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Showing content with the highest reputation on 2018-10-12 in Posts
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Nice guys, I think we all had the same idea simultaneously. I too thought about giving them a falcon scout unit, perhaps as their special starting unit. Already in the git repo. Yeah, give a vision and meat gathering bonus. Though, if I give them the falcon scout then I'd just reduce it to a meat gathering bonus. Agreed all.2 points
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Xšayaṛša is the original Old Persian form of Xerxes, written with appropriate diacritics, for those of you who can't read cuneiform (peasants... )2 points
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Yes, I made my suggestion on the first page (Xerxes) If you want to go the puritanical way, Xšayaṛša is pretty cool too...2 points
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Hello, After playing as the Roman Republic and then the Greek cultures, the Successors, and Persians I felt there was a lack in troop variety for the Romans. To start I think the Roman Republic should have a slinger unit. Use of slings was fairly common across the Mediterranean including Italy. Right now I feel they are lacking a good longer ranged defensive missile unit and the Velite really doesn't cut it for me in static defensive situations. Javelin armed skirmishers are meant to be more aggressive and annoying to tempt enemies to break formation and pursue them to their peril. Also, I think it would be neat if the Roman Republic had an alae system. Perhaps this can be reflected with an alae barracks or camp that allows them to select one of an allies elite units to train at a greater cost. The ability to train these elite units should go away if the alliance is broken or gained when an alliance is made. Or maybe just expand the types of non-Roman Italic troops they can train. Maybe Lucanian hoplites, Campanian cavalry, Etruscan axe men to list a few. Anyways, I love the game so far and look forward to its continued growth. Silly Cat1 point
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To make them not more OP while adding units like archers they have to make it more costly! If they want to add slingers assuming they use some of them historically then just put it in and cost more even doubling it just to add flavor to assortments. This will benefit SP players!1 point
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You're probably right... Maybe just stop using the internet... We took a wrong turn somewhere... It's like 90% adds nowadays anyway (most of them concealed/subliminal/not immediately obvious). It's been a good 20 years for me, but I'm a bit tired of paying for my own brainwashing. Might throw out my t.v. as well. For entertainment I'll just play alpha 23 into eternity and bounce a ball off the wall or something when I get bored of it.1 point
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To be fair, MEP's are totally inept... At everything... Even if the laws pass, they wouldn't have a clue on how to implement it. There are only a few agencies around the world that are somewhat able at monitoring most of the known internet. Nobody in Europe ever came close, so how they're going to enforce such draconian crap is beyond me. It's just the sheer nerve, ignorance and arrogance of these asshats that gets to me... Especially considering all the anti-Chinese propaganda that's out there, they're now going try and create the architecture to reach to same level of content surveillance. The only way to do it would be to refuse access to any website that isn't EU-approved, which would cause everyone to use VPN's... It's just stupid and flies in the face of everything Europe supposedly stands for.1 point
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Just a point about this. What could have been the interaction between Iron Age Britons and the Mauryan Empire? Or with the Koushites? Or between the Achaemenid dynasty and the Roman Republic? Or between the Iberians and a possible Chinese faction? Personally I am more about an accurate representation of each faction for a matter of respect for each culture and for the work of historians, but not about hardcore historical limitations. It is still a video game. I'd actually have to agree with Nescio on this one. I think the key-word in his statement is "network". Every single civ in the game right now is highly interconnected with at least a few other civs, and those other civs are in turn interconnected with the rest of the civs, so directly or indirectly, they are in fact all connected. Antiquity was built on trade-networks that spanned Europe, Asia and Africa. The Americas were not a part of this network, which also means they developed along totally different lines: No iron age and a very limited use of metals outside of art No cavalry whatsoever Quinqueremes vs war-canoes... Romans did use war-elephants in Britain, and elephants aren't exactly native to the islands... Might have been North-African elephants. Might have been Indian elephants. Might have been a mix of both (not entirely clear). About Kushites in Britain. Well, Roman legions were multi-ethnic, and in Imperial times blacks were present in the Roman armies in small numbers. I'm confident most of those blacks were Kushites. Because of the peaceful relations between Kushites and Romans after their war, and Kushites apparently even aiding the Romans militarily during the Jewish revolt, as well as a large resident population of Kushites in Egypt as far north as Alexandria (location of 2 legions). Speculation, perhaps, but then there's this: The Life of Septimius Severus (yes, that "African" Roman Emperor), from the Historia Augusta: Of course, much of the Historia Augusta today is considered fictitious, but it's still a Roman source placing an "Ethiopian" (read Kushite) soldier in Britain. Galatian mercenaries (Celts, perhaps not from Britain, but close enough) also served in the armies of the Ptolemies and would have been part of the Nubian campaigns. People of Kushite decent and Galatians served as mercenaries in the same Ptolemaic armies. Romans might not have fought the Achaemenids, but they did fight Parthians who were also Persian, and it would take little imagination on the players part to "pretend". The Chinese would be interconnected once we get the Scythians in game. And the Greco-Bactrian Kingdom, Strabo writing that "they extended their empire even as far as the Seres (Chinese) and the Phryni (Tarim Basin)" (and Greek artifacts from the period are actually found in Xinjang, Western China!). In fact, The inclusion of the Xiongnu, Han Chinese, Scythians, Parthians and Greco-Bactrians, would be totally amazing, further increase the interconnectedness of existing civs like the Maurya, Seleucids and Achaemenids, and create a very comprehensive and convincing Eastern roster.1 point
