coworotel Posted June 12, 2019 Author Report Share Posted June 12, 2019 (edited) 15 hours ago, borg- said: From wave 100, it is impossible to play, in wave 118 the game crashing. I think I could have gone up to wave 200. The units died easily at this stage, and I still had 35 towers to up. My suggestion for this would be to increase the units' status and decrease the quantity. This should help in balancing and lag. Your mod is very fun, congratulations!!! Thanks! Yes I thought about this, would be great if I changed the unit stats. I wanted also to change the loot for the units, but I thought having the original units could be interesting to see how much fire they can handle. I really wish there was a scale option in the template of actors to resize the models. In Warcraft III editor you had this option, usually these op units used graphics of standard units but scaled up like 1.5x. Edited June 12, 2019 by coworotel Quote Link to comment Share on other sites More sharing options...
coworotel Posted June 12, 2019 Author Report Share Posted June 12, 2019 On 6/10/2019 at 10:59 PM, Lopess said: Hi, congratulations for the initiative. One idea that passed me would be a "survival" type mode in which a growing sequence of enemy hordes would besiege your city in the center. Your city with a good food and wood reserve but more valuable resources were found in areas of difficult defense. Nice, I will make a map on this style. 1 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted June 12, 2019 Report Share Posted June 12, 2019 6 minutes ago, coworotel said: mines Pit traps? Spoiler 1 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 12, 2019 Report Share Posted June 12, 2019 2 hours ago, coworotel said: Yes, slowing towers would be really great, but I'm not sure how to implement that (if it is possible). I suppose you can create an aura and assign it to a special tower. The effect looks like: { "value": "UnitMotion/WalkSpeed", "multiply": 0.5 } I don't remember, did we add an effect after death or not. The mine could destroy itself and give damage for all near enemies. 1 Quote Link to comment Share on other sites More sharing options...
coworotel Posted June 13, 2019 Author Report Share Posted June 13, 2019 (edited) On 6/10/2019 at 10:03 PM, Lion.Kanzen said: can be uploaded to mod.io? Done! For the next version: Slow Tower, maybe Mines if I manage to implement. I made it a separate mod, so now I will have the freedom to mess up with all units, etc. That will help to try to fix the lag with the big waves (+100 as borg said is lagging and crashing the game). Edited June 13, 2019 by coworotel 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 13, 2019 Report Share Posted June 13, 2019 @wraitii Would be interesting to test unitmotion changes on this maybe ? 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted June 14, 2019 Report Share Posted June 14, 2019 Testing it on everything is interesting 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 14, 2019 Report Share Posted June 14, 2019 58 minutes ago, wraitii said: Testing it on everything is interesting True But since it lags so much that it crashes the game that might be a good worst case scenario 1 Quote Link to comment Share on other sites More sharing options...
borg- Posted June 14, 2019 Report Share Posted June 14, 2019 I played some svn games and noticed improvements in pathfinder. Someone is working on it or it's just my illusion?? lul Quote Link to comment Share on other sites More sharing options...
Silier Posted June 14, 2019 Report Share Posted June 14, 2019 (edited) @wraitii is currently rewriting some parts of unit motion system Edited June 14, 2019 by Angen Quote Link to comment Share on other sites More sharing options...
borg- Posted June 14, 2019 Report Share Posted June 14, 2019 Just now, Angen said: @wraitii is currently rewriting some parts of unit motion system I realized when I tried to pass the mod to svn, the unitmotion changed. Quote Link to comment Share on other sites More sharing options...
nani Posted July 23, 2019 Report Share Posted July 23, 2019 https://0ad.mod.io/tower-defense 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted January 27, 2020 Report Share Posted January 27, 2020 (edited) On 6/12/2019 at 8:35 PM, coworotel said: Yes, slowing towers would be really great, but I'm not sure how to implement that (if it is possible). The same for the mines With rP23448 committed today, you can create proper slowing towers (And poison, for that matter.) (Status effects being able to apply modifiers.) Edited January 27, 2020 by Freagarach 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 30, 2020 Report Share Posted January 30, 2020 On 1/27/2020 at 1:33 PM, Freagarach said: With rP23448 committed today, you can create proper slowing towers (And poison, for that matter.) (Status effects being able to apply modifiers.) Great, but how to use the feature? I suspect the engine code has a lot of features no one knows how to use. 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted January 30, 2020 Report Share Posted January 30, 2020 1 hour ago, wowgetoffyourcellphone said: Great, but how to use the feature? I suspect the engine code has a lot of features no one knows how to use. I'll be lazy this time: this is the template change that I used for testing stuff. If someone needs more information I'll be glad to answer more elaborately when I get home :) 1 Quote Link to comment Share on other sites More sharing options...
simernes Posted August 7, 2020 Report Share Posted August 7, 2020 Love it but need more maps!!! when DoTA? :D 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 24, 2022 Report Share Posted August 24, 2022 @andy5995 was this ever added in community maps? 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted August 25, 2022 Report Share Posted August 25, 2022 (edited) 3 hours ago, Stan` said: @andy5995 was this ever added in community maps? On 13/06/2019 at 10:52 AM, coworotel said: I made it a separate mod, so now I will have the freedom to mess up with all units, etc. That will help to try to fix the lag with the big waves (+100 as borg said is lagging and crashing the game). @Stan`Looks like it hasn't. If it's abandoned and someone wants to update it and submit a PR to community maps 2, I'll test it out. Edited August 25, 2022 by andy5995 1 Quote Link to comment Share on other sites More sharing options...
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