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asterix

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Everything posted by asterix

  1. @feneur on moddb http://www.moddb.com/games/0-ad and indiedb it still is not available the files and announcement.
  2. I believe finish up Byzantines(since i saw that beautiful fireship not yet committed) maybe add some minifaction, who knows.
  3. Ok for the third time updated Millennium AD 0.23 Changelog Update GUI and actor files to be compatible with vanilla 0.23 Alpha (s0600204) Maintenance updates and fixes since last release (leper) (s0600204) Use folder.DELETED for backgrounds (leper) Update the home menu logo (wackyserious) Byzantines Implementation of Byzantine faction (template, actor, aura and other files) (wackyserious) Cataphract cavalry armor (Alexandermb) New byzantine textures and tweaks (wackyserious) Byzantine shields and helmets (Alexandermb) Add lamellar + Chainmail armor (wackyserious) Tagmata Helmet (Alexandermb) New chainmail textures and Oval shield textures for Byzantines (Lordgood) Byzantine Paramerion (Alexandermb) Add new cataphract rider texture (wackyserious) Byzantine fishing ship (wackyserious and Alexandermb) Update Byzantine AI names (wackyserious) Byzantine Houses (Alexandermb) added Byzantine Bow (Alexandermb) Byzantine Parma shield (Alexandermb) Lamellar texture variants (wackyserious) Byzantine helmets (Alexandermb)- Burgh Castle Archer Feathers Byzantine coifs update and basic helmets variants (Alexandermb) Byzantine a and b (Lion.kanzen) Byzantine Civic Center + Eyecandy decorative building (Alexandermb) Byzantine fences and columns (Alexandermb) Byzantine Barracks + Blacksmith (Alexandermb) Byzantine Storehouse + Dock (Alexandermb) Byzantine farmstead (Alexandermb) Byzantine Market (Alexandermb) Byzantine corral (Alexandermb) Byzantines (Alexandermb)- Added Walls Eyecandy and Skirmish Temple Blacksmith update Old blacksmith modified as armory New Byzantine Emblem (Alexandermb)(Lion.kanzen)(wackyserious) Byzantine round and plain oval shield (Alexandermb) Byzantine spear flag (Lion.kanzen) Byzantine Chi-Rho symbols in Scutatoi (Lion.kanzen) New Byzantine Elite unit textures (wackyserious) Add Byzantine portraits (wackyserious) Byzantine defence tower (Alexandermb) Byzantine quiver (Alexandermb) Byzantine sentry tower (Alexandermb) Byzantine 1st Dromon (Alexandermb) Anglo-Saxons Enabled Brixworth church (Anglo-Saxons) (Alexandermb) Anglo-Saxon defence tower (Alexandermb) Offa of Mercia (Anglo-Saxon Hero) - Infantry Swordsman (wackyserious) Anglo-Saxon banner (Lion.kanzen) Anglo-Saxon axe animations and fixes to barracks and houses (Alexandermb) Carolingians Implementation of Carolingian faction(template, actor, aura and other files)(stanislas69) Enhanced Carolingian structure texture (Alexandermb)(wackyserious) Frankish tunics (Dyed) (wackyserious)- Based on the depictions on the Stuttgart Psalter Carolingian kite shield textures (wackyserious) Carolingian elite unit textures (wackyserious) Carolingian aventail helmet and caro civ enabling. (Alexandermb) Enabled Cathedral of Aachen (Carolingians) (Alexandermb) Added Carolingian infantry spearman and another props for Carolingians. (Alexandermb)- Adventail B Coil New Carolingian church/dock/towers (Alexandermb)- Sentry Tower, Defense Tower, Church, Dock, Scaled Coil helmet aventail B New Carolingian armor textures (wackyserious)- Scale armor and long byrnie. Basic dyed tunics for Carolingians (wackyserious)- Colors are based on the Stuttgart Psalter depictions New Carolingian structure texture (wackyserious) Carolingian unit portraits (wackyserious) Add Catholic priest textures (wackyserious) Carolingian priest portrait (wackyserious) Carolingian armorican cavalry armor (Alexandermb)- Added armorican cavalry (carolingian champion cavalry), Added ao to church actor. Add Carolingian female citizen textures (wackyserious) Carolingian royal dress texture (wackyserious) Add Carolingian champion cavalry unit portrait (wackyserious) Add Carolingian champion infantry (wackyserious) Add Carolingian trader (wackyserious) Carolingian siege trebuchet (Alexandermb) Carolingian banners (Lion.kanzen) Carolingian walls Part 1 (Alexandermb)- Added walls, long-medium-short-tower Carolingian walls Part II (Finished) (Alexandermb) Add Carolingian fishing ship (wackyserious and Alexandermb) Norse Norse tent eyecandy- Addition of Norse tent's for eyecandy usage (Alexandermb) Norse ships updated (Alexandermb)- Drekar Added, Karvi Added, Knarr Updated and Snekkja Updated. Norse Ram + Eyecandy fence + tweaks (Alexandermb) Norse sentry tower (Alexandermb) Changelog Millennium AD 0.23.rtf
  4. Ok, guys, I hope that I corrected everything Millennium AD 0.23 Changelog
  5. Hi guys here is a changelog from my point of view: Millennium AD 0.23 Changelog
