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fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players

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Version from 28.03.2020: (Lobby Warning fix and unselect on gamelist updates fix)


Version from 12.02.2020: (Player/Observer List InGame overlay fix)


Version from 6.12.2019:

fgod23experimental.pyromod (Player statistics overlay fix work for me)


New Experimental Version. New features.

fgod23_experimentalv2.pyromod (Player statistics overlay doesn't work for me)


Older Experimental version

Newest Version 1.6.22: https://github.com/fraizy22/fgodmod/raw/master/fgod_v1.6.22.pyromod

Main Features:

Fixes 0 A. D. v0.0.23 lobby lag, Fixes gamesetup crash (especially on Mac), new features for lobby and additional behaviour
(also for lobby dialog), in-game name change (multiplayer-name in general options page), in-game/gamesetup ping nick sound 
notification from lobby (sound and
marker on menu button), replace offline in-game (when lobby authentification on host if disabled), unit experience status
bar in-game, pause overlay clickable/actable units/entities, game reconnect on connection lost/kicked, replays/civilization
structure tree and civ info/options/last summary from lobby more buttons (hideable), auto-away after time in lobby, highlight
colors for buddies, buddy games in lobby, highlight color for user player and user player games, number of players games
(and onlines/open games) in lobby, hide profile panel for longer player list in lobby, player / games deselectable (escape key)
in lobby, improved nick recognition for pinging in lobby, improved player/game sorting in lists in lobby (and especially
remembering sorting), in lobby dialog select game the player is in, more darkend background on overlay windows/dialogs, remember
last opened options page, auto-complete tab in chat cycles through all possible names and terms, observer all player statistics
in top panel, team statistics in top panel, fight activity ratio in summary, tribute resources show stocks in tooltip for
easier resources sharing in team, name colors in chat text in-game, mouse wheel support for changing tabs on summary/options/

and finally mod compatibility to normal 0 A. D. users.

So happy testing and multiplayer game hosting to everyone!

Easy Install: You now only need fgod.pyromod file (from page https://github.com/fraizy22/fgodmod)


Download & Start it with 0 A. D., To Start it with 0 A. D. do:

- Windows/Linux: Right Click On File -> Open With -> Other Application -> Search 0 A. D. -> Open
- Mac: Select file in File Manager -> Top Bar Hit File -> Get Info -> Click Open With Column -> Click the Dropdown -> Other -> Search 0 A. D. -> Open

When 0 A. D. opens -> select Green fgod in List -> hit Enable -> hit Save Configuration -> hit Start Mods.

The Mod will start and default settings will be setted. Have Fun!

Older Install Descriptions:

Drag & Drop this file over 0ad start icon and It will start the mod. Or run "0ad fgod.pyromod" from terminal within your download

Enable fgod mod in mod selection (settings) hit save and start mods.

Mac OS install Video/Tutorial:

If that not works download manual the archive

https://github.com/fraizy22/fgodmod/archive/master.zip (from https://github.com/fraizy22/fgodmod)


git clone https://github.com/fraizy22/fgodmod fgod

Unzip the files mod.json and the other into new folder under 0ad/mods/fgod to path:

linux into ~/.local/share/0ad/mods/fgod

windows typically:   ~\Documents\My Games\0ad\mods\fgod

mac: ~/Library/Application\ Support/0ad/mods/fgod

or read OS gamepaths: https://trac.wildfiregames.com/wiki/GameDataPaths

after start game go main menu under settings -> mod selection -> enable fgod, hit save & start mods



Lobby (Profile Panel on click player demand, player/game selection clearable escape, Number of player/games, auto away after time inactive, ...):


More Buttons hideable below Chat (Start Replays from Lobby, keep in lobby, show summaries, start replays from in replays and games):


Darken Fades (Window dialogs darker background), Gamename remember:


Team Presets in Gamesetup:


Replace button observer in top-panel (when player offline and lobby authentification disabled), colored names in text chat context:


Pause overlay units/entities/buildings everything still clickable/orderable for queueing. Top panel summed resources/pop from all players (tooltip shows also team sum and ofc all players):


More Options in lobby Options:


Easy Update/Download And Feedback In Forums:


Fight Activity Ratio in Summary (Military Points / Economy Points):


Also Next and Previous Buttons in Summary When Opened From Replay Menu For Replay cycling:



Edited by ffffffff
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  • Thanks 6

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So you were finally convinced by elexis to make a github for it ? :P

Gotta make a nice readme with features, and give it a proper name :)

fgodUiMod sounds better, else, people will think it's a mod for cheatcodes.

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@fgod: I clicked in start mods and got 4 of these:
WARNING: JavaScript warning: gui/common/functions_utility.js line 21
Script value conversion check failed: v.isString() || v.isNumber() (got type boolean)

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WARNING: JavaScript warning: gui/gamesetup_mp/gamesetup_mp.js line 42
reference to undefined property attribs.name



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Does it fix OS X MP games? If it does I will dl it for my other pc. 

Also hope @Hannibal_Barca will allow me to have another account so I and my nephew could play with each other on the same house:rolleyes:  

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Text is still broken for pause/waiting screens.

Also, if you select units during pause the selection circle doesn't update. If you had a unit selected before pause, the selection circle stays locked on it regardless of what else you select.

Also a request: when in observer mode it'd be cool if you could see the resource/pop stats for the player(s) whose units you have selected automagically.

Edited by aeonios
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What he is upset about is that you exposed personal data on a public site very bad security practice should have used a PM.

Enjoy the Choice :)

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One other thing, I think the extra buttons in lobby chat should always be visible. Having them only be visible on mouseover makes them hard to find. It's also kind of annoying to have them pop up and move the chat input strip suddenly upward.

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I figured out why the text looks screwy. The block of space around the text is using low alpha, so it's actually transparent and the map shows through.

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