforum. I don't know what you need in terms of programming. I know how to do C and some C++ but i don't see many methods to calculate square roots except the dicotomia method, which a slow loop or a big switch, in which you could also have a possibility of calculation if the value doesn't exist.1 point
-
Thank You ! =) What about now ? =) Also the wall at the back is rounded not square.1 point
-
1 point
-
1 point
-
Well I'm not offended though its hard after working for hours on a model to be asked to get rid of everything1 point
-
Hi What about now ? EDIT Variant @LordGood : Do you want something like that ? According to the request for this building " Iberians barracks structure. Needs new model. Should have a "cubic" feel like the iberians constructed. Should have the same footprint as the other civs barracks. Prop pints: "garrisoned" and "projectile" I can't really change the shape.1 point
-
Thank you Anything else ? EDIT : Updated with swords also Improved the cask texture.1 point
-
Hello, Small Update : - Raised Roofs - Added Details to walls and roofs - Added Props - Scaled to the size of the javelin man Next Update - Add Falcatas on the table (I need the model though) - Improve according to comments1 point
-
Would it be possible to have some steps when building a building. Like some scaffoldings.1 point