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About ffffffff

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  1. Idea about coloring buddies and userplayer in lobby. Think about the idea pls. Code & Screenshots: https://code.wildfiregames.com/D799
  2. [A21] Catapults

    change catapult speed same or more than ram. 8.5 make pack/unpack time less 4secs make them same res spend 350 wood 200 stone than ram or athens wont be competitive in any siege war make repitive attack time less 4seconds gl
  3. but for observer would be good to know random as if one vs one started and u rejoin as observer u dont know one got random taken or not
  4. omg i like idea. but to make it harder spot any cc i suggest. u can let one people walk in
  5. Suggestion more buttons in lobby as hidden, always visible or disabled bar below chat input as seen in screenshots and code on: https://code.wildfiregames.com/D1055 This would give option to open last summary, replays, structure tree and options gui f.e. from lobby Please discuss
  6. For alpha 23 release we get tab switch hotkeys for f.e. summary/options tabs. It will be binded at Alt+S and Alt+W for next and previous tab as due to possible focused text input fields simply tab then dont work (possibly in options text fields). My suggestion is making tab and shift+tab as normal hotkeys for tab switching and Alt+S and Alt+W as fallback hotkeys when text input field focused. Would that be good? Please discuss. In alpha 23 svn code u can test the code. Code: https://code.wildfiregames.com/D1176
  7. Having a reconnection dialog when lobby disconnects. Discuss Code and screenshot: https://code.wildfiregames.com/D791
  8. Proposal for showing profile panel in lobby only when queried due to selected player for bigger playerlist to search and look players. Discuss Code and Screenshots: https://code.wildfiregames.com/D893
  9. Proposal for switching history and structure tree by button in gui. So we get also switch in gamesetup to structuretree and especialy ingame to history. Discuss Code: https://code.wildfiregames.com/D846
  10. Go back gui pages hotkey

    Proposal for hotkey for going back in gui pages. Shift + Escape proposed as simply Escape dont work due to code and already taken as deselect hotkey or closing some dialogs window. Discuss test pls Code: https://code.wildfiregames.com/D846
  11. Idea for some new categorie and some order changes in options. Having new categorie "Game Play". Please discuss. Code and Screenshots: https://code.wildfiregames.com/D797
  12. Please have a look and try if like on code and screen shots: https://code.wildfiregames.com/D790
  13. Having the summary of a last game in multiplayer in lobby available is nice to have toggleable from lobby to can look in summary and talk about it. It shows a tooltip with the summary hotkey (Ctrl+Tab) on end summary screens of the game, when in lobby game. Could use D1058 for summary window as dialog window. Please discuss to add it to 0 a. d. Also comment on code if wish. Code & Screenshot https://code.wildfiregames.com/D854
  14. When in game, its really annoying, when open summary screen and its taking the whole screen, so the game gets overlapped completely with summary window and the touch to the game gets lost. So as solution having the summary as dialog is much better than any transparency experiment. Also in replay menu might be good to have summary screen as overlapped dialog shown. Maybe little smaller. Please discuss. Code: https://code.wildfiregames.com/D1058
  15. It's missing a hint in-game for observers, when rejoined into game later, that states if a player has it's civ by random or by choice. Maybe this should be shown in diplomacy window. Possible as column, with check when random? So we get wider diplomacy window possibly. Or as font behind civ? like Mauryans (Random)? How do u feel? @Hannibal_Barca @elexis @mapkoc @temple @Imarok @Grugnas @all..