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===[TASK]=== Trees


LordGood
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Ficus religiosa is a species native to the Indian subcontinent and South-East Asian countries such as Bangladesh, Bhutan, China (Yunnan province), India (all states except Andaman and Nicobar Islands), Laos , Nepal, Pakistan, Thailand and Vietnam. It was initially introduced to Sri Lanka in 288 BCE and later to other neighbouring Asian countries like Philippines and Singapore. In Philippines, it was introduced at an early date and now has become widespread throughout the country. Sacred Fig was unintentionally introduced to Israel because of horticulture practices and its associated pollinator wasp was also present in the country by the 1960s, which led to its widespread distribution

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Edited by LordGood
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2 hours ago, LordGood said:

I got one more tropical uh, 'tree' i want to get done and then maybe ptolemies lol

Geological formations do need attention more than flora at this point I will freely admit, but rocks can be particularly boring ya feel?

rocks, metal mines variations?

ground textures?

waterfalls?

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tropic terrain textures can look good, but they're a bit tricky to use. I use the plant/dirt variations and gradually transition to those smooth grass textures, otherwise way too jarring

or just cover it in a staggering amount flora, that's more fun anyhow

new trees are in by the by

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7 minutes ago, LordGood said:

tropic terrain textures can look good, but they're a bit tricky to use. I use the plant/dirt variations and gradually transition to those smooth grass textures, otherwise way too jarring

or just cover it in a staggering amount flora, that's more fun anyhow

new trees are in by the by

I use the smooth grass textures over most of the grid and then the plant variations along edges of forests or around water, etc. Use copious amounts of "tropic" plant actors for visual variety.

 

PS: check the materials in some of your tree actors. Some don't use the normal and spec maps as you probably intend

Edited by wowgetoffyourcellphone
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I need to write a tutorial for this explaining parallax and normal maps.

  • Some facts: we use directX normal maps, not opengl ones (the shaders do the inversion for us)

Image result for normal map opengl vs directxImage result for normal map opengl vs directx

OpenGL shows how it will look in game (outward bump)

  • Alpha channel of the normal map controls the height, the more transparent the higher (Usually using ao works fine for the mask) 
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Loving those stranglers, we locally call it here as balete trees, it is often associated with folklore and superstition.

I could attest the need for monkeys , cited by Sundiata.

Mango trees would be a good addition too, as well as Indian Almonds, we locally call it as talisay trees and are a common sight in Southeast Asia, I believe.

Also if you would be having Nipa huts in your mod, that would be very awesome..

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