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The Kingdom of Kush: A proper introduction [Illustrated]


Sundiata
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  On 27/11/2017 at 4:35 PM, Sundiata said:

 

  • Cambyses II's invasion of Kush: The Achaemenid Persian Empire under Cambyses II invaded Kush, but was met with miserable failure, apparently "unable to cross the desert". According to Herodotus, when Cambyses II sent spies to the court of the "Ethiopian" King, the King saw straight through them, and said to deliver the following message to Cambyses, along with a bow: "The King of the Ethiopians advises the King of the Persians to bring overwhelming odds to attack the long-lived Ethiopians when the Persians can draw a bow of this length as easily as I do; but until then, to thank the gods who do not incite the sons of the Ethiopians to add other land to their own.', So speaking he unstrung the bow and gave it to the men who had come". Just got to love that ancient diss..http://www.reshafim.org.il/ad/egypt/herodotus/cambyses.htm    
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I just happened to come across with this information a few days ago while reading about the Achaemenids. I find this very interesting, along with the other supporting facts, I really hope that the Kushites will be approved and make it to Alpha 23. Though I do understand that adding another faction will add more maintenance to the game. I just hope that this will be included in A23, after all this coming release is special to the community and it deserves some nice contents.

About the Achaemenids (I'm sorry, this one is not relevant to this post, I just don't know where to post this, I don't want to open a new task yet) :) Also, @Sundiata Your Kush textures are still with me and is going along with the minor improvements that I make to my texture source file. Forgive me if I cannot give some time to it at the moment.

256x256

5a23e7a9a6b9c_120317-Achaemenids.thumb.jpg.442cdd1b9632274d53e2cc8820102385.jpg

Edited by wackyserious
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  On 03/12/2017 at 12:04 PM, wackyserious said:

I just happened to come across with this information a few days ago while reading about the Achaemenids. I find this very interesting, along with the other supporting facts, I really hope that the Kushites will be approved and make it to Alpha 23. Though I do understand that adding another faction will add more maintenance to the game. I just hope that this will be included in A23, after all this coming release is special to the community and it deserves some nice contents.

About the Achaemenids (I'm sorry, this one is not relevant to this post, I just don't know where to post this, I don't want to open a new task yet) :) Also, @Sundiata Your Kush textures are still with me and is going along with the minor improvements that I make to my texture source file. Forgive me if I cannot give some time to it at the moment.

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Thank you for the encouraging words and support wackyserious! I'm delighted to hear you're still working on the Kushite units, it really doesn't matter if takes some time, all good things do. I've fallen behind dramatically on my reference posts as well. I have most of the stuff ready, I just need to find time and energy to actually post it. One of the future posts will be particularly interesting for you (Kush in popular art), which will feature relatively accurate contemporary art works of Kushites. 

 

  On 03/12/2017 at 12:04 PM, wackyserious said:

after all this coming release is special to the community and it deserves some nice contents.

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That's one of the reasons I really hope the team really takes their time for the next release, include as much of the work done by so many talented and passionated volunteers, and polish as many aspects of the game as possible, from the GUI to maps, buildings, unit textures, animations, pathfinder and AI. The upcoming AoE releases also further makes these ambitious goals imperative, in my opinion. 

I love those Persian unit textures of yours! They look very convincing! I hope you continue this marvellous project. These updates go well with LordGood and Stanislass building updates and alexander's new animations. I'm already very excited about alpha 23, but there's still lot's that needs doing. Vim!

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The Kingdom of Kush: Architecture 

Throughout this thread, the architecture of Kush is discussed and illustrated at length. LordGood has made a very intuitive use of the reference material and has created an absolutely beautiful building-set! This reference post on Kushite architecture aims to provide the final "raw materials" including many details and illustrations for the final great push towards the most accurate representation of Kushites in any work of modern times. 

@LordGood This post will be of particular interest to you. I'm not expecting you to do anything with the current models yet, I'm sure you have your hands full, and I still need to do stuff with the textures. As I said earlier, I will make a specific "architecture revision" post, to discuss the current models and make my final remarks/suggestions, in part based on some of the stuff shared in this post. 

 

The Architecture of Kush:

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Edited by Sundiata
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  • 2 weeks later...

