
Exodarion
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Hero Choices Dialogue [WORKING, THX ALL]
Exodarion replied to wowgetoffyourcellphone's topic in Delenda Est
Just to note, Hyrule Conquests version of the Hero UI has been altered multiple times, but it seems you got it to work just fine now. -
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Progress on the mission is going well, this is just a snippet of one of the new triggers in the upcoming mission.
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When you lose the mission, the entire Gohma army retreats into the forest
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Mido is unhappy with the recent events.
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First attempt at a cutscene
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First mission progress
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New release is available on Moddb: https://www.moddb.com/mods/hyrule-conquest Trailer:
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Moddb is the only place where the mod can be downloaded. However, there is probably someone in the discord that can give you the installer as well. Here is a link to that discord: https://discord.gg/hQQ4qtt
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splitting or combining Twinrova is not a planned feature right?
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Afaik Nephalim is currently not working on those guides. The Moblins and Darknuts are priority number 1 now so perhaps after that. I cant speak for Nephalim so when exactly he starts with this, I dont know.
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Nephalim is planning to do a podcast this weekend where we will probably discuss this particular topic as well.
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Hey there, I had the exact same problem a few days ago and I just couldnt figure out what I was missing. after testing multiple theories of mine and asking around I found the solution. The solution is usually inside the interface file of that component. Engine.RegisterInterface("TechnologyManager"); /** * Message of the form { "player": number, "tech": string } * sent from TechnologyManager component whenever a technology research is finished. */ Engine.RegisterMessageType("ResearchFinished"); However, the research finished event is already sent from there in this case so t
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Thanks for the help, will surely try this.
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Hello people, This post is aimed at the 0AD Devs and more specifically, people that are aware of how the component and AI files function. Lately, I have been working on a large AI project for HC and recently made an attempt to register a new event inside the components that I can use inside the AI files. However, I am pretty sure I am still missing something after going through multiple files and testing my attempts. For example, I tried to replicate the method that was used for the TrainingFinished event. The actual registering of this particular event seems to be taking place in