chrstgtr Posted March 21 Report Share Posted March 21 I still don't see the problem with the Mace bonus. I just checked in a single player game and without any prior trading the baseline trade value is 100:98. So the mace player actually loses 2 res by trading. Sure, other players can cause the value of res to result in above 100:>100 trades, but that can happen for any civ and when that does happen the opportunity to arbitrage will quickly disappear. 1 1 Quote Link to comment Share on other sites More sharing options...
Old Roman Posted March 27 Report Share Posted March 27 In A26 I've noticed that certain maps like Gaudalquivir River with shallow water, the dead bodies are showing up in the water with a light square background. It disappears when the bodies do. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 27 Report Share Posted March 27 @vladislavbelov 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted March 28 Report Share Posted March 28 On 21/03/2022 at 1:45 PM, chrstgtr said: I still don't see the problem with the Mace bonus. I just checked in a single player game and without any prior trading the baseline trade value is 100:98. So the mace player actually loses 2 res by trading. Sure, other players can cause the value of res to result in above 100:>100 trades, but that can happen for any civ and when that does happen the opportunity to arbitrage will quickly disappear. You must not have seen the video in this discussion. The res generated can be done by one player alone and in vast quantities. It is the most exploitable with mace. This is very different than simply observing that 100 wood gets you 164 stone (because of other players) and making the most of that trade/ 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted March 28 Report Share Posted March 28 @chrstgtr Im sure you could try this once or twice and see how busted it is. Especially for 1v1s: take mace rush p2 build stables and all eco on wood for houses generate metal and therefore infinite champs. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted March 28 Report Share Posted March 28 56 minutes ago, real_tabasco_sauce said: You must not have seen the video in this discussion. The res generated can be done by one player alone and in vast quantities. It is the most exploitable with mace. This is very different than simply observing that 100 wood gets you 164 stone (because of other players) and making the most of that trade/ Thanks. I see it now. I didn't see it before because I was trading 100 back and forth. That results in net 0 res creation. trading 200 back and forth also creates net 0 res creation. (Note, that while the total amount of res stays flat, the amount of individual res can increase or decrease--effectively allowing mace to trade any res for any other res. Maybe that needs to be revised, but that isn't what's at discussion) The problem begins to develop occur when you trade 300 res back and forth (and it seems to get worse as you trade higher amounts back and forth, at least for a little while). I don't think this is a problem with Mace as much as it is a problem with general trading functions. I suspect this means that players should always trade larger amounts of res because the "value" is greater with the larger amount that you trade. That doesn't seem right and seems to say "you'll get better value if you flood the market with unwanted res." This should be visited, and I suspect such a revisiting will fix the "Mace" problem. 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted March 28 Report Share Posted March 28 (edited) 7 hours ago, chrstgtr said: This should be visited, and I suspect such a revisiting will fix the "Mace" problem. yes I agree, but there was some consideration that the mace team bonus should be changed to avert the problem (since mace is the fastest to generate res with faster exponential growth). I don't know how many people abuse it tbh, but in a 1v1 it could be very bad. I guess in TGs, it would be fairly obvious if someone was heavily relying on it and specs could also see the abuse. definitely better to try and fix the root cause. Edited March 28 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 29 Report Share Posted March 29 I think the root problem should be looked into, but in the meantime (this alpha) a different team bonus should be decided. Basically 2 choices I see: 1. Some kind of metal trickle, keeping the same name, "Standardized Currency." 2. Some kind of Siege bonus. "Mechanical Innovation" or something. It would be very good to nail this down quickly. Quote Link to comment Share on other sites More sharing options...
Old Roman Posted May 1 Report Share Posted May 1 Latest SVN update produced a frozen game with constant error stream when map appeared. Decided to be bold and revert both 26844 and 26843 (added may 1st) and errors disappeared. Windows 10 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted May 1 Report Share Posted May 1 36 minutes ago, Old Roman said: Latest SVN update produced a frozen game with constant error stream when map appeared. Decided to be bold and revert both 26844 and 26843 (added may 1st) and errors disappeared. Windows 10 It should be fixed in rP26845. 1 Quote Link to comment Share on other sites More sharing options...
nwtour Posted May 1 Report Share Posted May 1 (edited) Deep freeze interface on button "Download mods" in window "Mods" on clean profile Bisect commit https://code.wildfiregames.com/rP26522 Edited May 1 by nwtour 1 Quote Link to comment Share on other sites More sharing options...
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