BreakfastBurrito_007 Posted August 9, 2021 Report Share Posted August 9, 2021 In my opinion, the games seem more flexibile in what your options are: this is from the availability and versatility of metal as well as the increased ways to move around the map. Games seem to be much faster paced and exciting. Also, one of my favorite new observations is that people are much less hesitant to fight. In a24, people would paddle back and forth without ever committing to anything, while in a25 a fight can happen suddenly and without a forseen outcome. Let me know what you think! 1 Quote Link to comment Share on other sites More sharing options...
Dizaka Posted August 9, 2021 Report Share Posted August 9, 2021 More metal. Way more metal. Don't specifically have to worry about running out of metal. Means you don't need to tell yourself "I only have 1 metal mine, I cannot play offensive." Had plenty of games like that previously. At least two metal mines means it is ok to try to be offensive. Currently, there is so much metal there is no reason to worry about not jumping into the fighting. 1 Quote Link to comment Share on other sites More sharing options...
mysticjim Posted August 9, 2021 Report Share Posted August 9, 2021 I'm liking the pace of it, and autotrain is literally a game changer, as in, it feels familiar - but the dynamic of the game definitely has changed. It's certainly helping me as I was terrible at balancing unit production, but I know everyone else has that as well now! Waiting to test it all out in anger this week, see if I'm still a terrible player! But overall, I feel A25 is a vast improvement. I'm biased, I'm doing the PR work for 0AD - but before the release I officially suggested that A25 would over deliver - I genuinely feel it has. I'm really enjoying it straight from the off. 2 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted August 9, 2021 Report Share Posted August 9, 2021 25 much better than 24. 24 worse than 23. But there are also some disadvantages: Some bad biome changes and of animal behavior... Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 9, 2021 Report Share Posted August 9, 2021 I really like it. Besides that it looks better and runs more smoothly, the push mechanics alone was worth it playing the RCs. @Player of 0AD I agree, especially the animal behavior... 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 10, 2021 Report Share Posted August 10, 2021 1 hour ago, Gurken Khan said: @Player of 0AD I agree, especially the animal behavior... Can you guys be more specific about the animal behavior? The biomes are a work in progress. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 10, 2021 Report Share Posted August 10, 2021 (edited) 29 minutes ago, wowgetoffyourcellphone said: The biomes are a work in progress. Jungle biome is a bit too heavy on trees. It makes it difficult to just place all buildings for a fully developed city. Otherwise, I’m happy with the current biomes. Edit: If you want that look, an easy fix would be to make trees less wood, so that they are cut quicker Edited August 10, 2021 by chrstgtr Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 10, 2021 Report Share Posted August 10, 2021 I’m also very biased (and it is still a bit early), but I think A25 is great step in the right direction. I would like more civ differentiation in a26 that creates unique strategies (e.g., fanatics in a21, Athens champs/slingers in a23, mace siege rush in a23 and earlier alphas, etc.) 1 Quote Link to comment Share on other sites More sharing options...
Dakara Posted August 10, 2021 Report Share Posted August 10, 2021 (edited) A25 look good, i would like the melee unit to bther each other more. Metal is good, can have a lot of possibility of gameplay now but i fear of spamming champ easy control all ennemy building. Why not put attack capture of champ same as units no champion ? I would like if unit have more hp like 20% or reduce attack speed of all units or something for fights for long For A26 please a new type of shieldless melee infantery unit that would break down shield melee unit easily Agree with chrstgtr too the old biomes still exist or the name to just change ? Now it's less easy to defend and that's a good thing, but I liked it when the games got stuck, it forced players to find weak points and find strategies, but often lacked metal. I still don't like that the stable is separate from the barracks, useless and boring. Edited August 10, 2021 by Dakara Quote Link to comment Share on other sites More sharing options...
Dizaka Posted August 10, 2021 Report Share Posted August 10, 2021 (edited) 1 hour ago, chrstgtr said: I would like more civ differentiation in a26 that creates unique strategies (e.g., fanatics in a21, Athens champs/slingers in a23, mace siege rush in a23 and earlier alphas, etc.) #SAVEMACEDONIANS Edit: It appears that Kushites lost the 3x bonus vs champions that one of their temple champion units had sometime in the last 2 alphas. That was up there with the uniqueness. Edited August 10, 2021 by Dizaka Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 10, 2021 Report Share Posted August 10, 2021 9 hours ago, wowgetoffyourcellphone said: Can you guys be more specific about the animal behavior? It appears as if someone(s) decided to change each animal's behavior to its most annoying variant. Tigers and lions now never cease to track and follow a unit once they saw it from afar (unless you briefly hop into a building). On Ngorongoro for example that means if you take a look around the map you'll have literally dozens of lions coming for it. That's more annoying than their previous behavior of stopping the chase once out of sight. Elephants on the other hand now will quickly stop the pursuit after you hurt them and ride off, again more annoying than previously if you want to kite them near a dropsite. From what I got from @Player of 0AD's post elsewhere the same is true for walruses. Rhinos now are incredibly aggressive, unlike before where they only aggroed if you came too close. Someone wrote somewhere that they don't like the new behavior of the musc oxes now running away when hunted. Of course this is a list of subjective preferences, but I at least would like to know that those are deliberate choices that the community agrees with. 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted August 10, 2021 Report Share Posted August 10, 2021 @Freagarach ^^ here it is 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted August 10, 2021 Report Share Posted August 10, 2021 Animal and human ai was unified so they react according to stances like humans would do 2 1 Quote Link to comment Share on other sites More sharing options...
