LordGood Posted March 24, 2019 Author Report Share Posted March 24, 2019 nipa palms 10 2 Quote Link to comment Share on other sites More sharing options...
borg- Posted March 24, 2019 Report Share Posted March 24, 2019 Great job!!! Its possible to use in mod? Quote Link to comment Share on other sites More sharing options...
Sturm Posted March 24, 2019 Report Share Posted March 24, 2019 (edited) Firstly, congrats on your amazing work! But one question: how will these new trees be incorporated into 0 A.D. old maps? Will we need to redo some maps? When there is more than one model for the same tree species, is Atlas Map software able to randomly distribute two or more of them? Ah, on request!  I think artwork just like yours really enriches the game. Please consider upgrading and creating new rocks, mosses, ruins, dead tree trunks and all sorts of things that may appear in the game's usual scenarios. Edited March 24, 2019 by Sturm Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 24, 2019 Author Report Share Posted March 24, 2019 The old maps still use the old trees yes, scenario and skirmish maps will take a lot of rework to incorporate these, which is partly why I'm dedicating so much direction towards flora. We'll have a full palette to fill the maps instead of replacing trees piecemeal. 3 Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 24, 2019 Author Report Share Posted March 24, 2019 these doum palms are wacky 11 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 24, 2019 Report Share Posted March 24, 2019 38 minutes ago, LordGood said: these doum palms are wacky Those screenshots will be great for promotional material. How many polys do these trees have ? Quote Link to comment Share on other sites More sharing options...
coworotel Posted March 24, 2019 Report Share Posted March 24, 2019 Beautiful and amazing work! Quote Link to comment Share on other sites More sharing options...
Sundiata Posted March 24, 2019 Report Share Posted March 24, 2019 12 minutes ago, ffffffff said: these in addition with @aeonios graphics improvement patch and anti aliasing support +1!!!! anti aliasing maybe more important than anisotropic bc anisotropic filtering is working with nvidia/amd/intel cards/drivers at least. (but anti aliasing with nvidia/amd apparently not) =| @aeonios graphics patch so nice!! https://code.wildfiregames.com/D1486 (graphics improvement patch) I only playing now with @aeonios patch because its so awesome! Add Kuba's multithreading and we have a transformational experience for most players! Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 24, 2019 Report Share Posted March 24, 2019 @ffffffff There is a big issue with Aeonios' patch. It disable the GLSL option which will make me lose even more time answering people for whom the game will keep crashing. Ticking an option is easy enough. Asking people to go in system folders to change it will be less easy. "The "prefer GLSL" option has been removed (also because of crowding issues). Instead, I set default.cfg to use shaders and preferglsl= true by default. This will soon be the only option anyway, and is the de-facto condition for >95% of our users, so it seemed like the most obvious choice of options to drop." 41 minutes ago, Sundiata said: Add Kuba's multithreading and we have a transformational experience for most players! Unfortunately I don't see that happening anytime soon, cause we haven't heard of him in a while. Quote Link to comment Share on other sites More sharing options...
coworotel Posted March 24, 2019 Report Share Posted March 24, 2019 (edited) 42 minutes ago, Sundiata said: Add Kuba's multithreading Is that already implemented? Edit: ops... @stanislas69 already answered. Edited March 24, 2019 by coworotel 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted March 24, 2019 Report Share Posted March 24, 2019 28 minutes ago, stanislas69 said: Unfortunately I don't see that happening anytime soon, cause we haven't heard of him in a while. Indeed... But Alpha 24 isn't around the corner, is it? My fingers are still crossed for both the multithreading and and the graphics patch. I'm a hopeful kind of guy  (and hope gets everything done, right? right? ok, I'll take a seat until I learn how to code graphics engines and multithread pathfinders and other complicated stuff like that. Perhaps in a few decades or so) Perhaps @aeonios is taking his name a little too serious  Maybe @Kuba386 needs to take a little time off from his kingly duties and finish the patch  Spoiler The King of Kuba! King Kuba? Kuba are you a King? If you finish the patch you are!   1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 24, 2019 Report Share Posted March 24, 2019 3 minutes ago, Sundiata said: Perhaps @aeonios is taking his name a little too serious  How so ? ^^ 3 minutes ago, Sundiata said: Indeed... But Alpha 24 isn't around the corner, is it? Nope, but maybe Fork AD 9001 is and maybe they already have implemented everything  Quote Link to comment Share on other sites More sharing options...
Sundiata Posted March 24, 2019 Report Share Posted March 24, 2019 1 minute ago, stanislas69 said: Nope, but maybe Fork AD 9001 is and maybe they already have implemented everything Well, then they should... FORK it over... Get it??  5 minutes ago, stanislas69 said: How so ? ^^ 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 24, 2019 Report Share Posted March 24, 2019 (edited) 9 hours ago, LordGood said: nipa palms Nice, finally getting the flora diversity the game needs. Â Does anyone else thing that object reflections in water should be darker? @wraitii Edited March 24, 2019 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
borg- Posted March 24, 2019 Report Share Posted March 24, 2019 Graphics and multithreading patch can be add on mod? Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 24, 2019 Report Share Posted March 24, 2019 Just now, borg- said: Graphics and multithreading patch can be add on mod? Nope both require c++ changes. 1 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 24, 2019 Author Report Share Posted March 24, 2019 7 hours ago, stanislas69 said: How many polys do these trees have ? doums have 1108-2328 though I'm not particularly worried, those are good numbers for doubled/quadrupled crowns nipas have 336-400 mangroves have 240-432 banyans 792-1284 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 24, 2019 Report Share Posted March 24, 2019 14 hours ago, LordGood said: nipa palms https://trac.wildfiregames.com/changeset I keep smashing that refresh button. 4 Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 24, 2019 Author Report Share Posted March 24, 2019 hoL UP IM MAKIN'G NORMAL MAPS 3 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted March 24, 2019 Report Share Posted March 24, 2019 1 hour ago, LordGood said: hoL UP IM MAKIN'G NORMAL MAPS B-But I want to make epic maps now 1 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 24, 2019 Author Report Share Posted March 24, 2019 I'm almost done, just need to give the mangroves some definition 3 Quote Link to comment Share on other sites More sharing options...
nani Posted March 25, 2019 Report Share Posted March 25, 2019 The hero we need but don't deserve Nice work! 2 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 25, 2019 Author Report Share Posted March 25, 2019 Palmyra palms 8 2 Quote Link to comment Share on other sites More sharing options...
asterix Posted March 25, 2019 Report Share Posted March 25, 2019 54 minutes ago, ffffffff said: is this sky related? well  https://code.wildfiregames.com/rP3919  https://code.wildfiregames.com/rP15598 https://code.wildfiregames.com/D359 https://code.wildfiregames.com/rP3892 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 25, 2019 Report Share Posted March 25, 2019 No, just the object reflections seem too bright. Quote Link to comment Share on other sites More sharing options...
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