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So far I'm in favor of Xšayaṛša, or Xinognu if that civ makes it into the game. And shouldn't the name of the game itself be changed to 0 C.E.?1 point
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Fair Use is a concept of US American copyright law and does not apply in other countries, unless they have such a law too.1 point
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Sure, but what all clever people do is to come with an army after the rams, and the elephants can be easily killed by a mass of ranged units Even though due to certain disadvantages if you have counter Cav to strike them at back or side they die ( have to be at the least 10) or use infantry melle or ranged to counter them1 point
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As, Sundiata earlier suggested Xinognu is a good name, I also appreciate the name Xšayaṛša, as it highlights something more than the Greek-Roman antiquity. But, I would prefer any Eastern Asian names from Han, Xinognu or any other Asian civs... It would be better for both the future prospect and also for the newly come contributer from Asia to contribute more in this game... And, perhaps Nescio was right about the decision. He suggested that we should not add any American or Oceanian civs because there were probably no interaction with rest of the world (I mean Eurasian continentum). So, I prefer any kind of Non-group non-roman names and also prefer for the developers decision to add new Asian civs (like Han, Xinognu, Yayoi or something like that)... Thanking everyone...1 point
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But we need the name to start with an X... Xthankfor24... There, I fixed it for ya!1 point
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it scared a lot of people back then, you wouldnt be able to share memes and if you own a website you would have to tax outgoing links lol imo they just want the money but have no clue how internet works. all webmasters would have to remove all outgoing links if it would be true and then internet would become quite useless (google also wouldn't be able to keep outgoing links for free) some language version of wikipedia was turned off as a protest1 point
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I am also for the name Xerxes or Xšayaṛša. At the end both are names for the same Persian king. In addition, it would be nice to have a playable scenario/mission of one of the battles fought by Xerxes.1 point
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Idk if work has already been done on this, but I had an idea on kinda how to make formations attack in formation. Hopefully its also simple to implement too, but idk because I'm not a programmer, I'm studying to be a game designer/artist. When units are put in formation, why don't we just change the stance? For more rigid formations like , battle lines, phalanx, and syntagma; units could be put in a "hold ground" stance where they attack anything in their combat range, but cannot move. For more flexible formations like general lines and columns, they could be set on a defensive stance with a very short leash distance. This could simulate formations for the time being so we can test how using formations on the maps actually might work. If this is easy to do, could someone whip this up, and sent me a copy to try it? If it kinda works, then possibly we can figure out how formations bonuses would work.1 point
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Actually the ram can "outpace" spearmen, taking only one hit each 4-5 second. It means that you need to let the ram hitting your building to start capturing it.1 point
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Yeah, you are right. Anyway, we have to change the graphic of the destruction of the ram. If people inside die, that doesn't mean that the ram is destroyed. In my opinion was maybe more realistic when (I don't remember the alpha) you could capture the rams: just kill people inside and take control of the siege. In my opinion would be good to stimulate the fact of garrisoning the rams. It's not realistic that 100 archers can be killed by 3 rams: discarding the option that is a mass of dumb archers in a real situation they would go next to the ram to kill the people inside and take control of it. In my opinion the solution can be: rams can be destroyed by swords units, other rams, crush units or catapults, while they can be captured from any type of unit. This would incentivate people to garrison them to have more units that can defend with shields the people that are normally moving the ram (the default ones that are already inside: when you have 0 garrisoned units)1 point
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We can contact them, of course, but I don't think they will make an exception. This event is not really pro-open source, it's basically pro-GitHub. Nothing wrong with that, they have money to support the projects on their own platform, it's normal that they use it - but we are not based there.1 point
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Better to keep in mind you can get a rush: make something like 4 men when you reach 20 pop for a good defense This only when you are P3, before you need just 1-2 barracks Maybe exercise to reach 300 pop in 18 minutes: it is a good archievement. Always keep in mind that a full women boom is not so good in 1v1 games1 point
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Yes, you're not mistaken. A peltast (πελταστής) is someone who bears a rimless shield (πέλτη). The term could and was applied to Thracians and other skirmishers, Iphicratean style hoplites, Hellenistic pikemen, etc. Furthermore, that hoplites, pikemen, and legionaries occassionally used javelins doesn't make them skirmishers by default. What I did in my mod is separating pierce into thrust (spears) and pierce (arrows); spearmen inflict 100% thrust, sabremen 100% hack, swordsmen 50% thrust and 50% hack; rams are vulnerable to all melee units.1 point
