vladislavbelov Posted September 11, 2022 Report Share Posted September 11, 2022 17 minutes ago, Carltonus said: Last week, the whole game windowed flickered black for a few milliseconds, instantly stopping any recording with Xbox Game Bar: Is that screenshot made via F2 in the game? 21 minutes ago, Carltonus said: Attached is most recent of both: system_info.txt and userreport_hwdetect.txt Could you try to switch to OpenGL backend? I also found the following quote from https://docs.microsoft.com/en-us/gaming/game-bar/known-issues: Quote In many cases Xbox Game Bar cannot be shown when a game uses or Vulkan or OpenGL in full-screen mode. Vulkan or OpenGL games should use a "windowed" mode that shows a desktop-owned window border. Depending on video card driver implementation a game running in any kind of full-screen mode will potentially be rendered without Desktop Window Manager (DWM) involvement; this prevents Game Bar from showing over the game window. So it might mean that the game bar might not work correctly on some drivers. 1 Quote Link to comment Share on other sites More sharing options...
Carltonus Posted September 11, 2022 Report Share Posted September 11, 2022 2 minutes ago, vladislavbelov said: Is that screenshot made via F2 in the game? Could you try to switch to OpenGL backend? That's correct. Switched to OpenGL from legacy OpenGL ARB, still flickers upon starting to record after opening .exe/shortcut; but the .exe was in fullscreen at that time. Interesting Microsoft docs quote, these may explain the black rectangles and flickering issues I have experienced... never thought of those before. Windowed mode seems to have stopped the black bits from appearing and disruption of Game Bar recordings in both default and legacy OpenGL options in-game. Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted September 11, 2022 Report Share Posted September 11, 2022 47 minutes ago, Carltonus said: Windowed mode seems to have stopped the black bits from appearing and disruption of Game Bar recordings in both default and legacy OpenGL options in-game. I've also added borderless.fullscreen and borderless.window options to the config file. You could try some if it changes something. 1 Quote Link to comment Share on other sites More sharing options...
Carltonus Posted September 13, 2022 Report Share Posted September 13, 2022 (edited) More oversight for the Han; this is before @wowgetoffyourcellphone added syntagma formation for the ji bing: 0 A.D. 2022-09-13 01-04-37.mp4 In short, the same goes for the mao bing (spearmen) and palace guards, former cannot assume the supposedly Roman anti-cavalry and latter (along with Atlas-only dismounted Han Xin) unable to do the same. Is the latter case intended? Standards used are for the wrong civilization emblems too, in tandem with the incorrect formation animations. Also, the Han sandbox starts with the imperial court building rather than the gongdian, which is the usual civic center. Clicking the court building initially shows outright the grayed out jun (III or city phase) upgrade. Unless you build the actual civic center somewhere to do the xian (II or town phase) upgrade, you can't with the chaoting per se. Further, the mao bing also have a weird animation when carrying wood, walking if still wielding the spear: 1995604007_0A.D.2022-09-1301-46-54.mp4 Edited September 13, 2022 by Carltonus Quote Link to comment Share on other sites More sharing options...
leopard Posted September 13, 2022 Report Share Posted September 13, 2022 On 08/06/2022 at 11:49 PM, Salesome said: Hellas random map is waaaay too bright. It hurts my eyes. Tweaking the sun angle just a bit makes it much better. On a general note, the sun should not produce overrexposed maps when at the zenith (which it does on other maps, too). There is a "sun overbrightness" slider anyway (which is at zero in this map). IMHO, the install script (Windows) should default to creating a desktop shortcut (opt-out instead of opt-in). It is way easier to delete one shortcut too much than having to navigate through obscure folders to find the game's EXE file if you forgot to check it (like I did multiple times just now). if we fix angle and brightness 0AD will look better @Stan` Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted September 17, 2022 Report Share Posted September 17, 2022 I wanted to test some spear cavalry with their 2x multiplier and I noticed this: Hero spear cavalry still have the 1.75 multiplier. I don't know if that is something "ugly" or not, but it exists. 3 Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted September 18, 2022 Report Share Posted September 18, 2022 20 hours ago, LetswaveaBook said: I wanted to test some spear cavalry with their 2x multiplier and I noticed this: Hero spear cavalry still have the 1.75 multiplier. I don't know if that is something "ugly" or not, but it exists. Should be changed. But, honestly, it'll have very little effect since players rarely engage in fights with heros Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 18, 2022 Report Share Posted September 18, 2022 2 minutes ago, chrstgtr said: it'll have very little effect since players rarely engage in fights with heros Heroes are a regular part of my army, so if they're fighting or not depends on their role. (But I probably wouldn't notice the .25 difference.) Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted September 18, 2022 Report Share Posted September 18, 2022 39 minutes ago, Gurken Khan said: Heroes are a regular part of my army, so if they're fighting or not depends on their role. (But I probably wouldn't notice the .25 difference.) it's one unit gaining a balance against one class of units. that unit is also rarely used in fights and is only available in late game. It's effect will be very, very limited. Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted September 18, 2022 Report Share Posted September 18, 2022 ya its nothing to hold up the release for, but if it can be quickly and harmlessly done then of course its no problem. 1 Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted September 18, 2022 Report Share Posted September 18, 2022 58 minutes ago, BreakfastBurrito_007 said: ya its nothing to hold up the release for, but if it can be quickly and harmlessly done then of course its no problem. My point the entire time. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 20, 2022 Report Share Posted September 20, 2022 Why was the stable decaying to Gaia and not to red? Is there something funny with the territory within the Fortress, possibly introduced with the latest changes to the map/placement? @smiley Spoiler And why did the CC collapse? Quote Link to comment Share on other sites More sharing options...
