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Posts
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Joined
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Days Won
52
Everything posted by Gurken Khan
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I just looked up one place I knew had a bishop with secular power: https://en.wikipedia.org/wiki/Cologne#Middle_Ages Bruno's story reads like fantasy, might serve as inspiration or just an interesting read.
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We could try to dig deeper into Mohamad's psyche, or compare it with other contemporary marriages... But actually I just wanna see a Latin speaking mob in action! Latin speakers of the world! Unite! Go after this guy!
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Meet-up in Europe
Gurken Khan replied to CatotheCensor's topic in Introductions & Off-Topic Discussion
So Europe as well. And the country where I want to be. -
feature suggestion Repairing ships from shipyard/dock
Gurken Khan replied to andy5995's topic in Gameplay Discussion
That would be the cart Cothon. I think it's ok, although I can't remember ever using it. Maybe allow it for all civs and give the Cothon an additional bonus. AFAIK it was always the case that repairs were made while the vessel was sailing. Ofc not a dry dock situation, and one probably wouldn't be able to replace masts, but apart from that I'd actually be ok with an auto-repair up to 80%. -
Meet-up in Europe
Gurken Khan replied to CatotheCensor's topic in Introductions & Off-Topic Discussion
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Single player match loads and says "you won"!
Gurken Khan replied to Lars916's topic in Help & Feedback
That sounds odd. Maybe check your match settings if you accidentally clicked something weird there. (Settings will persist even if you un-/re-install.) Next suggestion would be to upload a replay of such a game, maybe with your logs folder. hth -
Maybe Agis could unlock a merc tec, or be able to train mercs as long as he lives. Unfortunately I haven't been able to find out what kind of mercs he brought to the battle at Megalopolis. I think for Chandragupta something with war eles would be fine.
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How has that not been changed back several versions later?
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You have to download the new version.
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I don't think any civ's names have their thingies in those screens. Take "Liu" for example. I just started a game with all the civs that have diacritics in the Structure Tree, none showed them in summary or diplomacy. Antiochus and Kurush had alternative spellings. I think "attitude" would be more appropriate, or "relation"; or maybe "stance", that would fit in that space, but we use that word somewhere else.
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Yeah, but that's probably not what we should aim for anyway, and it can't really get much worse than a totally undecipherable number. Anyway. So my (treacherous) ally is starting an attack: But after he requested an attack on that enemy, I made a gate for him: Obviously that would be the better route. I guess once the AI decides on an attack the route is determined, but since there can be a considerable delay between the decision, the gathering of troops and the actual marching off, maybe that route could be reconsidered?
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In this version it happened to me several times that a scout gets stuck on map borders; I guess I have set way points outside of the reachable area, but IIRC in earlier versions the scout would go as far as possible and then move on to the next way point. It even cost me a unit because it happened in enemy territory... If again IIRC it was the same behavior with way points in the water - move as far towards the way point and then move on. I see if I can test how it works in this version.
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Well, about upscaling @Stan` said
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So the Ministry is removed and anything from it moved to the Imperial Court? With the necessary upgrade, training of the Ministers and researching the tecs that CC is occupied for a looong time. Might be ok if you have several CCs, but with just a single CC I think this puts a very heavy cost on all that Minister stuff.
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What do you call that sound to signify freshly produced units come out of their building? Anyway, whenever multiple buildings release units that sound is always horrendously distorted, echo-y for me. savegame-0911.0adsave Two seconds into the attached save horses will spawn from the stables (ctrl group 0); I only remember that effect from stables, but they're the only kind I really do mass production in, so I don't know about other buildings. Would like to know if anyone can reproduce. Maybe that's just what happens when the same sound is played multiple times at once, or at least with my setup. Don't think it has anything to do with playing on turtle speed, everything else sounds fine.
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That's too little history for my liking. Maybe short-term we could use something along these lines: Unless our @historians come up with sth better, ofc. Long-term maybe we could have a third page beside the structure tree and the civ overview with an extended history. Probably should at least cover beginning, end, largest extend and something about the heroes we have in the game.
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I think it's nice to have unique buildings, but if the Laozi Gate goes I'm fine with it. I'll leave that to the balancing experts. ;p I've not systematically tested it, but -25% seems pretty strong, so I guess the nerf is ok. Yeah, the roster was much bigger than those of other civs. That hero nerf is fine, I guess.