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Been having fun with cliffs and hills- the houses stack nicely and look like vertical hillside villages. 

screenshot0017.png

screenshot0003.png

screenshot0011.png

screenshot0018.png

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5 minutes ago, jaimele said:

Been having fun with cliffs and hills- the houses stack nicely and look like vertical hillside villages. 

screenshot0017.png

screenshot0003.png

screenshot0011.png

screenshot0018.png

Terrific!  Next time enable shadows too and will look prettier

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@naniThanks!

How do I do that, btw? I have it checked in the editor when I press "play" and go to options but I still see no ground shadows.

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You might need to enable them in the main game :) then start atlas again.

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Btw all the texture above are not in the game :D

12 minutes ago, wowgetoffyourcellphone said:

Okay, let's do it.

You overestimate the pathfinder :D

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I don't know if the pathfinder has two grids, land and water, or both on the same, in the first case it would be as easy as marking  the bridge area as passable for both/one or none. As for the  "walking" in the bridge it could be done doing some kind of vertical displacement using the vertex shader for the bridge plane, kind of a simulated height.

Edited by nani
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I wanted something similar to this (the settlers 5)

Bridge.PNG

Bridge01.PNG

Basically the building changes the heightmap so that unit may pass. In a more complex version, it would allow artists to set the angle. But this is just a wish o mine.

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In this case it's the pathfinding grid, which has been adapted with no terrain change. I can only guess as I haven't seen their code :)

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