thought the same. i looked in some worker threads from current code to know how to implement and how they work. i wanted to start trying to thread the current archive builder code to thread the translations happening there to see if that can be threaded as first try that would result in a gain for that when building archives for mods and stuff. then i would try to apply to the transitions of the functions being called most often when building a frame in the game. current idea from me. so need to isolate by perf measuring code the functions that do the most work. then try to thread and make the data lock that is being worked on so we get a parallel work here.