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Showing content with the highest reputation on 2019-06-05 in all areas

  1. I just downloaded and installed 0ad on Developer Build #1 of MacOS 10.15 Catalina. As in 10.14 Mojave, the game immediately pops up with "unknown developer." Right-clicking the icon and choosing "Open" appears with the standard "Open / Cancel" options, which have not changed. OpenGL is deprecated according to Apple documentation, but the game appears to still load and play as normal. OpenAL is also now deprecated, but sound does play without a problem. For now, it appears, 0ad is in the clear. However, it is perhaps best to get 0ad notarized, perhaps on the Mac App Store, and to develop for Vulkan while supporting MacOS using MoltenVK.
    4 points
  2. Don't you get it? The game isn't finished. Core gameplay mechanics are either missing or not fleshed out. There is no point in playing it "competitively" or expecting a solid gameplay experience. Take this 0 AD alpha as a tech demo, nothing more. If you change some weapon stats of a unit it won't make a difference, because another unit will be spammed for rushing. That's because you can train military units from your main building, among other issues with resource gathering and overall gameplay speed. Stop complaining and l2p Age of Empires/AoE 2 if you want a solid competition. 0 AD is the wrong place for that.
    4 points
  3. A "call to arms" button would be cool, which arms your nearby villagers to militia. And then a "back to work" button that turns them back to villagers once the enemy has been repulsed. That would be more of a Delenda Est thing though, since core game doesn't have "Villagers" and DE does.
    4 points
  4. they even remaster the icons this time. the icons looks very nice with renders.
    3 points
  5. Mods cannot do it. No game needs mods even before the core game is finished. That is because mods are not meant to create/simulate core gameplay mechanics. Mods are only for adding additional content to the game (like editing graphic sets, adding units/factions etc.) or make total conversions (i.e. change game setting to sci-fi or medieval) AFTER the game is finished. ofc they can take content of the community mods to include in their base game if it fits. But the mods itself will never be a replacement for a good, polished vanilla gameplay. The game has to be finished in its own way, with its own gameplay design by the developer team.
    3 points
  6. one time is enough, at last give to him time to finish the patch and lunch a good meal.
    2 points
  7. No - you are the *clearly* one who doesn't get it. We *are* playing this game - and competitively. It's quite obvious you are not a competitive player if you think that training military units for a rush from the CC is an effective strategy. It isn't. Good players boom women and techs first, then build two or three rax, then attack or defend. If you start by training military units from the CC, you will lose. Trying to tell me that this is a tech demo and nothing more is ridiculously absurd. There is a game play lobby and it's easy to get a 1v1 rated game pretty much most of the day. So you don't know what you are talking about. I don't care how much whining some of you do - Celts and specifically Britons need a nerf. Slingers need a nerf. The people that are actually playing this game day to day know this - the people that are denying this or making excuses are either not playing, or are more interested in their mod than vanilla. The Meta as established by top player Borg is to batch train women and tech up, then get up one or two defensive towers at your woodline, build 2 or 3 rax, and then from there different strategies can branch out. If you don't play Borg's established Meta and you come up against someone that does, you will lose badly. Britons are ridiculous - you get an extra scout, building the starting farmstead and storage pit increases your pop and delays the need to build the opening house, and you can go all in on a Slinger rush in Age 1 and it has devastating effect. There is no Meta that has any kind of rush from military units from the CC - the fact that you think that is an issue is a clear indication that you are not playing on the ladder. Once again, the Celts (Britons) need a nerf, and if that makes a new civ suddenly OP, that would be a very welcome change. You give Borg Britons and he could easily take on 3 or 4 human 1300 level players and win. You wanna win on the ladder? Get a hold of a Borg recorded game, copy his startup build order, play Britons, spam Age 1 Slingers, attack, and keep attacking. If you are doing this effectively, the fact that your opponent is in Age 2 doesn't matter. There is no effective counter for massed slingers, they can destroy towers, houses, farms - you're toast. These are cold hard *facts*, that are coming from experience. And that is what makes an RTS good or not good, how it plays on the ladder. DOtMW had Korean rush problem, AOM had the Poseidon cav rush problem, and both of them were fixed easily. This is not a difficult problem. It is easily fixed, as will the next OP civ that emerges will be just as easy to fix.
    2 points
  8. Nice renders, but I hope the icon backgrounds aren't beige.
    2 points
  9. Some sort of ancient trade expo/convention, based on what I can see. MercCon456BC. #SomewhereInGaul
    2 points
  10. Another of my idea was to implement the servile class units, where a servus does not cost population but cost food and metal and will require 1 house for 1 servus and a market tech to implement them. (So players could still balance economy and military even in late game, and economic power could depend on the amount of your houses, this could also add an additional importance at keeping houses. Slave Market Technology (Market) > Slave : 50 Food, 25 metal, 1/1 House train requirement (No pop. count)
    2 points
  11. @Stan` I was thinking for a while now of suggesting that we create an atlas unit which we could use for scenarios (Helot revolts and the Roman Servile Wars) where we script some Scenario type maps with large group of armed mobs or angry mobs that would storm the player base. I was thinking of arming them with nothing else but livelihood tools such as farm and mining tools (and maybe some hunting tools? like a simple spear?) This way having them as economic units could still be immersive since they could roam around without holding swords helmets or other warrior panoply.
