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Posts
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Everything posted by nani
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why celts (gauls + brits) are over-played : list
nani replied to JC (naval supremacist)'s topic in Gameplay Discussion
Wiser words have never been spoken. -
The Kingdom of Kush: A proper introduction [Illustrated]
nani replied to Sundiata's topic in General Discussion
I hope for the best.- 1.044 replies
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- 3
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- civ profile
- history
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===[TASK]=== Splitting Maps to only showcase the "best"
nani replied to Sturm's topic in Official tasks
Removing old maps sounds wrong, placing them under an "old" filter would suffice. Not like they weight much anyway -
For how long were you playing before getting the error (time since you opened 0ad and time since you were playing this map)?
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@Basshunter What's your favorite one?
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@irishninja I would still recommend using mainland as sarcoma said for multiple reasons: Mainland is, by far, the most played map (more replays) Mainland is, as you say, a random generated map so it would help to not overfit the ML solutions Mainland is usually played by very competitive players, so the data would be more meaningful (no offense nub players)
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Rules without enforcement are a moot point.
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https://en.m.wikipedia.org/wiki/Schizophrenia
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No worries, we will make a poll to build a pool in the backyard with a big pole so everyone can see they are invited, have fun and enjoy our choices.
- 333 replies
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- 4
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- localization
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Tagged with:
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Yes story <3
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Tell how the install can improve (no mod.io pls)
- 517 replies
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- hotkeys
- autoassign civ
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version 0.1.2 Fix: Palisade -> Wooden Wall @Feldfeld (Space works) Changed " " as disabled to some random keyword ("?") Wrong, don't do this, use "unused" instead.
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ngl making games is hard
nani replied to thankforpie's topic in Introductions & Off-Topic Discussion
Good luck! -
Special doesn't mean it can't be categorized, so I concur with @Nescio. Organising structures by functionality seems the most sane option, for these special/unique characteristics these structures could have then an appropriate special type tag to categorize.
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fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
nani replied to ffffffff's topic in Game Modification
http://support.ecisolutions.com/doc-ddms/help/reportsmenu/ascii_sort_order_chart.htm @elexis order matters -
I think that in the reflections objects don't have shadows rendered on them, could contribute to the weird feeling on the render
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The hero we need but don't deserve Nice work!
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That's part of the solution, the other part is to have the ability to add/remove <objects> from js
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I like it! One thing I don't (not your fault, this is the canonical 0ad style sprite) is the excessive number of horizontal lines. By the way, does this layout (lines of icons) fit in the minimun screen width resolution ?
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Deep in the stack trace will you find the answer.
