wowgetoffyourcellphone Posted July 3, 2021 Report Share Posted July 3, 2021 (edited) 1 hour ago, Lopess said: Best place for the Syracuse is in DE, without a doubt. Thanks! Not for A25 though. I still have my hands full attempting to finish all of the hero stuff. Little did I know how much work it would be. Edited July 3, 2021 by wowgetoffyourcellphone 3 Quote Link to comment Share on other sites More sharing options...
Oxenstierna Posted July 3, 2021 Report Share Posted July 3, 2021 8 hours ago, wowgetoffyourcellphone said: Thanks! Not for A25 though. I still have my hands full attempting to finish all of the hero stuff. Little did I know how much work it would be. Your mod is very varied and innovative. I'm really excited about your version for alpha 25. please never stop ... 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted July 13, 2021 Report Share Posted July 13, 2021 (edited) Space Rifleman. In the future I intend to make a mod (base defense) with some things I'm creating along with @Alexandermb rifle animations and @Stan` stella_artis texture. Edited July 13, 2021 by Lopess 5 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 28, 2021 Report Share Posted July 28, 2021 lol. It has been ages since I received a diplomatic offer from an enemy. Nice try to save your butt, Ashoka! Since my ally turned out to be an absolute peacenic the game probably would've gone on for hours if I had accepted: (Also, shouldn't it be 'It would be to both our benefit...'?) 1 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 29, 2021 Report Share Posted July 29, 2021 This floating grass seems off. (Harbor/Nubia) 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 8, 2021 Report Share Posted September 8, 2021 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted September 8, 2021 Report Share Posted September 8, 2021 3 hours ago, wowgetoffyourcellphone said: Fix for https://code.wildfiregames.com/D4210 ? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 8, 2021 Report Share Posted September 8, 2021 I think the mace houses look sad: While the barracks look like one amazed dude and a stoned one. 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 9, 2021 Report Share Posted September 9, 2021 6 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 13, 2021 Report Share Posted September 13, 2021 (edited) On 09/09/2021 at 4:07 AM, wowgetoffyourcellphone said: ^New minimap in DE provided by @Langbart^ I wish we could have civ-specific UI textures. I would make the minimap background different for each civ. @Freagarach Beauty shot of the Temple of Edfu: Edited September 13, 2021 by wowgetoffyourcellphone 3 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 13, 2021 Report Share Posted September 13, 2021 36 minutes ago, wowgetoffyourcellphone said: I wish we could have civ-specific UI textures. I would make the minimap background different for each civ. Hyrule Conquest has it, so it is definitely possible. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 13, 2021 Report Share Posted September 13, 2021 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 13, 2021 Report Share Posted September 13, 2021 https://code.wildfiregames.com/D4271 2 Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 13, 2021 Report Share Posted September 13, 2021 (edited) I applied that patch to local svn by "arc patch D4271" and see this (Mauryas): Is this what I should expect? (asking to be sure not to have messed something up on my end) Edited September 13, 2021 by Ceres Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 13, 2021 Report Share Posted September 13, 2021 No that's correct, I don't have the visuals yet It was to give a base to @wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 13, 2021 Report Share Posted September 13, 2021 Where are these icons located? Could we make use of them in the mini map? I don't know if they are cut-off like this, though. Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 13, 2021 Report Share Posted September 13, 2021 (edited) Quick OT question: Is there a way to see the path of an object in the console when clicking on the object? (would be very useful) Edited September 13, 2021 by Ceres Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 13, 2021 Report Share Posted September 13, 2021 18 minutes ago, Ceres said: Where are these icons located? Could we make use of them in the mini map? I don't know if they are cut-off like this, though. https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/emblems 20 minutes ago, Ceres said: Is there a way to see the path of an object in the console when clicking on the object? (would be very useful) Not that I know of. Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 13, 2021 Report Share Posted September 13, 2021 (edited) Thanks for the link to the emblems. They are not stored cut-off, which is nice. Could we use these civ icons?https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/emblems For e.g. Han China, it would be this for the mini map: Could these png files be dimmed by code? Edited September 13, 2021 by Ceres Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 13, 2021 Report Share Posted September 13, 2021 @Stan` What are sprites? <!-- ================================ ================================ --> <!-- Minimap --> <!-- WIP ToDo: Should the minimap have its own sprite.xml file for clarity? --> <!-- ================================ ================================ --> BTW, there are 2x macedonians, and I wonder what "poleis" means? And what about Thebans? And are "Mauryas" hellenes (hele)? See: https://trac.wildfiregames.com/wiki/ArtFileNamingConventions#Civilizationnames Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 13, 2021 Report Share Posted September 13, 2021 6 minutes ago, Ceres said: @Stan` What are sprites? <!-- ================================ ================================ --> <!-- Minimap --> <!-- WIP ToDo: Should the minimap have its own sprite.xml file for clarity? --> <!-- ================================ ================================ --> BTW, there are 2x macedonians, and I wonder what "poleis" means? And what about Thebans? And are "Mauryas" hellenes (hele)? See: https://trac.wildfiregames.com/wiki/ArtFileNamingConventions#Civilizationnames Sprites are xml objects that reference textures, or part of textures. There are a few files called sprites.xml listing such images in the gui folder. poleis was another civ that might have been planned in the past, thebans too, although they are in DE now. hellenes was the civ emblem used for all greek civs before they were splitted. Initially your tech changes would affect your buildings and the heroes you'd get. Mauryas are another civ. 1 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 14, 2021 Report Share Posted September 14, 2021 When I search for sprite="BackgroundWhiteBorderBlack" (it's in modmod.xml), I don't find it defined anywhere in my svn (using TextCrawler and also the standard Windows 10 search for file content). What am I missing? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 14, 2021 Report Share Posted September 14, 2021 Those are the only two occurences of that sprite. Not sure where you found it in modmod.xml. 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 14, 2021 Report Share Posted September 14, 2021 (edited) Now I found them, too: So this sprite is defined as follows: Quote <sprite name="BackgroundWhiteBorderBlack"> <image backcolor="white" size="0 0 100% 100%" /> <image backcolor="black" size="0 0 100% 1"/> <image backcolor="black" size="0 100%-1 100% 100%"/> <image backcolor="black" size="0 0 1 100%"/> <image backcolor="black" size="100%-1 0 100% 100%"/> </sprite> PS: Why doesn't the forum software let me use code tags when editing this post? PS2: Sorry that I got so much OT here. Edited September 14, 2021 by Ceres Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted October 27, 2021 Report Share Posted October 27, 2021 (edited) Edited October 27, 2021 by Player of 0AD 2 Quote Link to comment Share on other sites More sharing options...
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