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Posts
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Everything posted by Gurken Khan
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===[TASK]=== Splitting Maps to only showcase the "best"
Gurken Khan replied to Sturm's topic in Official tasks
My default setting is 'medium'. I don't think it's ideal that the same settings don't lead to the same kind of 'playability'; if I want to play a randomly picked map, I shouldn't have to adjust the settings for a specific map beforehand, since I don't know that this specific map is coming up... I didn't like Dodecanese; no space to build, no land available where I could place a CC. I don't like the fake treasures on Cycladic Archipelago. I really strongly dislike that Archipelago always has fish on land. On British Channel I hated the Thames. And there were maps where I thought my ships should be able to go places, but they weren't. And in combination with having to use the biggest & dumbest units (ships) all the time... -
===[TASK]=== Splitting Maps to only showcase the "best"
Gurken Khan replied to Sturm's topic in Official tasks
Maybe it would actually be a good way to go, having a curated list of recommended maps be the default selection. Stating the type behind the name, eg [Schlumpfhausen (ugly)], could warn people to pick maps of a type they don't want to play. Then I'd like to have check boxes to include types of maps, and I'd actually like to have it expandable so I can include/exclude certain maps. For example I think some of the naval maps are simply sub-par, or no fun at all to play; like when you hardly have any space to build, but have a civ like Persians who simply need some space for their buildings... -
If we were to have a merch shop like I proposed, I guess we'd have a button/link somewhere. I think using ads was only suggested once by one person and no one else seemed to support it. And even if you knew that someone else had a 0AD mug or shirt, I really hope that wouldn't take away too much from the game for you. What kind of 'free code' do you mean? Not the already free game code?
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I guess the Juggernaut could be considered a flagship; but it only has more health, no other bonuses like auras. But the Fire Ship is self-consuming, so while it is civ specific, it's by no means a flagship.
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@nerfirIf you go from the title screen to 'Learn to Play' and then 'Manual' you can see all the commands.
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Dude, you're not funny at all. I don't think these forums or the 0AD servers are the place for your kind of 'religious' and 'racial' 'jokes' and 'discussions', thank you.
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Where are you from?
Gurken Khan replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Please elaborate? I don't know if that's figuratively speaking, a reference or what...- 335 replies
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Where are you from?
Gurken Khan replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Please enlighten me Master, what's a poll again?- 335 replies
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Importance of researching technologies(HELP)
Gurken Khan replied to joelsonjoel's topic in Gameplay Discussion
Hello @joelsonjoeland welcome to the forums! Personally, I think it's good to have a lot of units. And upgrade them simultaneously, if possible. If you can put up a dropsite as a gathering point on the way to your strategic goal and have your troops gather resources, they'll pay for their upgrades themselves. What units do you use to deal damage? What damage are they receiving? What's the best bang for your buck? I think 'Will to fight' is really strong to increase damage from all units, especially if I'm also using ships. And since my horsies tend to be first where the damage's at, I like to prioritize their armor... -
@AltrineTo save the officials some typing:
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@wowgetoffyourcellphoneYeah, I guess. I thought it'd be an easy kill, didn't expect my guys to perform that poorly.
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Yeah, who could really judge if those statements were pejorative...
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Might be good in any situation with moving targets. Yesterday I had an enemy swordsman walk away, and five of my skirmisher cavs (about twice the speed) chased him across half the map without landing a single hit. Of course it doesn't help that those idiots always seem to be tripping over their own and their pals' hooves, but I really think that pedestrian should've died.
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I find it hard to believe that a mod would look at those racist rants and just let it continue. What was @user1thinking?
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Generally people appreciate if their shooters have some accuracy; but as said above: So the question now seems to be to how to exactly implement some randomization, to make it counter dancing effectively while still having the shooters hit satisfactorily in other situations.
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I guess 'profit' in '3. profit' was wrong. If the service handles the sales etc and the money for the merchandise would just go into some specific account at SPI, would that be ok? Here are some examples: I think probably the best known is spreadshirt/spreadshop https://www.spreadshop.com/sell-shirts-without-inventory https://www.merchify.com/ is another Just for reference: I found the American Apparel 2001 Fine Jersey Unisex T-Shirt (White) they charge at 18$ listed on cheapestees.com with a regular price of 15$. (Even if we find a non-commercial way, we'd have to get the T-shirts somewhere...) http://www.galloree.com/ is yet another one I thought they look promising, but they appear to only have white mugs... https://www.mylocker.net/ also mentions the possibility to 'set up a custom apparel shop in our site' (for fundraising), but I haven't found any further information on their site... hth
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If the proceedings are handled correctly (through SPI?) I don't think there would be a risk for WFG's status. I know some ~projects (small businesses, youtubers) make some money extra by setting up a merch shop with one of those services. I believe it's actually pretty much as easy as '1. upload some graphics 3. profit'. And while I totally dig the non-profit mode, I can't really see a volunteer making t-shirts in the living room then packaging and mailing them, thus 'accomplishing the same' as those services in regard to range and quality of the products, and don't know if it actually would be cheaper. Anyway, all I'm saying is I believe it's worth looking into, also in the interest of the 0AD fans; and since money doesn't seem to be of urgent concern and people also have other stuff to do, I don't expect the team to jump hectically to this.
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Hm, yeah. I was thinking more of t-shirts and mugs n stuff. Logos etc might be good, but depending on what the community comes up with, it could also be landscapes, classicist motives, medieval, ~fantasy, FOSS related, geek humor, pandering to bronies...
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I believe there are a lot of companies who'd be happy to handle all that. A very brief search brought this up, for example: Merch might be worth looking into, I think there'd be people buying. And if there's a chance for some bucks without risk...
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Language Terminology
Gurken Khan replied to Thorfinn the Shallow Minded's topic in General Discussion
I appreciate the makers' aim at historical accuracy, but really the ~historic names are just some flavor for me; probably more so if they were in a writing I can't decipher. Regarding the pic above: I don't know if any of you actually read the full number (I sure wouldn't), but if you see the picture the second time you probably won't (because you know it doesn't contain useful info); I believe at every point in the game there are enough other (and better visible) clues to a building than the ~original name, so people simply won't look at it if they don't want to. In short: I don't think display options should be a priority. I think it's fine if we keep all buildings' info consistent, including keeping our ~reconstructions - until a native speaker tells us better. -
Exactly. Usually I use one or two units to build houses, with ptolies it's more like five to ten. If instead of working the higher build time I had those additional units chopping wood I'm not even sure this 'free house bonus' is beneficial at all.
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Nah, I have it on Win 8.1. Most common advice around here is to turn off GLSL and post processing in the graphics options; chances are you'll be fine just trying that.
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Hello @hades11and welcome to the forum! I know your error; it has been speculated it could be memory leaking. Unfortunately I don't really have the feeling that there's a solution coming, so I basically sit it out and just hope the next alpha at least will have autosave. :/ Klugschiss:
