Stan` Posted March 4, 2019 Report Share Posted March 4, 2019 Something like this ? Or see the thureos example Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 5, 2019 Author Report Share Posted March 5, 2019 Something like this? @stanislas69 Spoiler Oh My god! like 30 minutes to try upload this images, seriously ? my internet is getting better Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2019 Report Share Posted March 5, 2019 Try to reduce the noise on the paint. I think only the specular should show that it's not perfectly smooth. But scratches are nice. Might use a little normal bump Quote Link to comment Share on other sites More sharing options...
Genava55 Posted March 5, 2019 Report Share Posted March 5, 2019 I am working but I take the opportunity of a break just to suggest you different damage type if you want to go in this direction. A shield can be made from several planks, an unique large plank or from complex work similar to plywood. The shield can be covered or directly painted. The cover is generally in leather. Thus the cover can be scratched or teared. The shield bosses can also be damaged from direct blow from other shields. An example from germanic era: https://en.m.wikipedia.org/wiki/Thorsberg_moor The Clonoura shield is also another example with traces of blows and hits. The Vaedebro shield is finally an example where it is possible to see traces of fixing like metallic clip. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 6, 2019 Author Report Share Posted March 6, 2019 17 hours ago, Genava55 said: I am working but I take the opportunity of a break just to suggest you different damage type if you want to go in this direction. A shield can be made from several planks, an unique large plank or from complex work similar to plywood. The shield can be covered or directly painted. The cover is generally in leather. Thus the cover can be scratched or teared. The shield bosses can also be damaged from direct blow from other shields. An example from germanic era: https://en.m.wikipedia.org/wiki/Thorsberg_moor In my perspective following the thorsberg (wood planks) shield and the covered leather. Wood: Base Shape of the shield structure. Player color - Celtic Design: Leather cover teared from hits revealing the wood, (i wish i could give bump map in that teared zones making it look like scratches) 1- Yesterday Texture already commented by stan | 2 - Texture used in most of the shapes | 3/4 - New texture baked today adding wood planks, and teared leather cover (player color) above both player color and celtic design. Spoiler Edit: Added specular map and norm map with the affected zones here the result: Spoiler Note: Both textures can be applied to the shields by leaving the damaged variant when healths drops below % Amount. 2 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted March 9, 2019 Report Share Posted March 9, 2019 (edited) Your shields are really pretty nice @Alexandermb ! These ones however, could be problematic to distinguish since the player color is really tiny and narrowly displayed: And these ones with some player color, especially the player 7: The rectangular ones are very cool on the skirmishers: Some patterns have very often trouble to be displayed correctly, like this one that appears often like this: I know it is based on this shield I suggested, but it seems a bit hard to have the right condition from random generation to display it correctly. Maybe it should be better if the griffin/bird heads were a bit smaller Edited March 9, 2019 by Genava55 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 11, 2019 Author Report Share Posted March 11, 2019 On 3/9/2019 at 1:53 PM, Genava55 said: Your shields are really pretty nice @Alexandermb ! 1 -These ones however, could be problematic to distinguish since the player color is really tiny and narrowly displayed: 2 -And these ones with some player color, especially the player 7: 3 -The rectangular ones are very cool on the skirmishers: 4 -Some patterns have very often trouble to be displayed correctly, like this one that appears often like this: Thanks! late reply 80 hours whitout power and will have more so take your time , 1- maybe use the middle pattern but use full player color instead of wood. 2- maybe leave only the black middle variant. 3- Perfect, i assumed their size could be perfectly suited for skirmishers. 4- i hit enter by mistake 4.1- will reduce the size, while increasing the separation of the griffins. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 13, 2019 Author Report Share Posted March 13, 2019 Update: Added a few designs. Updated some of the already done. Change the colors of some of the designs for a better distinction using some player colors. Spoiler while waiting for @Genava55 doc design i've already started some of the faction distinctions: 2 Shapes for Brit Spearmans; Both Big Shields Spoiler 2 Shapes for Brit Javelinist; Both medium shields Spoiler 2 Shapes for Gaul Javelinist; Both medium shields Spoiler 1 Shape for Both factions Slingers: Small shield Basic rank; Medium shield Elite rank Spoiler 3 Shapes for Gaul Spearman; Big Shields Spoiler Applies for the cavalry version of the infantry. Having some doubts of this design (Wijitmaker profile pic), its a flag in the modern days: Spoiler Files:Celtic_Shields.7z 2 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted March 17, 2019 Report Share Posted March 17, 2019 Some patterns and symbols from continental La Tène: Spoiler Gallic_patterns_symbols.zip Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 17, 2019 Report Share Posted March 17, 2019 Pattern license ? Quote Link to comment Share on other sites More sharing options...