MarcusAureliu#s Posted August 10, 2021 Report Share Posted August 10, 2021 (edited) A25 seems to be the best Alpha so far. It is alot better than the "camel rush and sling" alpha 23, as it offers more dimensions. P1 rush - P2 cav rush - Champions - Ranged focussed army - melee focussed army - i mean i havent played a lot, but seems more balanced so far. I kinda had the impression Camel rush very strong strat, especially with faster game, but it remains to be seen. Edit: Also i like the new path finder a lot Edited August 10, 2021 by MarcusAureliu#s 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 10, 2021 Report Share Posted August 10, 2021 1 hour ago, Angen said: @Freagarach ^^ here it is /me dreaded this day. 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 10, 2021 Report Share Posted August 10, 2021 1 hour ago, Gurken Khan said: Tigers and lions We should make them aggressive instead of violent, I guess. 1 hour ago, Gurken Khan said: Elephants on the other hand We should increase their vision range a tad. 1 hour ago, Gurken Khan said: Rhinos We could make them defensive instead of aggressive. If you want, can you please tweak some of the template values (vision and UnitAI default stance) and provide us (ideally with a patch on Phabricator) with what you think is a better situation? 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 10, 2021 Report Share Posted August 10, 2021 @FreagarachYour suggestions sound good. 13 minutes ago, Freagarach said: can you Nope. No idea about editing templates, making or applying patches. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 10, 2021 Report Share Posted August 10, 2021 1 hour ago, MarcusAureliu#s said: A25 seems to be the best Alpha so far. It is alot better than the "camel rush and sling" alpha 23, as it offers more dimensions. P1 rush - P2 cav rush - Champions - Ranged focussed army - melee focussed army - i mean i havent played a lot, but seems more balanced so far. I kinda had the impression Camel rush very strong strat, especially with faster game, but it remains to be seen. Edit: Also i like the new path finder a lot Camels have shorter range and are less accurate. Still, it remains to be seen if this will make a difference (I’ve only played against it with players who are clearly better or worse than me, so the jury is still out here for me) Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted August 10, 2021 Author Report Share Posted August 10, 2021 (edited) 4 hours ago, chrstgtr said: Camels have shorter range and are less accurate. Still, it remains to be seen if this will make a difference (I’ve only played against it with players who are clearly better or worse than me, so the jury is still out here for me) I got camel rushed 3 or 4 times by juarca, who is better than me. It is frustrating, but it seems you can go back to work fairly easily, and if you have 4-5 spearcav you can trap and kill 10 or more camels with a bit of patience and planning, I had some luck vs 8 camels with 2 spearcav and a sentry tower and 4 skirms (women stayed chopping). Edited August 10, 2021 by BreakfastBurrito_007 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 10, 2021 Report Share Posted August 10, 2021 I'm absolutely no fan of the new resource distribution on Corinthian Isthmus. I never liked this mixture of berries and wood; I think it just makes microing your workers more pain without any real gain. (One of the reasons I dislike Belgian Uplands, besides it being an objectively terrible map because it is so massively unbalanced.) Hunting opportunities seem unbalanced. I had a handful of deer available, but not exclusively, while my neighboring enemy had >a dozen sheep conveniently available where no one else could reach them. The two 1,000 lumps of stone are too few and usually in my way around my CC, and I don't enjoy to make it a p3 priority getting access to more than 2,000. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 11, 2021 Report Share Posted August 11, 2021 5 hours ago, Gurken Khan said: Corinthian Isthmus RM or skirm? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 11, 2021 Report Share Posted August 11, 2021 @wowgetoffyourcellphoneRM Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 11, 2021 Report Share Posted August 11, 2021 ⚙ D4150 Speed up Corinthian Isthmus / Lorraine Plain RM generation (wildfiregames.com) ⚙ D4062 Map touchup: Corinthian isthmus (wildfiregames.com) Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 11, 2021 Report Share Posted August 11, 2021 @Stan` 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.