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Showing content with the highest reputation on 2019-03-18 in all areas

  1. alright that's enough for one day
    8 points
  2. Another demonstration of the power of Atlas Bayou!
    7 points
  3. gave the papyrus an edit
    4 points
  4. It is obvious that dancing is not a skill, its a cheater.
    2 points
  5. 2 points
  6. 2 points
  7. 2 points
  8. There are a few ways to go around that... High poly to low poly with sculpting and blender materials, photo manipulation in gimp, traditional painting etc...
    1 point
  9. Hello @Lopess Glad you like our videos. Unfortunately, save from the videos on my channel there aren't many. Anything in particular you are struggling with ?
    1 point
  10. The reports have been noted up to this post. Thank you
    1 point
  11. I've always wanted a heart shaped red "love" button, and a blue thumbs up "like" button, to add some necessary nuance (being able to properly react to LordGood's posts) CC0:
    1 point
  12. Here is a high rated quiter. Name is Thanty. commands.txt metadata.json
    1 point
  13. I remember getting into that state to once and not being able to get it resolved. I guess one can google for the error message and In doubt can do a new checkout.
    1 point
  14. if you guys are doing arctic foxes, might I recommend their summer coat
    1 point
  15. wait, arctic foxes have different anatomy then red foxes, just a suggestion
    1 point
  16. Who needs wow emojis when you got @wowgetoffyourcellphone (I'll see myself out)
    1 point
  17. Wow Really nice bamboo Makes me wish we had a "wow" reaction rather than "just" a like or thanks (It's possible to add new reactions, but you need to have a fitting image, and finding one that fits the current ones and is legal to use is probably more work than it would be worth as the current ones are useful enough.)
    1 point
  18. There is nothing to be learned, you just need to move the unit from side to side, requires no skill.
    1 point
  19. It's a bug/exploit in the first place, but it also IS a skill that has to be learned. However it's toxic for the game because it's not a fun game mechanic, especially for the receiving player. This exploit can also be put in the category of "unnecessary micro click tricks" that the game makers want to avoid at all costs. That's why the exploit should be fixed. Also it's not worth to make a game room rule about this. If you add that you can just aswell allow/disallow all other game bugs - like bug walls, unit collision and other stuff.
    1 point
  20. Absolutely! If you're patient enough with me, I'll get all the acacia stuff (and hopefully other things as well) ready before the next alpha... The Baobabs and papyrus look marvelous, by the way!
    1 point
  21. Let's pretend we're coming out of the rainy season (the grasses have already dried up, but there's still enough water deep in the ground to keep the trees green) But yeah, I could still play around with colors and brightness a bit.. I was actually thinking of making dry season variants, with fewer leaves and a more brownish color.
    1 point
  22. Here is a 1v1 rated quiter. name is GrosQuicK. commands.txt metadata.json
    1 point
  23. Yes started in 2015 and then played on and off with multiple accounts on interval of six months, i have used one account first two years but later others and recently like three weeks ago my two accounts got deleted so i am using an account that is over five years old. No i dont read terms, i dont have patience for that.
    1 point
  24. As you said dev purposes. 1. Only create one account per person on the service unless authorized by Wildfire Games. Correct me if I am wrong, does he use them for dev purposes? ( Or have been created because of that he needed to test something with multiple players?)
    1 point
  25. Hello i would like to report a hih rated quitter. Hes name is Lagos. Please punish him commands.txt metadata.json
    1 point
  26. @Sundiata, when can we get your awesome new "African" huts and stuff? With Lordgood's baobabs, I'm really looking forward to punching up the savanna maps!
    1 point
  27. Also, I will mention that @Enrique used auto-smooth for the canopy faces on his oaks and other "newer" trees. The benefit of this is that those faces don't immediately darken when the sun is rotated in a different direction than standard. He applied this smoothing to the wheat models as well, which helped make their self-shadowing look nicer too and didn't make them blah out when rotated. This also gave a nice pseudo-transparency effect. See the trees in Britannic Road. Awesome baobabs, btw. Should look awesome on the African savanna maps!
