Anaxandridas ho Skandiates Posted January 2, 2019 Report Share Posted January 2, 2019 (edited) . Edited April 8, 2021 by Anaxandridas ho Skandiates Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 1, 2019 Author Report Share Posted March 1, 2019 See first post for my current task list. 4 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 1, 2019 Report Share Posted March 1, 2019 On 01/03/2019 at 10:31 PM, stanislas69 said: - Get someone to review the changes on Kushites background patch Expand wut? On 01/03/2019 at 10:31 PM, stanislas69 said: - Seed random sounds so that units always play the same tone individually Expand Maybe extend this to allow different genders in one unit (like, say, male and female villagers or male and female Scythian units)? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 2, 2019 Report Share Posted March 2, 2019 Two things I'd consider 'basic' which are missing: - fallen wildbeest (even dead they always appear to be standing) - lioness portrait (if the units appear different by gender, I think the portraits should go along) 3 Quote Link to comment Share on other sites More sharing options...
coworotel Posted March 2, 2019 Report Share Posted March 2, 2019 Addition of specific voices to the factions I think would make a huge impact in the game. It's really cool that now we have the new Persian voices and you are making the Kushites. One addition for fauna: flocks of birds flying (like ducks or something). About the biomes, some possible improvements: Autumn: the colors look a bit saturated, maybe the grass is too yellow. Savannah: more flora variations would be nice. Snowy: snow on top of buildings (I imagine that this would be a lot of work). Tropic: also the colors, not sure if saturated is the correct word, or too colorful... Also, since I've seen that GIF with the bonfire from @vladislavbelov (if I'm correct) I'm dreaming about that... would really be great for some night scenarios. Apart from that, thanks for all these contributions! Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 2, 2019 Author Report Share Posted March 2, 2019 On 01/03/2019 at 11:59 PM, wowgetoffyourcellphone said: wut? Expand https://code.wildfiregames.com/D1758 On 01/03/2019 at 11:59 PM, wowgetoffyourcellphone said: Maybe extend this to allow different genders in one unit (like, say, male and female villagers or male and female Scythian units)? Expand That's a different one but yeah I can add that to the list. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 30, 2019 Report Share Posted March 30, 2019 Bos bonasus would be cool to have. Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 10, 2019 Author Report Share Posted April 10, 2019 Updated my list. Quote Link to comment Share on other sites More sharing options...
Sturm Posted April 10, 2019 Report Share Posted April 10, 2019 (edited) I have no other wish than... Dinosaurs!!!!! Ok, let's be more serious... Some dead tree trunks may sound good! Edited April 10, 2019 by Sturm Quote Link to comment Share on other sites More sharing options...
av93 Posted April 10, 2019 Report Share Posted April 10, 2019 Persian voices are done? Finishing the arab units and jew slinger (last units to finish?) The RC for pyrogenesis is the engine split? Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 10, 2019 Author Report Share Posted April 10, 2019 On 10/04/2019 at 6:21 PM, Sturm said: Some dead tree trunks may sound good! Expand Might want to suggest that into the tree thread. On 10/04/2019 at 7:52 PM, av93 said: Persian voices are done? Expand Farsi yes, ancient Persian no @Itms was working on something for them. On 10/04/2019 at 7:52 PM, av93 said: The RC for pyrogenesis is the engine split? Expand Totally unrelated, this .rc file just adds information to the windows executable 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 11, 2019 Report Share Posted April 11, 2019 Mercenary, special units mod (maybe) Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 11, 2019 Report Share Posted April 11, 2019 On 10/04/2019 at 6:21 PM, Sturm said: Some dead tree trunks may sound good! Expand 2 Quote Link to comment Share on other sites More sharing options...