Napata, the second capital of Kush

High quality 3D models of the central temple district 

This post is dedicated to Napata, and features the highest quality 3D renders of the many Napatan and Meroitic period temples at the site available to date. Napata was an ancient site centred around Jebel Barkal, a steep, flat-topped "mountain" that spoke heavily to the imagination of Kushites and Egyptians alike. During the 18th dynasty, the Egyptians conquered the site, and proclaimed it the Southern Home of Amun of Karnak, and even promoted the idea that it was older than Karnak itself. The Egyptians called the mountain Dju-Wa’ab: “Pure Mountain”, and Nesut-Tawy: “Thrones of the Two Lands", and it was the source of Amun's epithet "Lord of the Thrones of the Two Lands". It was the source of Kingship itself. The mountain's spiralling peak was variously interpreted as the phallus of the Creator, a rearing cobra, or the white crown of Upper-Egypt. This is the site of the creation of the world! According to Egyptians and Kushites.... The earliest Egyptian text from the site, Thutmose III's Barkal Stele, 1432 BC, describes the god of the mountain as “the great god of the first time, the primeval one." After the Egyptian withdrawal from Kush, the site became the seat of local rulers (descended from intermarried Kushite and Egyptian royals), who, eventually, with support from the priests of Amun reunited all of Egypt and Kush. Even after the loss of Egypt, Kushite Kings still considered themselves the true, and only heirs of the ancient kings of the Nile.

Even in later Meroitic times, the rulers of Kush considered their own Kingship, granted by Amun of Jebel Barkal, to be older than that of Egypt, and had descended directly to them from the Sun God at the moment of creation! This is echoed in Diodorus Siculus'  "Bibliotheca Historica" (Book III), in which he states, among other things, that the "Ethiopians" were the first of all men, that heaven is most pleased by the "Ethiopian" sacrifices, that they were never ruled by foreign invaders, and that Egyptians were actually colonists from "Ethiopia":

  • "Now the Ethiopians, as historians relate, were the first of all men and the proofs of this statement, they say, are manifest. For that they did not come into their land as immigrants from abroad but were natives of it and so justly bear the name of "autochthones" is, they maintain, conceded by practically all men; furthermore, that those who dwell beneath the noon-day sun were, in all likelihood, the first to be generated by the earth, is clear to all"
  • "and it is generally held that the sacrifices practised among the Ethiopians are those which are the most pleasing to heaven", which has a strange parallel in the bible: "Are not you Israelites the same to me as the Cushites?" Amos 9:7, indicating a shared status of chosen or holy people.
  • "And they state that, by reason of their piety towards the deity, they manifestly enjoy the favour of the gods, inasmuch as they have never experienced the rule of an invader from abroad [...] Cambyses, for instance, they say, who made war upon them with a great force, both lost all his army and was himself exposed to the greatest peril; Semiramis [an Assyrian Queen] also, who through the magnitude of her undertakings and achievements has become renowned, after advancing a short distance into Ethiopia gave up her campaign against the whole nation; and Heracles and Dionysus, although they visited all the inhabited earth, failed to subdue the Ethiopians alone who dwell above Egypt, both because of the piety of these men and because of the insurmountable difficulties involved in the attempt."
  • They say also that the Egyptians are colonists sent out by the Ethiopians, Osiris having been the leader of the colony.

It is clear that Kush and the Kushites were regarded with great esteem in the ancient world, and the seat of their great spiritual authority was Napata, the second capital of Kush. Napata, with at least 13 temples and 4 palaces was a great metropolis, that stretched for miles along the banks of the Nile. Today, only the central temple district has seen extensive archaeological investigation, but surveys of the area indicate a major ancient settlement.

Without any further ado,

 

Napata, the second capital of Kush:

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My main source for the models, essentially a 130 page academic tour-guide for archaeologists studying Jebel Barkal:

http://www.jebelbarkal.org/frames/VisGuide.pdf

 

Edited by Sundiata
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@stanislas69, woooow! Thank you so much, I really appreciate it! Looks epic! 

If you're open to suggestions:

  • The size is a little exaggerated. I'd reduce the height of the pedestal, and scale down the model by 25% or so (maybe even more).
  • I love the glimmering metallic gold effect on the necklace. Could you use the (exact) same effect on the skullcap? This skullcap could even feature a double uraeus, the ultimate symbol of royal and divine authority. Perhaps add gold armbands?
  • I think you can play around with different colours for the loincloth. In fact, I think the same gold effect for the necklace and skullcap would look great for the loincloth (there are smaller examples of gilded statuettes like that)
  • many of the reliefs feature the ruler holding on to a staff, but it extends past the hand with the top ending in a stylised palm leaf (or alternatively a stylised jackal's head). 
  • Perhaps a variation: Most of the statues feature a very rigid pose, with arms extended by their sides, hands forming a fist, clenching onto those mystery cylinders. Their feet not so broadly placed, and a square pilar usually supporting the entire length of the back (invisible from the front), inscribed with Hieroglyphs, which also connects the legs at the bottom. 

 

Examples of the stylised palm leaf and jackal headed staffs from Kushite reliefs:

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My favourite references for Kushite statues, featuring the typically rigid pose:

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Gilded loincloth, armbands, necklace and skullcap on a much smaller but similar statuette:

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Really though, thanks for the model. The Kushites are looking goooood... 

Edited by Sundiata
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Heretic was popular in many cultures.

Here Egyptian and early Greek.

egypt-greece.jpg

 

Features...

They are rigid.

Static.

Idealized.

Without movement.

They show no feelings or emotions, expression serene without passion.

The arms are attached to the body (sculpture block for technical reasons and to ensure strength and durability).

Use of paste artificial eyes of glass to accentuate the depth of his gaze.

They are limestone, polychrome wood and the most important in granite and basalt.

 

Edited by Lion.Kanzen
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*Hieratic art: "extremely stylized, restrained or formal; adhering to fixed types or methods; severe in emotional import"

  On 22/12/2017 at 4:05 PM, Lion.Kanzen said:

Features...

They are rigid.

Static.

Idealized.

Without movement.

They show no feelings or emotions, expression serene without passion.

The arms are attached to the body (sculpture block for technical reasons and to ensure strength and durability).

Use of paste artificial eyes of glass to accentuate the depth of his gaze.

They are limestone, polychrome wood and the most important in granite and basalt.

 

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Pretty decent summary, although if you notice, many of the Kushite sculptures are smiling ever so slightly..

Statuettes of smiling Kushite Kings:

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  On 22/12/2017 at 3:53 PM, Lion.Kanzen said:

less muscular.

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Actually, one of the things that differentiate Kushite sculptures (and reliefs) from Egyptian ones, is that they are noticeably more muscular. Kushites admired and demanded physical strength from their rulers (as well as piety) 

King Aspelta:

SC366267.thumb.jpg.4b66178c3ff7fbc25702443195e1b586.jpg

 

@stanislas69 Cool!!! thank you! Lion's remark on the Hieratic nature of the sculptures are quite accurate (except that the muscular look is actually good, and they can have a smile). Maybe in a future iteration :P But as it is now, I think it's really nice, and perfectly usable. 

Here's how I see the statues: I simply suggest they are used the same way "revered monuments" work for the Iberians. Build one for an attack or defensive bonus with a certain radius (they would have fought fiercely to protect these statues). For Delenda Est, wowgetoffyourcellphone can just use them as cult-statues. I'd actually like to see more civs be able to build these "revered monuments" in vanilla, although it should be renamed "revered statue" in my opinion. Opinions? 

 

Edited by Sundiata
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Kushite Full Scale Armour 

A second primary reference for a full scale armour

In previous posts, many examples of scale armour have been referenced, from various temple reliefs. By far the most common example of this scale armour is in the form of a corselet, wrapped around the torso, providing a decent protection for the vital organs, but leaving the arms and shoulders unprotected. 

I shared a single example of a full scale armour before, from a relief on the pylon of a Meroitic pyramid chapel belonging to King Tarekeniwal, showing the King in an elaborate full scale armour, covering his body all the way down to his knees, as well as his arms and shoulders, decorated with bands of cloth(?) with golden(?) figures of gods attached to them. Up to now, it was the only example I was able to find of this type. 

I now present King Amanakhareqerema, as depicted on an execution scene, on the pylon of temple 200 in Naqa, a now mostly ruined temple. The King is wearing a full scale armour covering his body down to his knees, as well as his arms and shoulders. It seems to be the same type seen on King Tarekeniwal, although it's missing the decorative bands of cloth. This is also yet another depiction of a lion alongside a Kushite royal mauling the "rebel nations". 

