asterix
Community Members-
Posts
982 -
Joined
-
Last visited
-
Days Won
8
Everything posted by asterix
-
I like this very much also, of course but this is discussed here on forums in last 20 or so years quite often @vladislavbelov can have some words on this topic eg. it a lot discussed when some map got a water manager that controlled flooding of the map so there was some discussion if it could be used for light manager as foundation, i believe then there were some technical performance concerns which I do not understand since dynamic days/light was figured out and used eg. in warcraft 3 , since original spellforce since 90s.
-
https://store.steampowered.com/app/520720/Dear_Esther_Landmark_Edition/ Free until 16.02.2022 at 4:00 PM
-
https://www.epicgames.com/store/en-US/p/windbound Free until 17.02.2022 at 5:00 PM
-
I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/bring-them-to-ruin Today we take a look at how certain factions use Ruins to make their bases instead of Nodes. Posted by The_Undying_Nephalim on Feb 13th, 2022 Bring them to Ruin Several articles ago the new Node System for Hyrule Conquest was announced. We took a look at how factions will capture Nodes and use them to construct their bases. I did mention in that article though that these are not strict rules and each faction will have their own nuances and unique ways that they interact with Nodes. Today I'll be talking a bit about those differences. While all factions have their own ways that they interact with Nodes, there will be three general categories of factions and how they go about constructing their bases. These three categories are Settlement, Ruin, and Nomadic Factions. I've gone over the general features of Settlement factions in a previous article and how they use Nodes to construct their bases, I'll go ahead and provide a link here for those that might have missed it: Moddb.com Today we'll be focusing on one of the other two styles of factions, Ruin Factions. Ruin Factions, while having some degree of civilization, are those that have been shown to live in long dead ruins rather than build cities of their own design. In the current version of Hyrule Conquest, this includes the Lizalfos, Fairies, and Stalfos. There will be several other factions in the future that also fall into this category, but I'll keep that under wraps for now. Just like Settlement Factions, Ruin factions construct permanent and defensible bases. Unlike Settlement Factions however, they convert and transform Ruins into their bases, not Nodes. Factions under this classification will start with units near Ruins, which will be conveniently emptied of enemy guardians so they can immediately start making a base. Ruin Factions generally have smaller and less fortified bases with fewer plots to make buildings. Large Ruins will provide them with only four plots to build, while Small Ruins only provide two. To offset this, Ruin Faction buildings are generally much cheaper and faster to construct. These three different factions come up with the most creative ways to squatter on the hard work of long dead civilizations. This also begs the question, if Ruin Factions do not make Settlements on Nodes, how do they harvest the resources around those nodes? Well, Ruin factions all have a specialized unit for the job: Like Camps, Mines, Lumbermills, etc built by Settlement Factions, Ruin Factions have a mobile unit that can park itself near any resource and begin gathering. They cannot gather as fast as the stationary buildings of Settlement Factions, however you can make multiples and stack the amount of income in any area. So, do Ruin Factions just ignore Nodes? Not at all! Both the Lizalfos and Stalfos use nodes to create their "Farm" building, which translates to "Nodes = Food" for these two factions. Or "Food = Bones of Long Dead Corpses" if you are a Stalfos. The Fairies on the other hand are able to create their Menhirs on Nodes, which increases both their population cap and the income of resources within the Node's radius. So there we have it, the basics of Ruin Factions and how they go about constructing their bases. Next time we'll take a look at Nomadic Factions and see how they function.
-
@Stan` @maroder @wowgetoffyourcellphone can it be included in main game?
-
@wraitii @Stan` swimming , look at the post above.
-
https://www.epicgames.com/store/en-US/p/yooka-laylee-and-the-impossible-lair Free until 10.02.2022 at 5:00 PM https://freebies.indiegala.com/figment
-
yes i believe @Stan` @wowgetoffyourcellphone and now @wackyseriousplus previous contributors are working hard on han china since A24 so that it would be ready for A26
-
I believe you would commit it here? https://github.com/0ADMods/han_china/commits/master since han china is still not in main game.
-
-
I have the same opinion.
-
Blender AddOns, Materials & Tutorials.
asterix replied to Alexandermb's topic in Tutorials, references and art help
@Stan`@vladislavbelov some of it might be useful? -
@ValihrAnt many thanks glad to see that you are doubling in mod creation again.
