asterix
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Everything posted by asterix
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improved pack/upack user interface
asterix replied to real_tabasco_sauce's topic in General Discussion
Foremost, many thanks that you are working on this secondly, you forgot to add where you're working on it which is https://gitea.wildfiregames.com/0ad/0ad/pulls/7247 thirdly answering your question, yes I agree with you completely, I do not have much to say to that. -
Blender AddOns, Materials & Tutorials.
asterix replied to Alexandermb's topic in Tutorials, references and art help
https://www.gimp.org/news/2024/11/06/gimp-3-0-RC1-released/@Stan`@Alexandermb@wackyserious@Mr.lie@Sundiatanew version of almost stable gimp is released -
Blender AddOns, Materials & Tutorials.
asterix replied to Alexandermb's topic in Tutorials, references and art help
https://www.blender.org/download/releases/4-3/@Stan`@Alexandermb@wackyserious@Mr.lie@Sundiata new version of stable Blender is released. -
Planned Disruption - Migration to git and Gitea
asterix replied to Itms's topic in Announcements / News
Also crossing my fingers so that the migration is smooth. -
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I am trying to copy this from https://www.moddb.com/mods/hyrule-conquest/downloads/hyrule-conquest-016 Final release of Hyrule Conquest, Adds the Zola faction. I felt an obligation to the finish the Zolas, seeing as I was right in the middle of working on them when I quit a year ago. This is likely the final release of Hyrule Conquest, assuming there are not any horrific bugs that slipped past into the mod that need fixed. I have lost all motivation and love for Zelda and have shifted my focus to working on Star Fox Event Horizon. There are still issues within the game that have not been addressed, for example the 0.26 version broke unit pathing when they walk out of buildings, so some units will walk through walls as they are finished being trained. It is far too much work than I am willing to do to fix these issues, I am heavily invested in devoting my time to Star Fox Event Horizon at the moment. PLEASE READ INSTALLATION INSTRUCTIONS, HYRULE CONQUEST REQUIRES A NEW METHOD TO INSTALL. Installation: - Delete any previous version of Hyrule Conquest you have. It will absolutely conflict with this new version. - Install the Alpha 26 version of 0AD, which can be downloaded here: Play0ad.com - Locate 0AD's pyrogensis.exe file. The default filepath to it is C:\Program Files (x86)\0 A.D. alpha\binaries\system\pyrogenesis.exe - Drag "hyrule-conquest.pyromod" onto pyrogensis.exe. This will automatically unpack and install the mod in the correct location. 0AD will then automatically start and open the mod menu with Hyrule Conquest enabled. Click Save Configuration, then Start Mods. hyrule-conquest.pyromod can be found inside the zip you downloaded from moddb. New Features: - Adds the Zolas as a playable faction - Numerous bug and tooltip fixes. FOR THOSE WITH PERFORMANCE ISSUES: - Hyrule Conquest aims to have the best looking models possible, however 0AD is currently not optimized for that goal. It is highly recommended that if you are experiencing frame rate issues to lower the model quality in the Options > Graphics (Advanced) menu. Reducing Shadow Quality can also have a decent positive impact on frame rates.
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I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/slimy-zolas-oh-my The Zolas are almost done, featuring lots of added slime. That's about it. Posted by The_Undying_Nephalim on Feb 7th, 2024 It's a few months shy of a year since I decided to take a hiatus from this project. I regretfully must say this hiatus is not done, as I still have little to no interest left in Zelda at this point and am quite deep into the middle of Star Fox Event Horizon at the moment. That being said, I've made a bit of an effort to try and get the last faction I was working on completed sporadically in the last 9 months. The last time I talked about them, the faction had the tentative name of "Wild Zoras." True to my character for any who know me, months later I became extremely dissatisfied with this name. At the moment, they're just called "Zolas." This is not an arbitrary choice, the reasoning for sticking with what is essentially a mistranslated name will become more obvious when we take a look at their roster and a predominate feature of their entire faction: Zol slime. 1. The Slow Swarm - A notable trait of playing as the Zolas that will be noticeable after fielding a variety of their units is that many of them have slow movement speeds. Many of the creatures in their roster are monsters that traditionally have been portrayed as sluggish and slow moving in Zelda games; for examples their numerous Zols, Octoroks, and even a Like Like. Having large portions of your forces be composed of slow moving units is not unique in Hyrule Conquest: both the Stalfos and Darknuts are known for their very sluggish movements speeds. However while the Darknuts make up for this with heavy armor values and outright being difficult to kill, and the Stalfos counter this weakness being able to replace their fallen troops with necromancy, the Zola forces are neither durable nor do they have the ability to rise from the dead. The Zolas paradoxically are encouraged to send many of their slow moving units to their deaths: a vast majority of their roster spawns additional swarms of units when they are slain. Be it their Zol's spawning batches of Gels, Bari splitting into pairs of Biri, or even their Octoballoon scouts exploding into showers of Puffers, the Zolas have many means of rapidly increasing their numbers as they begin to lose troops in battle. Even some of their larger units can spawn some of their lower tier units for free when they are killed in battle. 2. Walking Bases - The second trait of the Zolas, which has been discussed in detail in a previous article, is that almost all of their bases are completely mobile. With the exception of their Octorok Cave which trains the rest of their buildings, every other Zola structure is contained within the shell of a giant Octorok that can walk about. For more specific details about this feature, check out this article on the matter. 