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Gurken Khan

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Everything posted by Gurken Khan

  1. Not sure if you're trolling. https://www.nucleairnederland.nl/en/themes/waste/ :
  2. lol, no. I think we should get out of coal ASAP, so that's not a valid point for me. (I actually pay a premium on my electricity to get neither coal nor nuclear (arithmetical).)
  3. I don't know about other countries, but in Germany the true cost of nuclear energy is hidden. The state pays (paid) for R&D, it covers the risks (under market conditions no nuclear power plant would ever go online, it's simply not insurable) and it pays for handling the waste. I don't think there is a single deposit site for highly radioactive material anywhere in the world operative; handling that stuff for a million of years will also cost a lot of money.
  4. Nuclear energy is neither cheap, nor clean, nor safe. I definitely don't count it as 'green' or sustainable. I think the UK had to guarantee sth like four times the market price for electricity to their new nuclear plant to be built. (Supposedly Hinkley Point has a military purpose; even if I'm against it, at least that would make some kind of sense.)
  5. Yes, a higher rank tech might be nice; I think the embassies used to have that. Maybe the garrison XP could still remain additionally. I'm skeptical about other suggestions how to handle training. Playing against AIs, it actually works for me (to a degree). I usually have a phase from mid-p2 where I can afford additional stables and cav to mid-p3, when I start my grant world peace & unity tour.
  6. If a player can't be bothered to look at the tooltips in a strategy game, how much handholding do you want to do?
  7. I think I like the idea behind it; I thought of keeping the research progress when the process is interrupted before... I like that it shows what's being paused.
  8. I believe you missed my point. I don't want to set the trade between those two buildings close to each other (A+B), but to tell my traders produced in building A to establish a route between building B and C (like my trading camel you can see near the top of my pic). I can do that if A and B are far enough to trade between each other; I'd like to be able to establish the B to C route when they're not. Currently I have to produce the traders without an immediate trade order and then tell them to go between B and C...
  9. I wish it were possible to set trade routes even if the intermediate building is too close to the origin building to do direct trade. (Even this minimal difference in distance makes a difference of 2 in trade income...)
  10. Which isn't ideal on maps with obstacles like mountains or bodies of water. Gathering and especially hunting units will often make terrible choices regarding the source of the resource or the droppoint they use.
  11. Whenever I had sth to do on a Mac I hated how well it hides paths and other stuff... This is what my \logs dir shows: @g33z3r Could you search for any of those, maybe without the .ext? I assume you got the rights to see those, or know how to show stuff that's not displayed on default...
  12. Sorry to hear. I'm not into Apple... @Stan` Do you know more or who would know more about MacOS?
  13. @g33z3rhttps://trac.wildfiregames.com/wiki/GameDataPaths
  14. @Huffman3829 Also get your armor (and attack) upgrades in the forge!
  15. In Germany they manage to give it an anti-Russian spin: 'The Gazprom tanks aren't filled!' Gazprom only operates the tanks, so if their customers don't order the natural gas to fill the tanks it's exactly zero Gazprom's fault. There was a lot of speculating on gas prizes dropping, although that's usually not what happens toward winter/heating season...
  16. LOL. 'Legacy of peace' my shiny heinie. He is a mass murderer and war criminal just like probably every other US president and their staffs. Obama also did his share of killings and atrocities, don't know why he'd be considered a coward. My guess is Biden just saw it as a lost cause and wants to concentrate on the next big thing. US military is planning a war against China within the next two to five years, 'simply because it is necessary'. As happy as I am he's dead, unfortunately there seems to be no shortage of blood-thirsty warmongers.
  17. That's for buildings just standing around, right? I think if a units gets attacked by a tower the default behavior then is to chip away at said tower. AI is stupid, that's why you gotta watch your units closely.
  18. I try to prevent the enemy to garrison the towers. If I really take it by surprise I might capture it before the AI has time to react, or I can kill the line of units that tries to get to the tower. Sometimes I move out of sight from the tower to get it ungarrisoned and then try the above again. (Reversely, I like to man my towers. Hated it when the enemy took over one of my towers...)
  19. Not that I'm against the choice, but I wouldn't want to over-complicate it. So maybe just go with the health-percentages. Again, anything would be nice to have.
  20. Since metal isn't abundant on all maps I'm very skeptical about any reduction.
  21. I think we should stick with historical accuracy as much as we can. If there are sources for female soldiers I'm perfectly fine with incorporating them. Already there are some, although I think there is some artistic freedom taken. If there are sources for female leaders I also think it's good that we include them, like we already do. I don't think this game is able to depict ancient societies in depth, so I don't think we should try or present them as something they never were. I'm still in favor of having male and female villagers, as I believe that's historically accurate.
  22. Settings > Options > Game Session > Wounded unit health
  23. @LienRag You can adjust the threshold for wounded units in the settings.
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