nani Posted December 15, 2019 Author Report Share Posted December 15, 2019 1 hour ago, Nescio said: The idea is nice, but enlarging the gui elements (ring, buttons, empty corners) looks really ugly in game. Is it possible to display only the large map itself, without the gui elements? Also, Alt+M (for map) or something might be easier to memorize than Shift+Tab. For comparison, Ctrl+B toggles the barter window and Alt+Shift+T the structure tree. I prefer not to touch the gui elements as much as possible for this mod. As for the hotkey, I've reserved Alt+Key combo for other possible future hotkeys and you can always change the hotkey anyway :) Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 15, 2019 Report Share Posted December 15, 2019 1 minute ago, nani said: I prefer not to touch the gui elements as much as possible for this mod. Yes, I can understand that, however, you currently enlarge the entire minimap panel with all gui elements, rather than just only the map itself. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 15, 2019 Report Share Posted December 15, 2019 is possible add more buttons to this map? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2019 Report Share Posted December 15, 2019 6 hours ago, Nescio said: Yes, I can understand that, however, you currently enlarge the entire minimap panel with all gui elements, rather than just only the map itself. I don't think he has the choice due to how the minimap is currently rendered and hardcoded in cpp. There is a patch to be able to remove the square by @vladislavbelov not sure what is the status with it 25 minutes ago, Lion.Kanzen said: is possible add more buttons to this map? It's possible but we don't have the features to with it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 15, 2019 Report Share Posted December 15, 2019 38 minutes ago, Stan` said: I don't think he has the choice due to how the minimap is currently rendered and hardcoded in cpp. There is a patch to be able to remove the square by @vladislavbelov not sure what is the status with it It's possible but we don't have the features to with it. we can... lol. is possible have zoom in , zoom out to our mini map? to se more detailed? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2019 Report Share Posted December 15, 2019 Not really I think it's a somewhat rasterized version of our map but I might be wrong. 2 Quote Link to comment Share on other sites More sharing options...
nani Posted December 16, 2019 Author Report Share Posted December 16, 2019 Those minimap features would need changes in XML, js, c++ , shaders and new sprites ... so lots of work. Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted December 16, 2019 Report Share Posted December 16, 2019 1 hour ago, nani said: Those minimap features would need changes in XML, js, c++ , shaders and new sprites ... so lots of work. If we're not talking about old hardware (~GL1), then xml/js/c++/shaders are easy to improve. The main problem is compatibility with really old platforms/drivers. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2019 Report Share Posted December 16, 2019 Yes is a lot of work, but can be great feature. Many of them are planned. This mod have a huge potential. Im very impressed with shorcut customizationnand the big "mininap" We can add idle military unit button there?. 1 Quote Link to comment Share on other sites More sharing options...
nani Posted December 16, 2019 Author Report Share Posted December 16, 2019 12 hours ago, Lion.Kanzen said: We can add idle military unit button there?. Already there no ? 12 hours ago, vladislavbelov said: If we're not talking about old hardware (~GL1), then xml/js/c++/shaders are easy to improve. The main problem is compatibility with really old platforms/drivers. So true. But I don't understand this fetish needing 0ad be compatible with toasters. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 16, 2019 Report Share Posted December 16, 2019 11 minutes ago, nani said: So true. But I don't understand this fetish needing 0ad be compatible with toasters. Cause most linux users run the game on out of age computers... @Freagarach had only one core until a few weeks ago, and @bb_ 's computer was like a proof of concept at events 2 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 17, 2019 Report Share Posted December 17, 2019 8 hours ago, Stan` said: Cause most linux users run the game on out of age computers... @Freagarach had only one core until a few weeks ago, and @bb_ 's computer was like a proof of concept at events They need many optimization updates. Can work some icons for mini map(big extended version of minimap)? Quote Link to comment Share on other sites More sharing options...
bb_ Posted December 17, 2019 Report Share Posted December 17, 2019 10 hours ago, Stan` said: Cause most linux users run the game on out of age computers... @Freagarach had only one core until a few weeks ago, and @bb_ 's computer was like a proof of concept at events Until it blew up its video card when rendering a trailer scene... 1 2 Quote Link to comment Share on other sites More sharing options...
nani Posted February 6, 2020 Author Report Share Posted February 6, 2020 version 0.16.1 Added: New console with autocomplete (Ctrl + C + L) Snap to edge for buildings (press Alt while placing) Original author: @vladislavbelov This feature is a backport from current svn a24 https://code.wildfiregames.com/D2079 Will automatically disable itself if not playing with a23 Current/max gatherers status bar (press Tab to see) Will show as a white bar above your buildings/units that can be gathered 2 Quote Link to comment Share on other sites More sharing options...