    2 points
  12. Rome's and Egypt's can be slightly stronger (maybe a 10% buff) since they were a trained force, but other factions can easily have a "Peasant Militia" or something similar which is quasi-historical.
    2 points
  13. You have an opinion. That's great. Some of us we have another vision how the game should be, that is great as well. But then there're the devs, the guys that finally have any last word. I have been wording for some years that the game should review the gameplay and try to do a cohesive vision, because in my personal totally subjective opinion, the game was designed with an addition of ramshackle features that some blend well, others don't. But because I really haven't don't so much work, kudos to the dev team that carry forward this project. And we've to keep in mind that the game isn't finished at all: for example formations would change everything. The design document says a lot of things, with an actual counter system that is not implemented right now, and it's very intricated. It says also that the civs should have only 2 champs, seasons, provinces. Sticking to the defense of that It doesn't have sense at all, currently, it's being revisited. For me citizen soldier concept have a lot of problems that have been wrotten down for years. At least in the forums, there's some consensus, hard to measure, that Borg mod is accepted. Maybe I'm wrong, maybe not, but I just don't understand that so much hostility against him. We all get that you are against their mod and you don't approve their merge in vanilla.
    1 point
  14. But ptolemies are just as good as celts !
    1 point
  15. I just used the same way of thinking, why do something if ...? Anyway, I'm going to leave the topic, I wish you all the luck with your changes. hugs!!!
    1 point
  16. Not everytime a game is based on multiplayer type of game to be gauged as good. Single player and modded games are equally important.
    1 point
  17. That's true, but do you think all of these problems resolve to slowing attack speed of slingers and javelins? I've been trying to tell you this for days. The problem is the gameplay as a whole. We do not have immersion, the civilizations are all the same. etc. .. etc .. What good is nerf slingers and javelins, if I'll never be able to use infantry decently? What good is nerf slingers and javelins, if I will never see champions in combat ?? What good is nerf slingers and javelins if we dont have good techs and unique techs ?? What good is nerf slingers and javelins if athens hero give +3 armour for all units and others heroes give 1? The mod does all this and more. So this is not about mod x vanilla. The mod has an infinitely better gameplay than the vanilla, even if you make 100 changes in vanilla balancing, it will continue with problems and much worse compared to the mod.
    1 point
  18. They feel a bit cheap to me, Maybe it's the retro look ?
    1 point
  19. Best game of all time Anxious to see more about aoe 4 at E3.
    1 point
  20. Well it must fit in a 8x8 foundation.https://trac.wildfiregames.com/wiki/ArtScaleAndProportions
    1 point
  21. Original concepts The goal is also to reduce it, I believe the front part is as big as the current CC in the game.
    1 point
  22. I'm going to try and flesh out the above proposition more, I think it's a worthwhile idea.
    1 point
  23. Rauls's bad connection spoiled your photo.
    1 point
  24. Also keep them at basic rank and no ranking up for economic units, just add a slight fighting capabilities for them.
    1 point
  25. Yeah, it all kind of started with Michael's dream to convert 0 A.D. into his dream game he was calling "Age of the Aegean". I think the Hellenes were the first generic civ that was broken apart and split into multiple civs. When you look at RTS games 15 years ago (I'm not sure what is out there these days) you usually find that they are either many civs/races that are slightly different from one another (Age of Kings), or few civs/races that are drastically different from one another (StarCraft). Each Civ was supposed to have a general theme and favor a certain playing style... Romans - Generic all purpose, Strength in siege Hellenes - Generic all purpose, Strong fortifications Persians - Cannon Fodder, Cheap infantry, Cavalry strong Celts - Aggressive and Offensive, Cheap/weak structures Carthaginians - Economy is based on metal/gold because of mercenaries, biggest variety of units, strong navy Iberians - Defensive, Small numbers, Tactical New civs were created and I'm not sure how they fit in or how they are distinct but I would encourage there to be a distinction to give players a reason to use them. For me - 0 A.D. was always a game first and wasn't ever intended to be a historical simulator. That was for games like Total War.
    1 point
  26. It is quite simple to edit or make new actor files. They are only small XML files and are shockingly easy to read. So, reusing existing assets like props and textures is a snap.
    1 point
  27. As they would say in my country Se la mamaron
    1 point
  28. I did some testing and I created some units. The biggest problem is that it seems that only Rome and Egypt had this type of police. I need to research more to find references from other civilizations. If I do not find , so I will only do for rome, as something a differentiation for civilization.
    1 point
  29. Delenda Est have slaves. they change since first time.
    1 point
  30. Do you have a good solution?
    1 point
  31. Hi, me and my team have a project. we have the project to build an Age of Mythology 2. However, we would like to know what is the engine used for 0 AD and, if possible we provide it. The game 0 AD being graphically beautiful, we think that allowing a graphic renaissance to a cult game (dating from 2003 so a youth is eagerly awaited) will be something extraordinary. It's a long-term job that will lead to a professional quality. Hoping for a favorable response, I wish you a pleasant day.
