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The Kingdom of Kush: A proper introduction [Illustrated]


Sundiata
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@LordGood Boom! "Drops the mic..." Perfect! I love the way the lions are patiently waiting for their Mediterranean snack. That look...

About the lions, the trick is to keep them well fed. Having a sharp stick handy at all times also helps. Also, don't try this at home... 

Those heavy chains remind me of those Nigerian circus hyenas:

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The kingdom of Kush: NEWS!

Vox Populi (mod) makes an updated and playable version of the Kushites available!

After Delenda Est(download here), a second mod, Vox Populi (by @Hannibal_Barca) , has now featured the Kingdom of Kush as a playable faction, debuting many new models by @LordGood, replacing all Ptolemaic (building) placeholders, and adding many new units created by @wowgetoffyourcellphone, with additions like new weapons and hairstyles by @stanislas69.

 

About Vox Populi: 

"This mod tries to address the main "weaknesses" of the current release: it aims to balance "op/up" units, it adjusts technologies and introduces some variety along the way ;)

As the name implies (Vox Populi = Voice of the People) , this mod is open to all suggestions of the 0 A.D. community and there is a high chance that if several "known" players agree on a suggestion, it could be added in here."

 

Download here: https://wildfiregames.com/forum/index.php?/topic/22869-vox-populi-the-ultimate-balance-mod/

 

Special thanks to everybody involved in the development of this faction so far. Progress over the last few months has been considerable, largely due to the efforts of LordGood and Wowgetoffyourcellphone, and now Hannibal_Barca has given us the distinct pleasure of trying out all the new goodies for ourselves, in-game, along with many new balance considerations, aimed at improving gameplay. Thank you all! 

 

Screenshots:

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Edited by Sundiata
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- Pervy Priest:                          My child, it's been a while since I saw you in the temple. Is everything alright?

- Probably Underage Girl:      Oh, I'm fine, just been real busy, you know...

- Pervy Priest:                         Too busy for Amun? Why don't you step inside for an offering of milk and sensual... Huhummmm... I mean ritual oils, my dear.

- Probably Underage Girl:      Euhm... No thanks... I have errands to run... 

- Pervy Priest:                         I have incense [smiles creepily] 

- Probably Underage Girl:     Ok, I think I'm going to go now... [walks away in an awkward hurry]

- Pervy Priest:                        Ok, but remember, Amun is always watching... Always [whispered softly under his breath

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WTH...lol.

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@balduin The building set is essentially complete ( @LordGood is a 3D modelling machine...). I still need to do my final research and reference posts, including architecture stuff. I will then create an architecture-revision post, for the final draft of the building set. So suggestions can still be made.

The only building that LordGood modelled that isn't in either of the mods, is the (oh so important) Amun temple. In @Hannibal_Barca's mod, the original Amun temple is cut in half. You can build a generic temple (which is actually an Apdemak temple), and then choose to upgrade it to an "Apedemak temple" (actually one half of the original Amun temple), or an "Amun temple" (the other half of the original Amun temple). I think it's an attractive option for gameplay, but not historic, and to be honest, I really want to see LordGood's original (complete) Amun temple in-game. It's such an amazing model (my favourite), and it's the most recognisably Kushite monumental structure apart from the pyramids. It's so historical... I know its size is a bit awkward, but that's the point! These structures were awkwardly large, and I don't see why this most important type of building in Kush can't be represented as such. It's size will be warranted because special techs will be researched there, making it important. It will be their special building, and yes, I know, they already have pyramids, but Kush can be a faction that demonstrates a greater architectural diversity. A benchmark for other civs. The most logical way of differentiating/diversifying the civ's from each other is allowing them to build their iconic structures (not just one special building, but potentially several). Just to clarify why the Amun temple can't be a wonder: there were at least 8 of these monumental temple complexes in ancient Kush. I have some idea's for the wonder as well, but more on that later.

Optionally, two mercenary camps for Nuba and Blemmye mercenaries can still be modelled, giving access to cheap trash units (Nuba) and camel units (Blemmye)

New textures (Kushite specific reliefs) need to be created. I hope to do this myself (creating outlines and color-schemes), and @Lion.Kanzen (photoshop magic). Generally, the textures can still use a small rework (at least some white plaster for the CC and other important buildings), but more on that in a future architecture post.

Building props, like stone ram- and lion-statues, and statues of Kings still need to be made.

Icons for buildings, units and techs.

Some units and structures need renaming, and we need to start looking for native names as well. We will use the little Meroitic that we know, modern Nubian and Ancient Egyptian as the base-languages for Kushites)  

The units still need a lot of work. Some are already (almost) perfect. Others are still using mainly ptolemaic placeholders, which work well for now, but they'll have to be replaced in the coming months. @wackyserious was making some really nice progress a little while back in this thread, but those units haven't been implemented yet (not entirely finished yet). @wowgetoffyourcellphone, with help from @stanislas69 created a bunch of new units, implemented in Vox Populi.