-
https://www.epicgames.com/store/en-US/p/relicta Free until 27.01.2022 at 5:00 PM https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
-
mod shiny - alternative main menu & UI theme
asterix replied to maroder's topic in Game Modification
I very much like this design, I would like Empires Ascendant to be put below 0ad logo with smaller font and because it is a name and thus it should not be translated. The only drawback I see is that I would put the single-player, multi-player and learn to play in this order to the side because I would like to see the beautiful artwork, just an opinion. -
https://www.epicgames.com/store/en-US/p/galactic-civilizations-iii Free until 20.01.2022 at 5:00 PM
-
https://www.epicgames.com/store/en-US/p/gods-will-fall Free until 13.01.2022 at 5:00 PM https://store.steampowered.com/app/1846520/Minion_Masters__Invasion/ Free until 13.01.2022 at 5:00 PM
-
https://www.gog.com/game/iratus_lord_of_the_dead free for 41 hours
-
That looks awesome if you want guys I can accept your merge requests here https://github.com/0ADMods/millenniumad or give you after discussion with @Stan` some access so that the work is not duplicated.
-
Blender AddOns, Materials & Tutorials.
asterix replied to Alexandermb's topic in Tutorials, references and art help
https://www.gimp.org/news/2021/12/31/gimp-2021-annual-report/ @Stan` this will be interesting to read -
I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/you-dare-bring-light-to-my-lair A general overview of Lairs, a new Wildlife feature tied to the Node System. Posted by The_Undying_Nephalim on Dec 30th, 2021 You dare bring light to my Lair?! Last time we took a look at the upcoming Node system and how maps will be designed and bases will work. Another feature I've been wanting to add to Hyrule Conquest is directly connected to map Nodes, and that feature would be Lairs. Once again if you have played The Battle for Middle Earth you have some idea of how Lairs work. Lairs are "structures" that a player can encounter that continually spawn hostile wildlife until they are destroyed. Often they represent some kind of nest that wild creatures settle in to raise their families, lay eggs, or otherwise spawn future generations of themselves. - A happy little Tektite Nest on the Zora shores, ready to be plundered by your armies. So how does this tie to Nodes? Simply put, players will have to overcome and destroy Lairs in order to actually capture Nodes. With some exceptions, most Nodes start the game with some kind of Lair guarding them. The size of the Lair and the number of creatures that live nearby scales with the value of the Node. As an example, a Lumber Node out in the middle of the woods probably will only have a tiny Lair occupied by several Skulltulas, while you can expect the extremely valuable Outpost Node to house a giant cavern full of an entire pack of raging Dodongos ready to slaughter your approaching troops. - Apparently not all Dodongos dislike smoke. Not all Lairs are equal, however. The biome of a map and the nature of the creatures occupying the Lairs can change the dynamics of how players must deal with them. A cave full of Dodongos will likely mind their own business until you go out of your way to antagonize them, never leaving the bounds of their territory if you decide to run away. A den of Arachas on the other hand may go into a frenzied rage and send swarms of attackers to retaliate and destroy your base once you've attacked them. - Probably best to not mess with giant scorpions Other creatures like Leevers will actively leave their Lairs and seek out prey to kill, only returning if the Lair is being threatened. The insanely huge roster of creatures from the Zelda series means that there will be no shortage of Lair encounters and there will be a lot of fun in discovering just how some of these creatures react to your armies when you threaten their nests. - Leevers, every Hyrule Conquest player's favorite wildlife. Ultimately, the game-ending Wonder Nodes are guarded by a giant Boss monster. You'll have to earn that Wonder Victory by defeating such a Boss. Several Boss creatures have been in Hyrule Conquest for some time, and more details and features for these huge creatures will be added down the road when the Hero system and Hero abilities have been added to the engine. - Molgera hopes that one of these days he'll be more than just a damage sponge. And that is a general overview of Lairs, a very simple feature but one that I really enjoy and look forward to putting more detail in as time goes on. Next time I'll go into more detail about yet another new feature that is directly tied to the new Node system, a feature I've been extremely excited for for a long time. - Until then, just imagine all the possible monster nests you'll be nuking to get Rupees.
-
https://www.epicgames.com/store/en-US/p/rise-of-the-tomb-raider Free until 06.01.2022 at 5:00 PM https://www.epicgames.com/store/en-US/p/shadow-of-the-tomb-raider Free until 06.01.2022 at 5:00 PM https://www.epicgames.com/store/en-US/p/tomb-raider Free until 06.01.2022 at 5:00 PM
-
https://www.gog.com/game/xmorph_defense_complete_edition for 43 hours
-
https://www.epicgames.com/store/en-US/p/mages-of-mystralia Free until 28.12.2021 at 5:00 PM