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Everything posted by Gurken Khan
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So, let's talk about ships (and everything wrong about them). Naturally, I do as @Yekaterinasuggests! ;P Eventually my warship killed that fishing boat, but I watched at least five consecutive missed shots in a row which seemed to be a lot of misses. Frankly, I can't say anything about 'elevation bonus', 'launch height' and 'gravity'; so before the more knowledgeable people sort those out I start with two more basic things. First, this Quinquereme looks a lot more like a Trireme: Second, currently the projectile materializes out of thin air behind (!) the mast. On a quick look around the internet I didn't find anything reliable about the ranged capabilities of the (cart) quinquereme; maybe it's possible to add an onager on the ship's deck like in RTW? Hoping for fruitful discussions!
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I would think so. Jein (yes and no). I couldn't efficiently pick units by sight, so I either have'em in control groups or I do an area select and take it from there.
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Athenians were famous for training wild animals and using them in warfare! Did you do some scouting? In a25 the wild cats won't stop tracking you down if they ever spotted you...
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suggestions for Next Alphas (A26-30)
Gurken Khan replied to Lion.Kanzen's topic in Gameplay Discussion
I wish the cursor would return to its original state after using SHIFT+garrison. Currently (and since ~forever) the garrison command 'sticks' to the cursor after using it with SHIFT, meaning one has to do some ~dummy right click or whatever to return it to its standard behavior before selecting another unit or building. I encounter it quite frequently, usually when I release a tower guy and order him to first repair the tower and then garrison inside it again. -
Is the two-gender-citizen-mod already too woke for you?
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And I also wasn't able to save a game (=>crash). Deleting the fake save file I clumsily tried to manufacture seems to have solved these issues. If someone gave me a more detailed instruction to merge replays than 'do it manually' I might try it again.
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The Kingdom of Kush: A proper introduction [Illustrated]
Gurken Khan replied to Sundiata's topic in Official tasks
What I got from my extensive research (=quick look around the internet), I don't know if a change in stats would be appropriate. For example wikipedia states that dromedaries are prized for being able to outrun horses in the desert; so as long as we don't have terrain differentiation, the speed disadvantage for camels might be a bit one-sided. Also I don't know if size/weight would justify different health values. I saw that Total War Rome has melee cav for the Blemmye faction. So how about making camels CS and giving the Blemmye camp melee cav?- 1.040 replies
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Turns out I can't figure it out ad hoc. One example I found might be a border case: My women were lured from 1 to 2 and kept chopping in that area although 3 was nearer to their original storehouse and right beside another storehouse. I remember a more annoying example from that game, but it seems I broke the save by opening it a couple of times; or so it seemed, actually the game now crashes with a similar error message every time I want to open the open saved game dialog: I would look out for examples, but since my laptop is in the process of dying I might not play too much in the near future. I don't think so; they're clearly trying to get off the site but are (sometimes) too dumb to actually manage it. Although admittedly the last example I'm thinking of it was a large building and the units in question had a moving order which seemed to throw them in an unsolvable confusion.
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@FreagarachHow do I merge replays? I needn't go back further than my last played game.
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It sounds true for a25. I've had problems garrisoning eles, maybe it was because of a corner. Can't judge on the Athenian dock or the MP issues, but units blocking a construction site and gatherers making terrible decisions on where to go are definitely majorly annoying in a25.
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I always hated it. Just let the merchant do his business; instead when I scouted sth with my warship I had to send the commercial nutshell after it. Which is especially annoying when you have hostile ships & fortifications around. But I hated ships anyway and often wouldn't play naval maps because of that. Now ships are less stupid & annoying, but naval maps don't seem to come up with random random maps & default filter.
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Cavalry archer turret mechanic
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
When a selected target didn't get hit I attributed it to spread. -
Windows 11 codename : Sun Valley
Gurken Khan replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
'Cause humans are too stupid to get it from the first experience? -
Hey @Lion.Kanzen, you couldn't fit in a phrase against socialism in your post?
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Yeah, I also don't think it's necessary to thin out rosters.
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So, I read around a bit. My impression is that Visha Kanyas absolutely were no battlefield units, so I think the name should be changed; in the thread @Yekaterinalinked @Pottersuggested the name 'Raksha Kanya' instead, which I guess would be fine. From the sources I looked at it seems like maur didn't regularly use female warriors and that the Maiden Guards were only on palace duty; but I guess if we're lucky and our historians keep quiet we can keep those bad*ss chicks.