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  • 3 weeks later...

I'm sorry Labrynna is taking a long time to finish:

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labrynna_units1.jpglabrynna_heroes1.jpg

Edited by The Undying Nephalim
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  • 2 weeks later...

Fairies of Tarm incoming, probably the most non-standard faction in the game to date, with everything from player shifting Seasons to self-building-buildings and no workers. Check out the details below:

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fairy_units.jpgfairy_heroes.jpgfairy_seasons.jpg

 

Edited by The Undying Nephalim
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  On 20/02/2020 at 11:59 AM, gameboy said:

@The Undying Nephalim You can provide the latest mod version. I can test it for you.

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The latest version hasn't been released to the public yet, stay tune, the next HC update will include both of these factions, we should know the release date, when The Undying Nephalim releases a trailer for the next update.

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  • 2 weeks later...

Kind of an emergency question, but does "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], only work with techs and not auras? My entire Season changing system for the next faction depends on this but it doesn't seem to set the required XP to zero as an aura like technologies do.

EDIT: It seems like it works with any value other than 0, for some reason Technologies seem to be able to replace the value with zero no problem but not Auras. Crap my Fairies are ruined at this rate :o

EDIT EDIT: A negative number seems to work though! Still, I recommend enabling setting the value to zero for auras just to keep things cleaner.  ;)

Edited by The Undying Nephalim
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I've got a quick question, is there any timeframe or idea when this feature might get included? https://code.wildfiregames.com/D270

It would be really handy since I have a metric ton of techs that are supposed to upgrade units into different types of units and being stuck using the promotion system is pretty limited. ;)

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  On 08/03/2020 at 8:58 PM, The Undying Nephalim said:

I've got a quick question, is there any timeframe or idea when this feature might get included? https://code.wildfiregames.com/D270

It would be really handy since I have a metric ton of techs that are supposed to upgrade units into different types of units and being stuck using the promotion system is pretty limited. ;)

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@wraitii is not actively working on it (I have no clue when or whether he'll work on it again in the future) You could try to use it as is and see if it works for you :)

If something doesn't work is broken let us know and I'll see what can be done.

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  On 08/03/2020 at 9:16 PM, Stan` said:

@wraitii is not actively working on it (I have no clue when or whether he'll work on it again in the future) You could try to use it as is and see if it works for you :)

If something doesn't work is broken let us know and I'll see what can be done.

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I got it to work. As we talked about though, sadly it does not do what I thought it does.  I should probably point out that it does not cooperate with Auras and gives a large error message if a unit with an Aura promotes:

 

<p class="error">ERROR: Script message handler OnValueModification failed</p>
<p class="error">ERROR: Script message handler OnValueModification failed</p>
<p class="error">ERROR: Script message handler OnGlobalValueModification failed</p>
<p class="error">ERROR: JavaScript error: simulation/components/ProductionQueue.js line 843
TypeError: cmpPlayer is null
  ProductionQueue.prototype.OnValueModification@simulation/components/ProductionQueue.js:843:15
  AuraManager.prototype.RemoveBonus@simulation/components/AuraManager.js:168:1
  Auras.prototype.RemoveBonus@simulation/components/Auras.js:436:1
  Auras.prototype.RegisterGlobalOwnershipChanged@simulation/components/Auras.js:326:1
  AuraManager.prototype.OnGlobalOwnershipChanged@simulation/components/AuraManager.js:271:4</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>

 

Edited by The Undying Nephalim
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