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The Royal Stoa building was just kind of ill-conceived from the get go. Stoas should have more of civic function (like in Delenda Est), not serve as another barracks. Thracian sword duders make sense for both Seleucia and Macedon, notsomuch for Athens and Sparta.1 point
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Yes you are probably right. I checked and it seems they are polyvalent pikemen. Anyway there are the Agrianes and the Triballi as good candidates. I agree.1 point
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What could be great should be to implement the Antigonid reform with the elite peltastai. They are not skirmisher, they are a polyvalent shock infantry with a few javelins, bronze pelte and a sword. http://europabarbarorum.wikia.com/wiki/Peltastai_Makedonikoi_(Hellenistic_Elite_Infantry)#EB2 Edit: else there is the Agrianes, attested in the army of Alexander and of his father.1 point
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Hello and welcome back to the forums. Development is slow these days but maybe this will change in the coming months. Who knows.1 point
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my latest upload is a faction overview of the Mauryans. Have a look and let me know your thoughts!1 point
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Well I suppose it might happen if the Catapult is not packed and moved ( watching the sky)1 point
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Civil disobedience... I couldn't care less what Paul Mcarthney and his 1.2 BILLION dollars net worth thinks about his "lost" revenue or copyright laws. Greedy dirtbag... I never even bothered downloading his mediocre music... And to do it under the guise of protecting the little guys... Ugh, makes me so sick... The little guys will not benefit from this AT ALL... Resist!1 point
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Since this game is about killing people born in the neighbour country ; the name is obvious : 0AD Xenophobic1 point
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Hi, Thank you for taking your time for reading this. First of all thank you for creating 0 A.D which I think is absolutely fantastic. I was always playing PC strategy games, starting with Warcraft2, however now as a father I need to look at the violence aspect in them. 0 A.D is a fantastic strategy, which triggers an imagination of many ...including children. Can you create a mode, where all blood will disappear and e.g. hunting will be more like farming, and feeding animals, rather than killing them all, farming will expand, but hunting will be more about keeping animals, bringing wild animals to the farm and keeping them locked, milking a cow, feeding a dear and keeping all animals ALIVE, so they can "produce" resource=food? My son and I am sure many children out there are under strong influence of gaming. As a parent I try to minimise an impact, however his interest in history is amazing, all the tribes and weapons. 0 A.D. however it doesn't only have to be about killing everything and everybody on the screen, KIDS mode could turn this game into much less violent strategy, where you can actually grow wildlife population, rather than annihilating it, make friends and still fight enemies, but without all this blood marks on the ground everywhere. You could also add some english sounds to the game, not just unspeakable words during battles, or some actions, so kids could learn something in the process. This game stands a chance to become a epic Open Source including all history behind the armies. I can help and add polish and english voice over for free. Just a suggestion. However... Can you add in 0 A.D a Low Violence Mode ? Regards, Dad, speaking for all parents out there!1 point
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I think your sentence was pretty straightforward... Not that I don't know you know these things, there just wasn't any real nuance in that statement or the argument it was supporting, namely that non-Greek or non-Roman names may be an "inferior" choice, or that a name may not be chosen because its Greek. That's the opposite what's happening. Greek and Roman names have been chosen in the past, because they were Greek and Roman (and therefore more widely known). Otherwise you wouldn't have 15 out of 23 Greek and Roman names. And now you're arguing to make it 16 out 24. It just furthers this self-enforcing illusion that there wasn't much going on outside of the Greco-Roman world. Yes... But that doesn't have any bearing on its impact on popular culture or what people think of the history behind Sparta and the Persians. It may be fantasy but its obviously based on (a distortion of) historical events. Yes, people should read more for themselves, but they just don't, which turns these popular distortions into popular reality. With "violates realism", do you mean anachronism in civilizations from an extended timeframe?1 point
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I'd like to stress that the "Ptolemaic" name Naukratis (alpha 14) is obviously not Egyptian, but Greek. The Egyptian name was Piemro. The "Ptolemaic" name Timosthenes [of Rhodes] (alpha 20) is obviosly also Greek and not Egyptian either... [Even the Celtic Loucetios sounds Hellenized...] This would mean that out of 23 alphas so far, we already have 10 Greek names... We have 13 civilizations in game, and 10 out of 23 alphas have been given Greek names... In addition to that we have 5 Latin (Roman) names... That makes at least 15 Greco-Roman names out of 23 alphas. But so far we have 6 Greek suggestions in this thread... I get it, Greeks were cool, but seriously... What the fudge... How about finally merging Rise of the East with the main game and naming alpha 23 "Xiongnu"?1 point
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Sorry this is the wrong letter, 'Y' will be in A25. For A24 we need a word with 'X'1 point
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Exactly... I know I'm a dreamer, but, A lot of these weird RTS conventions are inherited from a time of certain technical limitations of the PC's of the 90's, that don't necessarily apply anymore anno 2018. Taking inspiration from other genres, isn't only possible, I believe its desirable. Just a little bit more city-building, a dash of economy management and a sprinkling of battle simulator... Mmmm...1 point