AeternaTristitia Posted February 11, 2020 Report Share Posted February 11, 2020 Hey nani, you know me. I can't go without your mod now. 2 Quote Link to comment Share on other sites More sharing options...
badosu Posted February 23, 2020 Report Share Posted February 23, 2020 (edited) Hi nani, is mod.io slow to accept mod updates? Edited February 23, 2020 by badosu Quote Link to comment Share on other sites More sharing options...
nani Posted April 20, 2020 Author Report Share Posted April 20, 2020 On 2/23/2020 at 8:38 PM, badosu said: Hi nani, is mod.io slow to accept mod updates? yep Quote Link to comment Share on other sites More sharing options...
nani Posted April 20, 2020 Author Report Share Posted April 20, 2020 version 0.16.8 Improved: Snap to edge for buildings active by default (Alt to deactivate) also now will return to normal placement mode if no snap mode positions are found. Added: Game setup: countdown command to start game when all are ready. Custom units/buildings hotkeys filters: you can create your custom hotkeys with more precision by typing the filters you want. Example: hotkey.autociv.session.entity.by.class.select.Soldier.by.health.wounded.by.rank.3 = "G" //this would select all wounded soldiers of rank 3. 1 1 Quote Link to comment Share on other sites More sharing options...
Sequani Posted May 1, 2020 Report Share Posted May 1, 2020 Hi I have a problem with the mod. Now, the image ingame is pixelate. Yesterday was fine when I installed it. Now, it looks like it's always the case. Is there something I have to do to for it? Here is the screenshot : 1 Quote Link to comment Share on other sites More sharing options...
nani Posted May 1, 2020 Author Report Share Posted May 1, 2020 12 minutes ago, jeromescherer said: Hi I have a problem with the mod. Now, the image ingame is pixelate. Yesterday was fine when I installed it. Now, it looks like it's always the case. Is there something I have to do to for it? Here is the screenshot : Fix: Disable "post-porcessing" in Menu -> Options -> Graphics to fix. Cause: The mod also adds "screen effects" like FXXA (antialiasing) + image sharpening + chromatic aberration effects. The code for those effects seems to not work quite as intended for some graphic cards and make the image "pixelated". 1 1 Quote Link to comment Share on other sites More sharing options...
Sequani Posted May 1, 2020 Report Share Posted May 1, 2020 (edited) 6 minutes ago, nani said: Fix: Disable "post-porcessing" in Menu -> Options -> Graphics to fix. Cause: The mod also adds "screen effects" like FXXA (antialiasing) + image sharpening + chromatic aberration effects. The code for those effects seems to not work quite as intended for some graphic cards and make the image "pixelated". Great! It works, thank you very much. Sorry if the info was somewhere, I tried to look via the forum search, but didn't find... Well, now I can see it in the first message. I wasn't looking with the right term x) Edited May 1, 2020 by jeromescherer Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted May 3, 2020 Report Share Posted May 3, 2020 On 5/1/2020 at 9:41 PM, jeromescherer said: Hi I have a problem with the mod. Now, the image ingame is pixelate. Yesterday was fine when I installed it. Now, it looks like it's always the case. Is there something I have to do to for it? Here is the screenshot : It'd be useful to check SVN version of 0AD on your hardware. Could you post system_info.txt? You can find it in the log folder, path to the folder for your OS in https://trac.wildfiregames.com/wiki/GameDataPaths. Quote Link to comment Share on other sites More sharing options...
Sequani Posted May 5, 2020 Report Share Posted May 5, 2020 On 5/3/2020 at 8:59 PM, vladislavbelov said: It'd be useful to check SVN version of 0AD on your hardware. Could you post system_info.txt? You can find it in the log folder, path to the folder for your OS in https://trac.wildfiregames.com/wiki/GameDataPaths. system_info.txt So you'll see how my computer sucks as well Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted May 5, 2020 Report Share Posted May 5, 2020 Just your graphics card chip set Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
nani Posted May 5, 2020 Author Report Share Posted May 5, 2020 version 0.16.9 Changed: Snap to edge disabled by default and enabled pressing Alt. Can be inverted in changed user.cfg. Added: Chat text position and size preferences: To change modify to your liking: autociv.session.chatPanel.size = "0 130 100% 100%-240" autociv.session.chatPanel.size.change = "false" autociv.session.chatText.font = "sans-bold-stroke-14" autociv.session.chatText.font.change = "false" @danieljames626 The options to change the chat position and font. I didn't implement that window snapping as it would go too far from the purpose of this mod. So you wanted the chat more centered in the screen and bigger text no? So your user.cfg would look something like this: (moved 300 pixels of the left side and bigger font) autociv.session.chatPanel.size = "300 130 100% 100%-240" autociv.session.chatPanel.size.change = "true" autociv.session.chatText.font = "sans-bold-20" autociv.session.chatText.font.change = "true" All the font disponible in the game are these (is how the game engine handles fonts size -.-): mono-10 mono-stroke-10 sans-9 sans-10 sans-12 sans-13 sans-14 sans-16 sans-bold-12 sans-bold-13 sans-bold-14 sans-bold-16 sans-bold-18 sans-bold-20 sans-bold-22 sans-bold-24 sans-bold-stroke-12 sans-bold-stroke-13 sans-bold-stroke-14 sans-stroke-12 sans-stroke-13 sans-stroke-14 sans-stroke-16 Quote Link to comment Share on other sites More sharing options...
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