5a40ee7f99e28_KingdomofKushKushitetemple200pylonreliefNaqaMeroiticrulerKingAmanakhareqeremainfullscalearmour.thumb.jpg.bf4b28ef863c83b5f6999e2f923f769e.jpg

 

Detail of King Amanakhareqerema's face, as shared before:

5a40eed28f62f_KingdomofkushkushitereliefkingAmanakhareqeremapylontemple200naqa.jpg.5089933ab3bca0c2869090cf0e241546.jpg

 

The other example of Kushite full scale armour: King Tarekeniwal, from Meroë.

5a40ee95aced3_ThekingdomofKushkushitereliefcutstonewallcarvingSudanRichardLepsiusaethiopenaethiopien-iwalexecutingprisonersbattleaxebowspearfullscalearmor.thumb.jpg.f2835cc0fa5ebcd845270ec6653754eb.jpg

 

 

These scale armours are made of bronze, although leather and even gold have been postulated. I think the more common bronze scale armour corselet is perfect for elite troops, and the bronze full scale armour should be reserved for Hero units, or "royal guard" units. 

Edited by Sundiata
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The Kingdom of Kush: Aethiopia and Nubia - Unitmod

for Total War: Rome IIby Marcus_Iunius

screenshots 

A new mod (October 2017) makes Meroë (as well as the Blemmyes and Axum) a playable faction for Rome II, Total War, and features very similar content for Kushite units as the Ancient Empires mod for Total War: Atilla. These mods showcase some of the finest attempts at reconstructing Kushite military units in a game I've seen to date, and although there are a number of details that could be better, it's a very decent representation.

My primary concern is the use of too many Hellenistic (inspired) armaments. The use of the linothorax (or it's derivatives) is not widely attested, and although probably present among some troops, would have been very limited in general (I think). It is far better to use New Kingdom Egyptian inspiration for armaments (also shown), because they have direct parallels in Kushite art. They did overdo the use of the Egyptian head-cloth, which is not very common in Kush, and there is a painful absence of the quintessentially Kushite skullcap, a must. Scale-armour is depicted wrongly. It's either in the form of a corselet, or a full body variant, not something in between. They should have also totally avoided modern Kenyan(?!) references, seen in some of the exotic shield patterns, very clearly inspired by modern Maasai shields (which is a no-no). The colours are all very bland, even for elite units. With such an expansive unit-roster, there needs to be a chariot unit. The Blemmye units are not so good, as they show very little cultural and ethnic similarities to the actual Beja people they represent. Also, the hair on some of these units is pretty bad, lol... But other than those concerns, the team on this mod did an excellent job.

 

Screenshots:

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More information on the mod:

http://www.twcenter.net/forums/showthread.php?759800-My-Aethiopia-and-Nubia-Unitmod

 

 

 

Edited by Sundiata
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My take on the Blemmye camel rider. Please ignore the new Roman female texture. ;)

 

 

screenshot1456.jpg

kush_merc_cavalry_1.png.61dc761015f8fb15cdf4302ae85cfaa3.png

They also need a new shield mesh for that notched hide shield shown in many Beja photos. Also, new head meshes or "hair helmet" meshes with that distinctive hair style the Beja have:

 

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Would also be nice to have an assortment of North African and Middle Eastern turbans for various units. The Nabataean Camel Archer, Arabic Skirmisher, maybe an Elite Blemmeye Camel Raider or just a variation thereof.

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Edited by wowgetoffyourcellphone
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@wowgetoffyourcellphone What a lovely New Year's present :) 

Looks way better than the variants in the Total War mods! Their attire is very good! They still wear the same type of clothes that were popular in Antiquity today! That "Fuzzy Wuzzy" hairstyle is also actually attested in reliefs of Kushite monarchs slaughtering rebel nations... I think the current hair-placeholder works remarkably well, lol! But a more dedicated Beja-Afro would be real cool!

I wanted to bring up the shields, but you've added the info yourself already :) Very good stuff! That last picture is really nice. I think (might be wrong) that those turbans are Bedouin/Arab influences, but seen as the Bedouin and the Beja were closely connected, I think it's ok for a few Beja. Might have to research a little more for fear of anachronisms.  

The shields aren't only good for Beja. The rhino/hypo/elephant-hide shields are very widespread in East Africa (Sudan, Ethiopia, Eritrea, Djibouti, Somalia...), and are a perfect reference for at least some of the Meroitic units. Napatan units would have more Egyptian inspired shields.

Some more Beja shields and Beja warriors:

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