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version 0.12.0

  • Added:
    • Hotkey to clean all production queue of selected buildings
    • Hotkeys for formations
hotkey.autociv.session.formation.set.null = "Space+1"
hotkey.autociv.session.formation.set.box = "Space+2"
hotkey.autociv.session.formation.set.column_closed = "Space+3"
hotkey.autociv.session.formation.set.line_closed = "Space+4"
hotkey.autociv.session.formation.set.column_open = "Space+5"
hotkey.autociv.session.formation.set.line_open = "Space+6"
hotkey.autociv.session.formation.set.flank = "Space+7"
hotkey.autociv.session.formation.set.skirmish = "Space+8"
hotkey.autociv.session.formation.set.wedge = "Space+9"
hotkey.autociv.session.formation.set.battle_line = "Space+0"
hotkey.autociv.session.formation.set.syntagma = "Space+'"
hotkey.autociv.session.formation.set.anti_cavalry = "unused"
hotkey.autociv.session.formation.set.phalanx = "unused"
hotkey.autociv.session.formation.set.scatter = "unused"
hotkey.autociv.session.formation.set.testudo = "unused"
hotkey.autociv.session.production.queue.clear = "Alt+R"

To see/edit all shortcuts press F4 

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version 1.0.2 Added Options tab for autociv Smart chat autocomplete (from fgod) Stats overlay (from fgod) Small visual changes Map

What is AutoCiv This mod is an aggregation of features meant to enhance the 0 A.D. game experience. I usually implement these extra features as they come up with no general plan in mind. Downlo

version 1.0.0 Upgrade to alpha 24  Notice 1: Remove all old autociv settings & hotkeys from user.cfg before migrations. Notice 2: Some hotkeys might not work, some chat commands might be

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version 0.12.5

  • Improved: Max number of corpses visible setting (replaces hide corpses setting)
autociv.session.graphics.corpses.max = 100 // 0 to show none, Infinity to show all

 

Edited by nani
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Does that improve battle perfs ?

From the testing I did, yes it helps massively. I had max number set to 50 and saw 50-150% fps increase which kept increasing the longer the battle went on. During battles in which I had 2-5 fps I had around 15-30 with the corpse count limited. Lowest fps I hit with a limit of 50 corpses was 7fps.

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3 minutes ago, ValihrAnt said:

From the testing I did, yes it helps massively. I had max number set to 50 and saw 50-150% fps increase which kept increasing the longer the battle went on. During battles in which I had 2-5 fps I had around 15-30 with the corpse count limited. Lowest fps I hit with a limit of 50 corpses was 7fps.

Can you try the no blood mod ? To see if it's really the corpses or just the blood ?

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So yeah it's definitely the blood that's killing performance :/  Would you say blood is nice to have ?

It's barely noticable, atleast in my experience. I'd gladly take the improved performance over it. I suppose a setting to turn it on/off would be nice.

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3 minutes ago, ValihrAnt said:

It's barely noticable, atleast in my experience. I'd gladly take the improved performance over it. I suppose a setting to turn it on/off would be nice.

It's hard to do, that's why I made a mod :/ But I guess @nani's solution is nice :)

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  • 3 weeks later...
On 10/11/2019 at 12:49 PM, nani said:

version 0.12.5

  • Improved: Max number of corpses visible setting (replaces hide corpses setting)

autociv.session.graphics.corpses.max = 100 // 0 to show none, Infinity to show all

 

Hellon

how do it ? 

 

thank u

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version 0.13.5

  • Improved: better APM integration with rest of the GUI
  • Fixed: typo -> hotkey.autociv.session.AMP now is hotkey.autociv.session.APM (change in user.cfg)
  • Added: Minimap expand. Toggles between the normal minimap size and an expanded size one. To toggle press Shift + Tab.

screenshot0003.thumb.jpg.1938c3b9c5ec90a731a27b87ce8e4c3b.jpg

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3 minutes ago, Stan` said:

@nani Minimap zoom looks nice. Any reason you kept the buttons small? Missing high res version?

Keep up the great work!

The buttons size is defined as a fixed size not relative, so they stay the same size regardless of the the parent object size and, yes, they would pixelate if made bigger :P

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55 minutes ago, Lion.Kanzen said:

Yes, this is very good mod enhancer.

 

Have units stances (shorcuts, keys)?

Stances = formations -> yes (look at first post  to see all)

6 minutes ago, ffffffff said:

Only missing notifier setter on minimap now for sending to team (phab was patch? blue color or green or yellow? spam filter for sending or mute option on receiver side?)

Pls english fpre, you mean team notification inside minimap ?

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