Genava55 Posted March 17, 2019 Report Share Posted March 17, 2019 (edited) 5 hours ago, stanislas69 said: Pattern license ? Good question Most of them come from academic publications, some are very old. These one have been modified significantly thus they should be ok: These ones come from a recent publication but... they are very basic (it comes from coins). These ones come from google image, you can find them everywhere. These are very old patterns redrawn thousands of time: Maybe these ones could be problematic, they come from recent publications: Else, some Britonic shields found on the web: Spoiler Edited March 17, 2019 by Genava55 Quote Link to comment Share on other sites More sharing options...
Imarok Posted March 18, 2019 Report Share Posted March 18, 2019 On 3/5/2019 at 1:13 AM, Alexandermb said: Something like this? @stanislas69 Hide contents Oh My god! like 30 minutes to try upload this images, seriously ? my internet is getting better Reveal hidden contents Such a nice work But could you add some damage to the shield boss? A shield with heavily used planks and a brand new glossy boss looks a bit strange... Quote Link to comment Share on other sites More sharing options...
Genava55 Posted March 18, 2019 Report Share Posted March 18, 2019 Units Designs: Spoiler Gauls roster: Village Swordsman - Cingetos (Warrior). Basic => No helmet / Trousers / Naked chest or tunic / Cape or no cape / Long shield (Oval1, 2, 3) without shield protection Advanced => Berru or Montefortino / Trousers / Cape / Naked chest or tunic / Long shield (Oval1, 2, 3) with shield boss (group1) Elite => Ciumesti or Montefortino / Trousers / Cape or no cape / Leather cuirass / Long shield (Oval1, 2, 3) with shield boss (group2) and orle protection Javelin skirmisher - Bagauda (bellicose/fighter) Basic => No helmet / Trousers / Naked chest or tunic / No cape / Medium shield (Oval8, Square2) wicker or wooden without shield protection Advanced => No helmet / Trousers / Cape / Naked chest or tunic / Medium shield (Oval4, Oval8, Square2) with shield boss (group1) Elite => Berru or Montefortino helmet / Trousers / Cape / Naked chest or tunic / Medium shield (Oval4, Oval8, Square2) with shield boss (group1) Sword cavalry - Eporedos (cavalryman). Basic => No helmet / Trousers / Cape / Naked chest or tunic / Long shield (Oval1, 2) with shield boss (group1) Advanced =>Ciumesti or montefortino helmet / Trousers / Cape or no cape / Leather cuirass / Long shield (Oval1, 2) with shield boss (group2) and orle protection Elite => Port, Alésia or Boé helmet / Trousers / Cape or no cape / Chain mail / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection Town Champion naked warrior (spearman) - Bariogaisatos (furious spearman). Fast and scary for fresh recruit (bonus against basic version of units ?) General => No helmet / Naked / Cape or no cape / Medium shield (Oval4, Oval8) with shield boss (group1) Advanced => Berru and Montefortino / Naked with Golden torcs and armlets / Cape or no cape / Long shield (Oval1, 2) with shield boss (group1) Elite => Port, Mihovo or Forêt helmets / Naked with Golden torcs and armlets / Cape or no cape / Long shield (Oval2, Hexagonal1) with shield boss (group3) Spearman - Ambactos (who-is-around, attested word from Caesar for Gallic retinue and clients). Basic => No helmet but leather or textile cap / Trousers / Tunic / No cape / Long shield (Oval2, 3, Hexagonal1) without shield protection Advanced => No helmet but leather or textile cap / Trousers / Tunic (thick) / No cape / Long shield (Oval2, 3, Hexagonal1) with shield boss (group3) Elite => Alesia or Coolus helmet / Trousers / No cape / Chain mail / Long shield (Oval2, 3, Hexagonal1) with shield boss (group3) and orle protection Slinger - Selgos (hunter). Basic => No helmet / Trousers / Naked chest / No cape / No shield Advanced => No helmet / Trousers / Naked chest / No cape / Small shield (Square1) Elite => No helmet but leather or textile cap / Trousers / Tunic / No cape / Small shield (Square1) City Champion sword horseman - Comaterecos (patrician) General => Alesia, Agen, Port, Boé or Forêt helmet / Trousers / Cape / Chain mail / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection Archer - Selgos (hunter) - Archers. Upgrade for the slinger! Basic => No helmet / Trousers / Naked chest / No cape / No shield Advanced => No helmet but leather or textile cap / Trousers / Tunic / No cape / No shield Elite => Port or Coolus helmet / Trousers / Tunic / Cape / No shield One champion chosen by the player from this list during the third phase: Champion Lance cavalry - Epouanos (horse-killer). Anti-cavalry special unit. Regional Belgian, Eastern Celts and Rhine-Germans General => Mihovo, Kessel Port or Horned helmet / Trousers / Tunic (thick) / Celtic cape or Bear fur cape / Shield (Hexagonal1, Oval8) with shield boss (group3) Champion Swordsman - Soliduros (Bodyguard). Regional Aquitanian. General => Alesia, Agen or Mihovo helmet / Trousers / Cape / Chain mail with or without phalera / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection Champion Axeman - Namantobogios (smasher of enemies). Regional Lepontian/Rhaetian (South-eastern Alps). General => Alesia, Port or Negau helmet / Trousers / Cape / Chain mail or Leather cuirass / Shield (Oval1, Oval4) with shield boss (group3) and orle protection Britons roster: Village Spearman - Catucos (combatant) Basic => No helmet / Trousers / Naked chest and body paint / No cape / Medium shield (Oval 5,6,7,8) without shield protection Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 4) Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic (thick?)/ Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 5) Javelin skirmisher - Adretos (who runs fast, attacker). Basic => No helmet / Trousers / Naked chest and body paint / No cape / Shield (Square1, 2) without shield protection Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square2, Oval8) with shield boss (group 3) Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic / Shield (Square2, Oval8) with shield boss (group 4) Light cavalry with javelins - Marcacos (cavalryman). Basic => No helmet / Trousers / Naked chest and body paint / No cape / Shield (Square2, Oval5,6,7,8) with shield boss (group 3) Advanced => Ashmolean or Berru helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square2, Oval5,6,7,8) with shield boss (group 4) Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic (thick?) / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5) Town Slinger - Telmiuicos (slinger) Basic => No helmet / Trousers / Naked chest and body paint / No cape / Shield (Square1) without shield protection Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square1) with shield boss (group 3) Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic / Shield (Square1) with shield boss (group 3) Lance cavalry - Epossos (horseman, raider or "knight"). Basic => Mill Hill Headband / Trousers / Naked chest and body paint / No cape / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 4) Advanced => Ashmolean or Berru helmet / Trousers / Cape / Tunic (thick?)/ Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5) Elite => Coolus or Meyrick helmet / Trousers / Cape / Chain Mail / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5) Swordsman - Batoros (who-hit-hard, fighter). The Caledonians are described as using longswords and small shield and the Picts are described fighting naked. Basic => No helmet / Trousers or naked / Naked chest and body paint / Back scabbard / No cape / Shield (Square1, Oval5,6) without shield protection Advanced => Mill Hill Headband / Trousers / Cape / Naked chest and body paint / Back scabbard / Shield (Square1, Oval5,6) with shield boss (group 4) Elite => Coolus or Meyrick helmet / Trousers / Cape / Naked chest and body paint / Back scabbard / Shield (Square2, Oval5,6,7,8) with shield boss (group 4) War-Dogs - Agrocuna (battle/bloody/killer dog) Irish Wolfhound, Scottish Deerhound, English Mastiff, Irish mastiff (breed) City Champion chariot warrior - Esseda (war chariot). The Britons use war chariots with a driver and an elite warrior, they throw javelins from it and continue the fight on foot (possibility for the unit to transport one infantryman ?) General => Berru, Meyrick or Bronze Mihovo helmet / Trousers / Cape / Naked chest and body paint or Tunic (thick?)/ Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5) Champion swordsman - Argos (battle champion, noble) General => Bronze Mihovo or Meyrick helmet / Trousers / Cape / Chain Mail/ Long shield Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 5) Champion skirmisher infantryman - Caur (old-Irish for champion). I propose an Irish elite javelinist, with a historical irish shortsword. If the double weapons switch is implanted, it could be an interesting unit. Polyvalent. General => No helmet / Long gaelic dress / Cape / Shield (Square2) with shield boss (group 4) Shield classification as I suggest: Spoiler I tried to maximize the differences between the both factions and to keep in mind that different role units should be visually different. I suggest some exclusive shapes and arts for each factions to emphasize this. Art pattern could be limited to specific shapes to avoid trouble in the shield texture collision with the edges and the shield boss. We could also make specific art pattern for some units to emphasize the visual differences between them. Although, there is already a lot of work on this aspect and this is maybe unnecessary. By the way, I extracted the pattern of this Gallic shield found on the web: Spoiler We can still add exclusive patterns and textures for each factions. I think there is enough texture for them in common. 