The main things that needs work for units are:

  • shields (shape, pattern, decoration)
  • bronze scale armour (corselet), for champions
  • Heroes: Piye and Amanitore need to be replaced with Nastasen, Arakamani, Amanishakheto or Harsiotef (see time-period). Amanirenas should remain.
  • weapons: sword and scabbard, Epsilon axe, narrow armour-piercing axe and a large hooked blade-axe, or a mace-axe still need to be modeled
  • cavalry: Noble cavalry lancer needs to be modelled (I'm still working on an illustration)
  • feathers for the Nubian units.

 

Techs:

Most techs are generic for now. Kushites have a very expansive history (lot's of info in this thread), and I believe we can create an almost exclusively civ-specific tech-tree for this faction, if in name only. So the tech-tree probably still needs a lot of work in terms of specifics and naming.

I'm sure there's something I'm forgetting...

As you see, most of what still needs to be done actually relies on us, providing the artists and modders with the correct information and references so they can continue working. I'm falling behind on my part (I've been quite busy lately), but I'm trying to get my last reference posts organised, so I can move ahead and create good illustrations of shield types and provide indigenous names and other more specific things.

Edited by Sundiata
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  On 05/10/2017 at 10:44 AM, LordGood said:

build the temples back to back to back and then upgrade them accordingly

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Why didn't I think of that, lol! But that still doesn't take away the discrepancies:

We have a perfect Apedemak temple: but the model is now used as a "genereric" temple. Apedemak temple upgrade turns it into not-an-Apedemak temple...

We have a perfect Amun temple: This is now cut in half and replaced with something that is not an Amun temple...

Why???

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  On 05/10/2017 at 10:18 AM, Sundiata said:

I think it's an attractive option for gameplay, but not historic, and to be honest, I really want to see LordGood's original (complete) Amun temple in-game. It's such an amazing model (my favourite), and it's the most recognisably Kushite monumental structure apart from the pyramids. It's so historical... I know its size is a bit awkward, but that's the point!

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I'd be ok with this but first need to have icons for both of them. No, the usual temple icon will not do for the Apedemak one.

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@Lion.Kanzen That's from an album cover: "African Queens" by The Ritchie Family (1977). Taking it back to the days of disco :P 

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The crown on the far right looks like something Kushite Queens would wear, but I think it's better to stick to the primary sources (the many reliefs posted in this thread) as the reference for such things. There's already a lot of accurate examples of crowns for both men and women.

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@Sundiata I found a source which mentions that the Kushites used poison on there arrowheads:

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"When scientists and historians looked at the arrowheads, there was a very odd coloration on them. Most of the historians and scientists suspected it was poison. So the Kush had used poison arrows to defeat and fend off intruders. (36-38)"

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Source: http://bmssancientcivilizations.wikispaces.com/African+Kingdoms

@Zophim found a better source in this comment:

The following Wikipedia article references the same source as @Zophim : Sudanic fighting forces versus Persian, Roman and Islamic forces

Do you think the poisoned arrows should be in the game?

Edited by balduin
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  On 07/10/2017 at 8:35 AM, Sundiata said:

@Lion.Kanzen That's from an album cover: "African Queens" by The Ritchie Family (1977). Taking it back to the days of disco :P 

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The crown on the far right looks like something Kushite Queens would wear, but I think it's better to stick to the primary sources (the many reliefs posted in this thread) as the reference for such things. There's already a lot of accurate examples of crowns for both men and women.

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I love the art of that album. I so polished. So perfect concept.

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@balduin Yeah, they were known to use poisoned arrows. It could be one of the ranged techs...

@Lion.Kanzen The crown on the right looks like the crown sometimes worn by the winged goddess Isis. Golden wings of a vulture. Princesses or Queens could possibly wear it in emulation of the Goddess.

Isis in a relief from Meroe:

59da9de80ca4f_ThekingdomofKushkushitereliefcutstonewallcarvingSudanRichardLepsiusaethiopenaethiopien-cropolisofMeroepyr10goddessisisqueenkingboundcaptives.thumb.jpg.90c5af6b68b507f223ea3f597b6fd749.jpg

Notice the winged serpent symbol on top. This is one of the symbols on the Egyptian shield-placeholders in Kush. A good use of existing placeholders, it seems ;) 

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The Kingdom of Kush: Voyage a Meroë,

au fleuve Blanc: au-delà de Fâzoql dans le midi du royaume de Sennâr, à Syouah et dans cinq autres oasis, fait dans les années 1819, 1820, 1821 et 1822 : accompagné de cartes géographiques, de planches représentant les monuments de ces contrées, avec des détails relatifs à l'état moderne et à l'histoire naturelle

 

