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Everything posted by nani
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This bug exist because 0ad doesn't take into account the units momentum, light units should have more maneuverability and heavy ones lower. Knowing that, I don't know any RTS that takes army or units momentum to the mechanics of the game, would look cool and also realistic but the implementation would be not straightforward.
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Great work, gameplay commentary is hard and tedious, greatly appreciated!
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I'm afraid that having ideas without any math to back them up is not the way formations are going to be fixed.
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Beard in mind the tipos.
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Build order is important but is even more the feel of the game/map environment and knowing your opponent strat unless you want to assume the best conditions for boom, then is mostly luck/sim city skill.
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Good point, I changed it.
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version 0.2.7 Made /link command for lobby, gamesetup and in-game
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Redeclaration of variables and functions in loops
nani replied to SirPope's topic in Game Development & Technical Discussion
How about making a mini profiler for JavaScript mag gen? Knowing functions times and number of calls would allow to know where are the bottle necks. Some functions are called millions times for each map gen. -
version 0.2.6 Added: Link opener for the lobby (only) How does it work? /linklist: shows the links that did detect in lobby messages, will show a list with a number (index) for each link /link index: will open the link with the index specified, if no index is set will open link index = 0 (the more recent if no links then gives error message) ** Each time it detects a new link it will add it to the list. The link list will be chronologically sorted from newest (index 0) to oldest.
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what games do you play besides 0ad?
nani replied to grepmaster's topic in Introductions & Off-Topic Discussion
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Using hero to kill unprotected women in enemy base should not be the purpose of heros in 0ad ....
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Others RTS - Discuss / Analysis
nani replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I remeber playing carthagianians and making 2000 units xd. Good game. Age of Mythology is another neat RTS. -
Player name: nani Timezone: GMT +2 I played very little Hyrule so I will probably lose quick but will try.
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Very interesing Looking only at the image seems that the cause is probably addBluffs(...) function, that deep water happens when the height is set to undefined value.
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Change most of the gathering resources sounds for nein.ogg music. Compatible with other mods. DOWNLOAD nein.pyromod nein.mp4
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MAP NAME: Riverway Hello again, new random map to share. DESCRIPTION: This map is specially made for 1v1 2v2 3v3 4v4 team game as you can see. At each extreme of the river you can find gaia units protecting treasure bounty. Catch it if you can! All resources are concentrated at the middle so be fast to defend your territory ! Try it and give your opinion! DOWNLOAD LINK (mod) nani_maps_v0.10.0.pyromod AUTHOR: @nani COAUTHOR: @Hannibal_Barca
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Can we just send a private message to your account @Stockfish with all the info ? I'd prefer not having to make yet another new email account ....
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RANDOM MAP: Fert - King of the hill variant
nani replied to nani's topic in Scenario Design/Map making
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RANDOM MAP: Fert - King of the hill variant
nani replied to nani's topic in Scenario Design/Map making
Update: v 0.7.0 Added map preview to the maps Made fert map with hill and another fert map with mountain Added shallows paths (good idea elexis) improved terrain (now is smoother) fixed paths going off road (used bezier curves) added more decoration- 30 replies
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