2 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 8, 2019 Author Report Share Posted April 8, 2019 @Genava55 before the whole electric problem started in my country i tried to organize the shields, do you find suittable that i divide each shield in 3 variants? ie: shield_oval_a_01 - Shield whitout Boss shield_oval_a_02 - Shield with boss group_X shield_oval_a_03 - Shield with boss_group_X_orle_Shape Do the shield groups are restricted to factions? i see the group 3 mostly used by gauls while the 4 and 5 used by britons Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 8, 2019 Author Report Share Posted April 8, 2019 @Genava55 due to lack of group 4-5 bosses variants, will be using 3 in the meantime, later will be replaced with those. First i want to make the distribution with the items we have done. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 8, 2019 Author Report Share Posted April 8, 2019 On 3/18/2019 at 8:48 PM, Genava55 said: Gauls roster: Village Swordsman - Cingetos (Warrior). Basic => No helmet / Trousers / Naked chest or tunic / Cape or no cape / Long shield (Oval1, 2, 3) without shield protection Advanced => Berru or Montefortino / Trousers / Cape / Naked chest or tunic / Long shield (Oval1, 2, 3) with shield boss (group1) Elite => Ciumesti or Montefortino / Trousers / Cape or no cape / Leather cuirass / Long shield (Oval1, 2, 3) with shield boss (group2) and orle protection Javelin skirmisher - Bagauda (bellicose/fighter) Basic => No helmet / Trousers / Naked chest or tunic / No cape / Medium shield (Oval8, Square2) wicker or wooden without shield protection Advanced => No helmet / Trousers / Cape / Naked chest or tunic / Medium shield (Oval4, Oval8, Square2) with shield boss (group1) Elite => Berru or Montefortino helmet / Trousers / Cape / Naked chest or tunic / Medium shield (Oval4, Oval8, Square2) with shield boss (group1) Sword cavalry - Eporedos (cavalryman). Basic => No helmet / Trousers / Cape / Naked chest or tunic / Long shield (Oval1, 2) with shield boss (group1) Advanced =>Ciumesti or montefortino helmet / Trousers / Cape or no cape / Leather cuirass / Long shield (Oval1, 2) with shield boss (group2) and orle protection Elite => Port, Alésia or Boé helmet / Trousers / Cape or no cape / Chain mail / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection Town Champion naked warrior (spearman) - Bariogaisatos (furious spearman). General => No helmet / Naked / Cape or no cape / Medium shield (Oval4, Oval8) with shield boss (group1) Advanced => Berru and Montefortino / Naked with Golden torcs and armlets / Cape or no cape / Long shield (Oval1, 2) with shield boss (group1) Elite => Port, Mihovo or Forêt helmets / Naked with Golden torcs and armlets / Cape or no cape / Long shield (Oval2, Hexagonal1) with shield boss (group3) Spearman - Ambactos (who-is-around, attested word from Caesar for Gallic retinue and clients). Basic => No helmet but leather or textile cap / Trousers / Tunic / No cape / Long shield (Oval2, 3, Hexagonal1) without shield protection Advanced => No helmet but leather or textile cap / Trousers / Tunic (thick) / No cape / Long shield (Oval2, 3, Hexagonal1) with shield boss (group3) Elite => Alesia or Coolus helmet / Trousers / No cape / Chain mail / Long shield (Oval2, 3, Hexagonal1) with shield boss (group3) and orle protection Slinger - Selgos (hunter). Basic => No helmet / Trousers / Naked chest / No cape / No shield Advanced => No helmet / Trousers / Naked chest / No cape / Small shield (Square1) Elite => No helmet but leather or textile cap / Trousers / Tunic / No cape / Small shield (Square1) City Champion sword horseman - General => Alesia, Agen, Port, Boé or Forêt helmet / Trousers / Cape / Chain mail / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection One champion chosen by the player from this list during the third phase: Champion Lance cavalry - Epouanos (horse-killer). General => Mihovo, Kessel Port or Horned helmet / Trousers / Tunic (thick) / Celtic cape or Bear fur cape / Shield (Hexagonal1, Oval8) with shield boss (group3) Champion Swordsman - Soliduros (Bodyguard). General => Alesia, Agen or Mihovo helmet / Trousers / Cape / Chain mail with or without phalera / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection Champion Axeman - Namantobogios (smasher of enemies). General => Alesia, Port or Negau helmet / Trousers / Cape / Chain mail or Leather cuirass / Shield (Oval1, Oval4) with shield boss (group3) and orle protection Britons roster: Village Spearman - Catucos (combatant) Basic => No helmet / Trousers / Naked chest and body paint / No cape / Medium shield (Oval 5,6,7,8) without shield protection Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 4) Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic (thick?)/ Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 5) Javelin skirmisher - Adretos (who runs fast, attacker). Basic => No helmet / Trousers / Naked chest and body paint / No cape / Shield (Square1, 2) without shield protection Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square2, Oval8) with shield boss (group 3) Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic / Shield (Square2, Oval8) with shield boss (group 4) Light cavalry with javelins - Marcacos (cavalryman). Basic => No helmet / Trousers / Naked chest and body paint / No cape / Shield (Square2, Oval5,6,7,8) with shield boss (group 3) Advanced => Ashmolean or Berru helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square2, Oval5,6,7,8) with shield boss (group 4) Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic (thick?) / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5) Town Slinger - Telmiuicos (slinger) Basic => No helmet / Trousers / Naked chest and body paint / No cape / Shield (Square1) without shield protection Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square1) with shield boss (group 3) Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic / Shield (Square1) with shield boss (group 3) Lance cavalry - Epossos (horseman, raider or "knight"). Basic => Mill Hill Headband / Trousers / Naked chest and body paint / No cape / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 4) Advanced => Ashmolean or Berru helmet / Trousers / Cape / Tunic (thick?)/ Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5) Elite => Coolus or Meyrick helmet / Trousers / Cape / Chain Mail / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5) Swordsman - Batoros (who-hit-hard, fighter). Basic => No helmet / Trousers or naked / Naked chest and body paint / Back scabbard / No cape / Shield (Square1, Oval5,6) without shield protection Advanced => Mill Hill Headband / Trousers / Cape / Naked chest and body paint / Back scabbard / Shield (Square1, Oval5,6) with shield boss (group 4) Elite => Coolus or Meyrick helmet / Trousers / Cape / Naked chest and body paint / Back scabbard / Shield (Square2, Oval5,6,7,8) with shield boss (group 4) City Champion chariot warrior - Esseda (war chariot). General => Berru, Meyrick or Bronze Mihovo helmet / Trousers / Cape / Naked chest and body paint or Tunic (thick?)/ Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5) Champion swordsman - Argos (battle champion, noble) General => Bronze Mihovo or Meyrick helmet / Trousers / Cape / Chain Mail/ Long shield Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 5) Champion skirmisher infantryman - Caur (old-Irish for champion). General => No helmet / Long gaelic dress / Cape / Shield (Square2) with shield boss (group 4) For reminder of wich ones i have done. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 8, 2019 Author Report Share Posted April 8, 2019 Calling the gameplay modders i remember for a helping hand: @wowgetoffyourcellphone @Angen @ffffffff @borg- I Ask for a helping hand in this case for any1 of you guys if possible, to start a github mod for the gaul redesign, proposed by @Genava55 so i can properly implement the rest of the shields and give a more in depth, historical accurate, and interesting Celtic factions in a Kushite/Seleucid Scale. The main goal of this mod is for having a base for the changes done in the celtic roster including the carnyx if desired, and later branch that changes if you guys want into your mods, but having the Master only with the historical accurate changes. Otherwise for having also the alternative of the deffault vanilla roster @Genava55 may i request also a distribution for the actual roster in the meantime? 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted April 8, 2019 Report Share Posted April 8, 2019 Hi @Alexandermb, sadly I do not have now time to make big/complex changes. Quote Link to comment Share on other sites More sharing options...