  6. Hi, guys still missing screenshots and installation guides and few other things but more or less here is the first draft of the announcement: The Council is both happy and proud to announce a special new release!!! /Above should be the new logo that is in the main menu. What is it? Millennium A.D. is a total conversion mod for 0 A.D. focusing on the Middle Ages. It is divided into two parts, this first one is focusing on the first half of the Middle Ages; the timeframe of Charlemagne and the Viking Age. The name of this release is Xýlo. This is a byzantine word for wood, in recognition for vanilla 0AD’s founder. That is respectful for the new release What is new? Thanks to Alexandermb talented modder is responsible for the majority of the new models, Wackyserious our versatile texture artist, Stanislas69 our artist and Lion.Kanzen icon and texture artist, we are happy to introduce you to two new civilizations Byzantines and Franks(Carolingians), as well as Anglo-Saxons and Norse faction, are considered complete this release. The Byzantines The mighty civilization which has its roots in Eastern Roman Empire dawns with this release. Franks(Carolingians) The time of Charlemagne has come and you will witness the might of his Franks. The Norse Prepare for the new naval battles with the Norse. Since last release the Norse got new longboats and ships are fully animated. The Norse also got new houses, docks, watchtower, ram … Anglo-Saxons Anglo-Saxons got many new textures, buildings, and heroes. Many smaller changes were made in this release too, but it would be too elaborate to list them all. Who are we? The Council of Modders was formed up of two small modding teams and a few newcomers: Aristeia (about the bronze age), Millennium A.D. (about medieval times) and Rise of the East (East civilizations) CoM aims to create an umbrella for all wannabee modders and help everyone needed and of course create their own projects. How to: Unzip the download but leave the inner archive intact. Place the unzipped folder into /binaries/data/mods. You'll see another folder there called 'public'. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'. Enjoy the mod! Download: ModIO installation: Go to URL Mod.io Pyromod installation: Unzip the download but leave the inner archive intact. In the last few years, some members retired leaving us shorthanded. We are currently especially in the need of artists. So if you're a talented artist with a passion for history and you would like to help us out, please contact us using a PM or (preferably) in this thread: Wildfiregames...showtopic=18412 Thanks in advance! Our thanks go to everyone that helped us to achieve this mod through contributing, playtesting or in another way! If you have tips/suggestions, feel free to let us know. Also if you find bugs, let them know too. Support 0 A.D. if you like us: Play0ad.com The main menu background is made by Alexlinde from Deviantart. You can find him here: Alexlinde.deviantart.com The soundtracks are created by Antti Martikainen. You can find more of his work here: Anttimartikainen.bandcamp.com and Youtube.com
  7. Hi, I am from The Czech Republic, Šumperk, GMT +1 (winter), GMT +2 (summer), my nick is from French comic series Asterix and Obelix, as of now I am 24 year old and I am helping 0AD i translations, documentation and other stuff. (btw I follow this project since 2. pre-alpha).
  8. Thank you very much, also as a side note: it would need to be compatible with Alpha 23.
  9. @aeonios please would you make such a shader, because Neph is not a graphic engineer/programmer?
  10. Great Moravia yeah I am in it, because that was, where I live, I can definitely find smth about it if you would like later on.
  11. very nice, how quickly it is developing also as a sidenote gimp 2.10 after 6 years from 6 developers was released https://www.gimp.org/news/2018/04/27/gimp-2-10-0-released/
  12. @aeonios maybe you can also try and review https://code.wildfiregames.com/D1401 or https://code.wildfiregames.com/D1381 if you have some time, @stanislas69 would be grateful.
  13. Hi, thank you for your hard work you may also upload your work here https://code.wildfiregames.com for review. Maybe you can be interested https://trac.wildfiregames.com/ticket/4734 because almost no one knows how to solve it and we have constant reports about similar issues (actually some shader might be corrupted).
  14. @Alexandermb I see that you made some nice looking animations that for now i do not think that they can be used since A23 is possibly around the corner, however with your last paragraph about the animals I agree, however, i think that right now would be nice if you could make animations for the bear that is in the game.
  15. Yea I also agree with Prodigal Son (i would not mind having all of them, they look incredible), so the white one(silver) or the bronze one could be used but I would personally pick the bronze one for Ptolemais because of the aesthetic reason.
  16. Well, actually if I were you I would definitely check tutorials and scenario maps in in the game and located I think in a public.zip folder but you would need notepad++ for it to be opened i mean in order to see the code about triggers how are used and in-game texts in tutorials, also check https://trac.wildfiregames.com/wiki/Triggers and https://trac.wildfiregames.com/wiki/Atlas_Manual. A little bit more preliminary support for campaigns comes with Alpha 23 https://trac.wildfiregames.com/changeset/21540 and other commits, later on, concerning trigger scripts, so with Alpha 23 it would be much easier. Maybe @elexis and @wraitii would know more.
  17. Speaking of health bars and mini-map, @temple, @s0600204 and @bb_ would you be interested for maybe Alpha 24?
  18. Try this (the most recent one among other commits) https://trac.wildfiregames.com/timeline
  19. I agree with this because I think it is quite useful.
  20. I completely agree with your observation and vote yes
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