smiley Posted September 21, 2022 Report Share Posted September 21, 2022 This used to happen previously too. But it was a mystery as to how to reproduce it effectively. A mismatch between actual territory boundaries and drawn boundaries. I think there is a ticket for it, will have to search it up. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 21, 2022 Report Share Posted September 21, 2022 1 hour ago, smiley said: A mismatch between actual territory boundaries and drawn boundaries. Oh, that thing again. Was confused by it several times, didn't occur to me it could happen right next to the CC. When I moved on to the next enemy and did the same it properly decayed to that enemy, so I can imagine it's difficult to reproduce. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 21, 2022 Report Share Posted September 21, 2022 Is this the grass on Canyon, or the silhouettes thing? Anyway, not a fan of hidden eles. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 21, 2022 Report Share Posted September 21, 2022 3 hours ago, Gurken Khan said: Is this the grass on Canyon, or the silhouettes thing? Anyway, not a fan of hidden eles. What nice stone...I'm going to use my pickaxe to collect ore...OMG is eleph-ACK.(unit dies). 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 22, 2022 Report Share Posted September 22, 2022 I wouldn't want to restrict building on Hellas (even further), but how this MC morphs into the mountain looks funny. 1 1 Quote Link to comment Share on other sites More sharing options...
Darkcity Posted September 23, 2022 Report Share Posted September 23, 2022 maybe level the surface when someone start building, so it will not look funny :p Quote Link to comment Share on other sites More sharing options...
Norse_Harold Posted September 23, 2022 Report Share Posted September 23, 2022 (edited) TwainRick built this Wonder in the northwest corner of the Ambush map in alpha 0.0.25b. It resembles modern cantilevered architecture. Edited September 23, 2022 by Norse_Harold 2 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 23, 2022 Report Share Posted September 23, 2022 15 hours ago, Norse_Harold said: TwainRick built this Wonder in the northwest corner of the Ambush map in alpha 0.0.25b. It resembles modern cantilevered architecture. I'll have this fixed by Alpha 27. Not for A26, since it's in freeze, prepping for release. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 23, 2022 Report Share Posted September 23, 2022 many buildings have this defect. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 23, 2022 Report Share Posted September 23, 2022 17 hours ago, Norse_Harold said: TwainRick built this Wonder in the northwest corner of the Ambush map in alpha 0.0.25b. It resembles modern cantilevered architecture. 4 1 Quote Link to comment Share on other sites More sharing options...
Norse_Harold Posted September 24, 2022 Report Share Posted September 24, 2022 3 hours ago, wowgetoffyourcellphone said: I'll have this fixed by Alpha 27. Not for A26, since it's in freeze, prepping for release. The fix won't require adjusting the map, right? Instead, it involves adjustments to the model of the structure and its metadata? For example, add a stone foundation under the expected ground level of the structure, and/or adjust the area of level terrain expected for placing the structure? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2022 Report Share Posted September 24, 2022 17 minutes ago, Norse_Harold said: The fix won't require adjusting the map, right? Instead, it involves adjustments to the model of the structure and its metadata? For example, add a stone foundation under the expected ground level of the structure, and/or adjust the area of level terrain expected for placing the structure? does not require adjusting the map. just add the foundation to the base of the structure. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 24, 2022 Report Share Posted September 24, 2022 30 minutes ago, Norse_Harold said: The fix won't require adjusting the map, right? Instead, it involves adjustments to the model of the structure and its metadata? For example, add a stone foundation under the expected ground level of the structure, and/or adjust the area of level terrain expected for placing the structure? I do not have the programming skills to make terrain grid adjustments in real-time, only to add platforms underneath the offending structures so that they don't look like they're floating on sloped terrain. 2 Quote Link to comment Share on other sites More sharing options...
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