borg- Posted April 9, 2019 Report Share Posted April 9, 2019 8 hours ago, Alexandermb said: Calling the gameplay modders i remember for a helping hand: @wowgetoffyourcellphone @Angen @ffffffff @borg- I Ask for a helping hand in this case for any1 of you guys if possible, to start a github mod for the gaul redesign, proposed by @Genava55 so i can properly implement the rest of the shields and give a more in depth, historical accurate, and interesting Celtic factions in a Kushite/Seleucid Scale. The main goal of this mod is for having a base for the changes done in the celtic roster including the carnyx if desired, and later branch that changes if you guys want into your mods, but having the Master only with the historical accurate changes. Otherwise for having also the alternative of the deffault vanilla roster @Genava55 may i request also a distribution for the actual roster in the meantime? I'm finishing the new version of my mod, I just need to see about that png error in the carnyx player, after this I can help you. If you help me with this, you can speed it up. 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted April 9, 2019 Report Share Posted April 9, 2019 On 4/8/2019 at 5:01 PM, Alexandermb said: Do the shield groups are restricted to factions? i see the group 3 mostly used by gauls while the 4 and 5 used by britons Yes technically the groups 1 and 2 are for the Gauls and the groups 4 and 5 for the Britons. The group 3 being the common set (because of the later Belgian "invasion"). On 4/8/2019 at 6:08 PM, Alexandermb said: due to lack of group 4-5 bosses variants, will be using 3 in the meantime, later will be replaced with those. First i want to make the distribution with the items we have done. No problem. Round shields and two-handed swords were the most obvious issue. No need to change everything in one release. On 4/8/2019 at 8:14 PM, Alexandermb said: Otherwise for having also the alternative of the deffault vanilla roster @Genava55 may i request also a distribution for the actual roster in the meantime? Sure. I will do a small guideline tomorrow in the morning (midnight here). Sorry I am a busy these days. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 9, 2019 Author Report Share Posted April 9, 2019 19 hours ago, borg- said: I'm finishing the new version of my mod, I just need to see about that png error in the carnyx player, after this I can help you. If you help me with this, you can speed it up. Sure, do your mod last release have the problem or only a pre - release version ? for testing. 7 minutes ago, Genava55 said: Yes technically the groups 1 and 2 are for the Gauls and the groups 4 and 5 for the Britons. The group 3 being the common set (because of the later Belgian "invasion"). Thanks, that clarifiy the usage of the britons only 4,5 Quote No problem. Round shields and two-handed swords were the most obvious issue. No need to change everything in one release. Enabled the group 4 with 2 boss variants: (Texture is 1024x1024, this will be reduced for 256 ingame and kept the 1024 version as resource in art_rep) Spoiler Quote Sure. I will do a small guideline tomorrow in the morning (midnight here). Sorry I am a busy these days. No rush, time hasn't been at our side this days 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 9, 2019 Report Share Posted April 9, 2019 These are going to look super nice. So, are any of the old Celtic shield assets going to be retained? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 9, 2019 Report Share Posted April 9, 2019 Old ones are still good in my opinion and in fact of great quality, if only more geometry could be added to its meshes, it would be great. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 10, 2019 Author Report Share Posted April 10, 2019 2 minutes ago, wowgetoffyourcellphone said: These are going to look super nice. So, are any of the old Celtic shield assets going to be retained? Since these have a slightly high amount of polys compared to old shields keep the old assets for buildings wouldn't harm, even retrieve some designs/patterns to new ones (SVG or black and white siloutte would help).Enabled group 5 with 3 variants, Used design done by @Genava55: Spoiler Mod with latest changes for backup:Celtic_Shields.7z Note: Remember this is using horse revamped, if this is committed before the horse update proper horse actor will be done. 2 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted April 10, 2019 Report Share Posted April 10, 2019 (edited) 10 hours ago, Alexandermb said: Hide contents 8 hours ago, Alexandermb said: Hide contents Wow you work fast For the temporary common roster for both factions: Spoiler Village Spearman - Catucos Britons Basic => No helmet / Trousers / Naked chest and body paint / No cape / Medium shield (Oval 5,6,7,8) without shield protection Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 4) Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic (thick?)/ Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 5) Gauls (I used the description for the swordsman) Basic => No helmet / Trousers / Naked chest or tunic / Cape or no cape / Long shield (Oval1, 2, 3) without shield protection Advanced => Berru or Montefortino / Trousers / Cape / Naked chest or tunic / Long shield (Oval1, 2, 3) with shield boss (group1) Elite => Ciumesti or Montefortino / Trousers / Cape or no cape / Leather cuirass / Long shield (Oval1, 2, 3) with shield boss (group2) and orle protection Skirmisher - Bagauda Britons (Adretos description) Basic => No helmet / Trousers / Naked chest and body paint / No cape / Shield (Square1, 2) without shield protection Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square2, Oval8) with shield boss (group 3) Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic / Shield (Square2, Oval8) with shield boss (group 4) Gauls Basic => No helmet / Trousers / Naked chest or tunic / No cape / Medium shield (Oval8, Square2) wicker or wooden without shield protection Advanced => No helmet / Trousers / Cape / Naked chest or tunic / Medium shield (Oval 4 , Oval8, Square2 ) with shield boss (group1) Elite => Berru or Montefortino helmet / Trousers / Cape / Naked chest or tunic / Medium shield (Oval4, Oval8, Square2) with shield boss (group1) Light Cavalry - Marcacos Britons Basic => No helmet / Trousers / Naked chest and body paint / No cape / Shield (Square2, Oval5,6,7,8) with shield boss (group 3) Advanced => Ashmolean or Berru helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square2, Oval5,6,7,8) with shield boss (group 4) Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic (thick?) / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5) Gauls (I used the same than the ambactos spearman) Basic => No helmet but leather or textile cap / Trousers / Tunic / No cape / Long shield (Oval2, 3, Hexagonal1) without shield protection Advanced => No helmet but leather or textile cap / Trousers / Tunic (thick) / No cape / Long shield (Oval2, 3, Hexagonal1) with shield boss (group3) Elite => Alesia or Coolus helmet / Trousers / No cape / Chain mail / Long shield (Oval2, 3, Hexagonal1) with shield boss (group3) and orle protection Town Slinger - Telmiuicos Britons and Gauls Basic => No helmet / Trousers / Naked chest / No cape / No shield Advanced => No helmet / Trousers / Naked chest / No cape / Small shield (Square1) Elite => No helmet but leather or textile cap / Trousers / Tunic / No cape / Small shield (Square1) Sword cav - Eporedos Britons (Epossos description, removed the Mill Hill Headband) Basic => Mill Hill Headband no helmet / Trousers / Naked chest and body paint / No cape / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 4) Advanced => Ashmolean or Berru helmet / Trousers / Cape / Tunic (thick?)/ Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5) Elite => Coolus or Meyrick helmet / Trousers / Cape / Chain Mail / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5) Gauls (the Eporedos) Basic => No helmet / Trousers / Cape / Naked chest or tunic / Long shield (Oval1, 2) with shield boss (group1) Advanced =>Ciumesti or montefortino helmet / Trousers / Cape or no cape / Leather cuirass / Long shield (Oval1, 2) with shield boss (group2) and orle protection Elite => Port, Alésia, Foret or Boé helmet / Trousers / Cape or no cape / Chain mail / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection Here everything in common for both faction. Do not forget the champions, you can use the chariot for the Britons and the Super Sword Cav for the Gauls. Do not forget the naked warrior for the Gauls (I think you already done the elite version which is enough). For the champion infantry swordsman, you can give it to both faction like this: Champion swordsman - Argos Britons General => Bronze Mihovo or Meyrick helmet / Trousers / Cape / Chain Mail/ Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 5) Gauls General => Alesia, Agen or Iron Mihovo helmet / Trousers / Cape / Chain mail with or without phalera (metallic plaque round or rectangular) / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection Edited April 10, 2019 by Genava55 Quote Link to comment Share on other sites More sharing options...
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