In this post, I will be sharing 60 plates from the book, "Voyage a Meroë", written and illustrated by Frédéric Cailliaud (a French naturalist, mineralogist and conchologist) and Jomard, Edme-François (a French cartographer, engineer, and archaeologist). As with the Lepsius Collection, I'm sharing all of the plates relevant to ancient Kush because of their rarity and historical value in general. What makes the plates so valuable is that they represent the earliest archaeological survey of Kushite remains in Sudan. Many of the sites have since been destroyed or degraded. These plates were produced between 1819 and 1822, just over a decade before the infamous Italian "explorer"/treasure-hunter, Giuseppe Ferlini destroyed over 40 Kushite pyramids in his search for gold... As such, these plates illustrate the most complete and in intact state of Meroitic pyramids in "modern" times, as well as many details on temples now lost. If you pay attention, you will see that the Lepsius expedition, some 20 years later, surveyed many of the same sites, and gives you an idea of the quality and accuracy of the works.

About Frédéric Cailliaud:

"He travelled in Egypt, Nubia, and Ethiopia, collecting minerals and making observations. He was a part of the military expedition that his patron Viceroy Muhammad Ali sent south to conquer the Kingdom of Sennar, but also marched further into Fazogli where Caillaud searched for outcroppings of gold while the commander Ismail, son of Muhammad Ali, enslaved locals and slaughtered all who resisted him. Although he failed to find any sizeable deposits of gold in the mountains along the modern Sudan-Ethiopia border, he did make a sufficiently detailed survey of the area to be published after he returned to France in 1827.

"Shortly after his return, he published Travels in the Oasis of Thebes, with never-before-seen information on the people and places of the Western Desert. His Travels to Meroë (mer-oh-ay) not only offered similarly pioneering information on the peoples and regions south of the Nile’s first cataract, but also constituted the first scientific survey of Sudanese monuments. In addition, he brought back a large corpus of correctly copied textual material that, along with objects in his newly acquired collection, helped the historian Jean-François Champollion decipher the hieroglyphic language of ancient Egypt. So esteemed were Cailliaud’s contributions to knowledge that in 1824 he was awarded the French Legion of Honor."[1]

He was curator of the museum at Nantes from 1836 to 1869" -Wikipedia-

I will simply share the plates in their original order. Download the images to appreciate the details (they're very HQ).

  • Naga                      = Naqa
  • Ouad-Beyt-Naga   = Wad Ben Naqa
  • El-Mecaourah       = Musawwarat es Sufra
  • Assour                   = Begrawiya Royal Necropolis at Meroë
  • Mont Barkal          = Gebel Barkal (Napata)
  • Nouri                      = Nuri

 

Voyage a Meroë, the plates:

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The Kingdom of Kush: A (very) Short History

A very compact, crash-course in Kushite History

I still have so much to do, but still managed to get bored, and made a very short, simple storyboard on post-Egyptian Kush (using Storyboard That). Just for fun. Basically Kush for dummies. A useful intro for school-kids and people looking for a bite-sized 5min introduction on this history.

59e2171636f38_a-very-short-history-on-the-kingdom-of-kush-highres-2copy.thumb.jpg.2da9d91ccd2488bde53a27c80d9bacaf.jpg

 

 

Individual scenes:

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Edited by Sundiata
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@Sundiata I like that short storyboard. Maybe we can have later a campaign for the Kushites or a small tutorial in which the player will get introduced to the Kushites with a storyboard like this.

However, even though you published it here. We cannot use this comic stripe anywhere else, because of licensing issues. Their are two main issues. The text is your intellectual property and you did not grant explicit permission to use it under e.g. a Creative Commons license. Secondly, the images in your storyboard are not licensed. But in the case of the images, it is unclear how much work did you used from storyboard, for example human actors, buildings and background images, compared to how much is your own creation. If the majority of the actors, buildings and background images are your own drawings/creation then you would be able to grant permission under a Creative Commons license.

 

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@balduin lol, I just made it for fun because I was bored, it's entirely created  with storyboardthat.com, so it's definitely not meant to be in game. By the way, everything I write and produce which is published here is free for all...

  On 15/10/2017 at 3:16 PM, balduin said:

Maybe we can have later a campaign for the Kushites or a small tutorial in which the player will get introduced to the Kushites with a storyboard like this.

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As long as it's a much more mature style than this, it would be a nice idea for all the civs.

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  On 15/10/2017 at 3:28 PM, Sundiata said:

@balduin lol, I just made it for fun because I was bored, it's entirely created  with storyboardthat.com, so it's definitely not meant to be in game. By the way, everything I write and produce which is published here is free for all...

As long as it's a much more mature style than this, it would be a nice idea for all the civs.

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I agree, a nice animated storyboard for each civ would be pretty cool. I have not seen such a thing in any other RTS.

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