    1 point
  28. >:CC Yeah I would say if at all, be extremely conservative about how many polys go underneath, as long as you can reasonably cover the canopy. not waste more than say 64 tris? I know some of my new ones are a bit excessive. Still havent outshone the cretan date or tropical palms though so thats a plus lol
    1 point
  29. Smmh ya'll better give me trees to hang dead people on. @LordGood Nice work! please continue making our 0.A.D Flora beauty.
    1 point
  30. what a surprise deciduous trees are even more difficult. I'll get the hang of it eventually
    1 point
  31. I think the idea has quite a bit of promise. My suggestion, though, is to make the older civilizations be able to develop into the new ones, instead of making bronze age civs unintuitively balanced with e.g. medieval ones. For instance, the Mycenaeans could develop into either of the classical Greek civilizations, and those in turn could develop into the Byzantine empire.
    1 point
  32. Thanks for all suggestion i took note of everything said. I Check in Settlers 6 and i got some reference. I think we can start developing the all products that will be consumed together with the basic resources by our citizens. Here the table i created: 4 Basic resources: food wood stone metal with the food divided in 7 subcategories : milk herbs oil meat grain fruit wool ( is not food but we insert here for simplicity) Form these resources each Producer would be able to process them and create one of the following 20 products depending of its speciality: Food bread cheese sausage soup beer cake Cleaning soap broom parfume Clothes woolen clothes leather clothes shoes Decorations banners indoor Decorations outdoor Decorations jewellery Military swords shield bows machine engine Here you can see what each product require to be processed: In addition to the products there are also three services: Entertainment (artist, circus) Transportation(city delivery, intercity trade, interciv trade) Building (builders, the onlyone allowed to build) Unless products, services cannot be stoked by the consumer, but has to be pay in the moment
    1 point
  33. I captured the whole awful process
    1 point
  34. i may need an example of the glossy thing you mention: Here two textures: I want to find a way of adding scratches on the alpha channel inside the border (Shield_B) to add more variation (or health variants)
    1 point
  35. I tend to play around with the player color when creating textures. I create three variants to achieve a wider range of color value for each player color (dark tone, mid tone and light tone) Also, painted surface are somewhat powdery in texture. Plus a little dirt buildup around the spine area and the edging the shield might add a little more flavor to those awesome shields! I really cant wait to join the fun next month. The end of the semester is just a few weeks ahead.
    1 point
  36. Myth Unit: Minotaur Update: Texture reworked Texture color variation. Added Body Variants Skirt is for test purposes, not showing an end result one.
    1 point
  37. ArtmosPT @user1 commands.txt metadata.json
    1 point
  38. Techs in the summary screen are a must-have. It's good that they are ordered chronologically, but we should also record the time when they were researched, so that viewers can compare when the players researched a specific technology and how it influenced their economic or attack stats. In particular it would be nice to show them on the graphs as icons. Equally should record the time when players are defeated or have won, and the defeat reason. (Also it would help to formally report that Set vs. JSON issue of the GUIInterface that you informally reported on multiple occasion.) Great features, popular mod. I guess the terms-and-conditions check for lobby-autologin is still missing, and I guess noone reads the terms anyway, and they are updated rarely as well. The nickname option was removed? If so and if someone checked for the absence of possible security problems, perhaps the popular mod should be upload to mod.io finally.
    1 point
  39. Nyeh heh heh, well I tried @wowgetoffyourcellphone
    1 point
  40. Multiple layouts of water workaround. Testing so far If you wonder how: Using multiple rice_water## from TerraMagna mod.
    1 point
  41. "Around the world in 80 civs"?
    1 point
  42. (Can't reveal the name) in Flames! or the Siege of (Can't reveal the name).
    1 point
  43. WHAT?? WHO?? Haha, is this an April Fools joke/easter egg?
    1 point
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