Sturm Posted April 11, 2019 Report Share Posted April 11, 2019 On 11/04/2019 at 5:32 PM, wowgetoffyourcellphone said: Expand Very good ones, despite the fact the baobabs still looks strange to me (in fact, I've never seen a baobab in real life and, ok, they look weird even in the pictures, lol). Perhaps some fallen ones? Like this and that? 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 20, 2019 Report Share Posted April 20, 2019 I believe fauna is supposed to appear in appropriate biomes? Could we maybe have some fresh water fish? I'm quite certain 'forest tuna' is not historically correct. ;P 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted May 8, 2019 Report Share Posted May 8, 2019 Structures I hope that will get replaced in A24: brit wonder gaul wonder mace dock (with something similar to rome, sele, spart docks) mace wonder pers wonder ptol civic centre rome civic centre Also nice to have (@LordGood?) would be: brit, cart, kush, maur, pers, sele chariot stable mace, ptol, sele palace cart, mace, ptol, rome, sele, spart shipyard (long and narrow boathouse; cf. athen dock) ptol, rome, sele stoa ptol, rome, sele theatre And @Sundiata's suggestion of long and narrow fields (e.g. 3×30 instead of 8×8) for all factions. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 8, 2019 Report Share Posted May 8, 2019 On 08/05/2019 at 4:53 PM, Nescio said: pers wonder Expand what happen with the "gate of all nations"? Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 8, 2019 Author Report Share Posted May 8, 2019 On 08/05/2019 at 5:42 PM, Lion.Kanzen said: what happen with the "gate of all nations"? Expand It's there, lying on the forums, waiting for a true artist to finish it... 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted May 8, 2019 Report Share Posted May 8, 2019 On 08/05/2019 at 5:12 PM, stanislas69 said: What's up with that ? What would you see instead ? Expand Rome only started to build in that high imperial style during the principate, i.e. after our timeframe. Moreover, the current civic centre is larger and much higher than the other centres. I'd like to have something more similar in shape to the centres of e.g. athen, cart, spart: On 08/05/2019 at 5:12 PM, stanislas69 said: What's the issue with it ? Is it because it's a duplicate of the athen dock ? Expand It's because it doesn't look like a dock (where you'd moor and (un)load your ship); it resembles a boat house (where you'd store ship dry on land during the winter); also, there are two wargalleys visible inside, which is wrong. So I'm hoping for something more similar to the other docks: Quote Link to comment Share on other sites More sharing options...
Genava55 Posted May 8, 2019 Report Share Posted May 8, 2019 On 27/10/2018 at 6:29 AM, Genava55 said: http://www.digitales-forum-romanum.de/gebaeude/curia/?lang=en Expand I think there are a few useful things there: 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted May 8, 2019 Report Share Posted May 8, 2019 On 08/05/2019 at 7:11 PM, stanislas69 said: Why is it wrong ? Expand Several things. To start with, the dock is available in village phase, wargalleys only in town phase. Furthermore, it's weird to see ships inside when it's not yet completed. Ancient galleys were very light and floated on the water. However, the longer they stayed at sea, the more water they collected inside, and the slower (and thus more vulnerable) they became. Whenever there was an opportunity, they were drawn on land to dry them – and to prevent them from being blown away by strong winds. The current dock actor itself is actually a quite decent representation of an Athenian boathouse – except that those were primarily on the shore to keep the ship dry: source: L. Casson Ships and Seamanship in the Ancient World (Princeton 1971) However, a boathouse (on shore, ship inside) is something different than a dock (in water, ship outside). Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 8, 2019 Author Report Share Posted May 8, 2019 On 08/05/2019 at 7:46 PM, Nescio said: Furthermore, it's weird to see ships inside when it's not yet completed. Expand That can be fixed easily I think. Okay so it's wrong for both athenians and macedonians. Though it could be used for other purposes such as ship repair. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 18, 2019 Report Share Posted May 18, 2019 CIVILIAN ANIMATIONS Could be used as props for buildings to add more life and immersion to the game. POTENTIAL CIVILIANS Housewife Doing household chores Children Playing Running back and forth and resting for a while Beggar Asking for alms Drunkard Succumbing to drunkenness Merchant Promoting his goods and persuading the crowd Philosopher Sharing wisdom to a crowd Smith Crafting Stray animals Roaming back and forth and occasionally sitting THREATENED ANIMATIONS (To be used as an animation when building are being captured) Jumping while panicking Crouched nervously Falling to his/her knees and begin to scream and cry helplessly Sitting on the ground begging for his/her life Running amok in a state of panick Committing suicide as a final attempt to break off from the violence Tagging @Alexandermb in case you are interested? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 18, 2019 Report Share Posted May 18, 2019 OBSTRUCTION for selected actor files in Atlas i.e. (Structure, flora and geological entities) So that map makers could make great use of these entities either strategically or for aesthetics. Imagine urban combat where you do not have to worry about your units running amok capturing and destroying structures. If some of you are familiar with RISK type of map mod especially with Warcraft 3 We could attain such gameplay with this, where CCs are scripted to spawn a certain amount of unit. It will be custom map where your only priority is to fight units and capture the CC. A game of just pure combat and battle strategy. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 18, 2019 Report Share Posted May 18, 2019 Re: Greek Dock I use the current one with the Zea ship sheds as a Shipyard for military ships, and use the Seleucid dock as the economic dock. So, something like the Seleucid dock would work well for the Greek dock (please keep the assets for the current one). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.