    1 point
  32. Hello there. You should have a look at It might be what you need. The engine is open source and totally moddable. You can find the code and how to compile it on trac.wildfiregames.com
    1 point
  33. Cool idea, but probably would be best to emulate the actual topography of the battle site. The ancient shoreline would have been at the highway on the right. We are looking in the direction the Spartans would have been looking. These tourists are descending the hill upon which the defenders gave their last stand.
    1 point
  34. I don't believe 0 A.D. is signed with a developer ID, so that sounds like the old "right-click > Open" process would still work for us. We might at some point consider enrolling in the developer program (99$/y) and try getting signed, and I guess notarized. Would have to understand what this entails exactly, but we could distribute 0 A.D. on the Mac App Store which might give us an increased presence on Mac OS. Might also not.
    1 point
  35. I think you can cause tha'ts how it's done for Xiognu in terra magna Just make an autoresearched tech such as <RequiredTechnology>nomadism</RequiredTechnology> that's only available for the civ. And set the restrictions there It's okay mods make the community live, so I'm happy to help.
    1 point
  36. I think I will just lock this thread for now, it's gone too far off the rails as it is. If someone wants to discuss @borg-'s mod there's a thread for that, if someone wants to discuss the gameplay there are I don't know how many where you can do that, and if you actually do want to discuss the balancing for the development version of the game someone can start a thread with some more specific discussion. @StopKillingMe Do consider this a warning, if you don't treat other people on these forums with more respect your access to these forums will be limited. In general if you want to criticise something and have your criticism taken seriously it's more successful to be specific and provide examples than to just dismiss something as a whole.
    1 point
  37. true. borg mod adds a lot of variety, and maybe even it will take longer to learn than current 0ad IMO borg mods makes 0ad as interesting as 0ad can get. without borg mod, it will be just slinger-fest/gaul-fest/briton-fest for next months/years
    1 point
  38. @Sundiata I was convinced was personal (attack) those previous posts. this guy only focus in attack a single person ( @borg- ) with some scarce knowledge. "Let us speak without knowing".
    1 point
  39. And does everyone in the team care about the balance ? No, as far as i know, scythetwirler took care of the balance for some years/alpha, the fact that he was in the developping team simply enabled enabled the other devs to trust him and that fact made sure that the game wasn't broken afterwards. So he can commit his thing with trust, it doesn't mean that it was heavily debated by the dev team. And the balance before scythetwirler took care of it were probably made by another single person, doesn't mean so much anyway.
    1 point
  40. But what you're playing right now is the system of another God which has been tweaked a bit as well.
    1 point
  41. But this system won't lead to a balanced game, by viewing isolated patches people can only see so much, they won't see the end product and won't be able to say if the game is balanced or not. (and to which point do you want it divided ?) The mod could be broken into some components, like counter system, civ bonuses and unit statistics adjustement, but in the end its purpose would only be for developpers to make sure nothing is broken, it will not enable them to see if it is actually balanced or not.
    1 point
  42. Honestly I will not do that. If the developers and leaders some day want to implement the mod, fine, I'll be happy, otherwise I'll be happy to know that I've done a good job. I'm not going to make a document explaining why people should like my mod and implement this to the original game. I'm particularly happy with the mod and I'm even happier to know that the people who play the mod are loving it. The mod has a lot of donwloads and followers (mod.io), videos on youtube etc ... so thats all I need.
    1 point
  43. 1 point
  44. This is a mod, I did this so players can play a decent game. If this is not implemented well, the mod will continue there. But I ask you, which team takes care of this at the moment? And I've told you before, if you continue with this shallow balance, it will never work. I can give you quick examples here. If u nerf gaul/brit, so pto is new op, if u nerf pto, rome/athen is new op. If i nerf slingers, so skir cav back op again, maybe archers. How long would it take for each such change to be made? 2 alphas for each change ?? I'm sorry, but that's not how you do it. That's why you delegate specialized people to do each type of service.
    1 point
  45. The elephant stables look great. Nevertheless, I'm not entirely happy with the generic design. Compared to centres, barracks are smaller, fortresses higher, and fields are flat; however, elephant stables basically have the same footprint as centres: Now I'm wondering whether it wouldn't be better to dffferentiate them with a different shape. There is nothing intrinsically wrong with squares, but not every structure has to be a square, other rectangles can be used just as well (cf docks, temples, wonders). I'd like to have three different versions of the elephant stables to play-test with in a mod, to figure out which shape is best: A: current model: main structure with courtyard (blue + red) B: short model: no courtyard, only main structure (blue) C: wide model: no courtyard, main structure with five elephant stalls instead of three (blue + green) Because my blender-skills are non-existent, I'm hoping someone (@LordGood, @stanislas69, anyone else?) could create the proposed actors for me.
    1 point
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