3. The "Zol" Slime - Lastly, the third pillar of the Zola is their use of slime, or as it's referred to in-universe and their namesake, "Zol." If there is one thing that unites the various creatures working together with the Zolas, it is their natural ability to create and secret this nefarious ooze. Octoroks and Parella Ink turns into this icky ooze. Zols and Zol Likes are able to secrete and spread it. This slimy sludge creates both passive buffs for your forces and debuffs for enemies that come into contact with it. With that out of the way, lets take a look at their heroes and units: Tier 1 Heroes: Barudakan - Queen Oren's favorite bodyguard, Barudakan is an easily amused soldier who loves his lot in life. While not exactly a brilliant tactician or commander, or a warrior with much finesse for that matter, his brute force and knack for "refusing to die" have lead him to win many skirmishes and campaigns against his enemies. His body is heavily scarred from his many near death battles, but he almost seems unaware of his disfiguring wounds. If there is one thing that Barudakan is more interested in than fighting, its fairies. This Zola has devoted much of his free time to learning about Fairies and he hopes to catch one as a pet one day. Maiamai - One of the only living Octorok mothers in Hyrule's current age, Maiamai maintains a symbiotic alliance with Queen Oren that has benefited both people for generations. While generally peaceful, she is obsessive of her newborns and will violently protect them. Like most Octoroks, she fears the Octorok sea god Bellum and perpetuates his return to Hyrule. Tier 2 Heroes: Krel - A highly intelligent mage who came into service of Queen Oren. He presents himself as an arrogant wisecraker, though amongst the Wild Zora he perhaps is the most loyal servant the royals have in their service. Nothing is known of Krel's origin of where he came from or what his real motivations might possibly be. He seems to have vast knowledge of the Zol slime that links the Zora, Octroks, and Parella together and how to control it. Jellyf - A very enigmatic figure in the court of the Zola, Jellyf is believed to be ancient and possibly one of the oldest beings alive in Hyrule. Jellyf uses her personal servants to speak for her, only speaking directly to Queen Oren. Jellyf's mysterious motivations raise suspicion and concern even amongst the royal court, but the turnaround success of reconquering lost Zola coves and territory since her arrival has kept any from questioning her. Tier 3 Heroes: Queen Oren - The real power that holds the Wild Zora together, Queen Oren is a shrewd diplomat and has a keen understanding of aquatic warfare. Unlike many of her contemporaries, she is more than capable of being reasoned with and has more or less become the spokesperson of her people. Despite this, is seems Queen Oren has suppressed much and is prone to huge fits of rage, fits that become so bad she'll bloat into a horrifying monster. Her land dwelling Zora cousins believe it's only a matter of time before she slips up and causes a full scale war between the various Zora kingdoms. King Zaro - King Zaro wields immense power among his people, despite this he prefers to let his wife Oren run his little kingdom and spends most of his time lounging around and avoiding his responsibilities. While not necessarily lazy, he simply has little interest in running a kingdom. King Zaro is known however, for his intense rivalry with the Zora kings of the Dominion and Lanayru Province. If there is anything that can call him to action it's the opportunity to ruin their reputation, foil their endeavors, or if possible conquer their entire kingdoms. Unit Roster: Zol - Zols are the foundation of the Zola as a civilization. These living slimes gather and spread the Zol sludge everywhere they go and large colonies of them are a sure sign that their Zola masters are only a season behind them. In game Zols are slow moving melee creatures that are capable of crawling across almost all terrain, notably cliffs and mountains. Zols split into two Gels if they are slain in combat. Octorok - Octoroks are one of the most common wildlife found throughout Hyrule. Zolas love to keep them as pets and their equivalent to guard dogs. Ocroroks serve as cheap ranged units in the Zola forces, spitting small rocks at their targets. Drudge - The lowest of the Zolas, Drudges are little more than slaves to their underwater overlords. They spend most of their lives raising and tending Octos, harvesting barnacles, and hunting and raiding. Within the Zola forces they serve as a simple Spearman unit, making them a cheap and effective way to halt enemy cavalry. Bari - These parasitic jellyfish are used by Zolas to infect and kill large beasts that they plan on consuming. They can only survive without a host for several days. They are able to shock and briefly stun their targets with a pair of dangling tentacles. If slain a Bari will split into a pair of small Biri. Tailpasaran - Another parasitic monster used by Zolas to infect their enemies. Tailpasarans are able to stay motionless for long periods of time, springing forth with surprise on their prey. In-game they are slow moving melee creatures with Camouflage. Octoballoon - These gas filled Octorocks are cleverly used by Zolas to scout out new lands to see if they are worthy of moving into and infesting. Octoballoons have a very large Line of Sight, but are at the mercy of winds and cannot be directly controlled by the player. If slain an Octoballoon will explode, hurting enemies beneath it and spawn a swarm of Puffers from its corpse. Zol Like - These horrific creatures are able to create a nearly endless supply of slime to be used by the Zolas. While their slow speed makes them very poor combat creatures, they are able to almost completely immobilize enemies that venture too close. Zol Likes spawn a pair of Zols if they are slain. Aerocuda - A small flying creature that is attracted to Zola slime. They are often used by Zolas as hunting animals. Aerocudas are very fast and can attack enemies in melee, but are otherwise quite frail. Geozard - Large and durable Zolas that serve as footsoldiers of their armies. Geozards wield crude swords and any debris they can find as a protective shield. Despite their lack of traditional armor, their slimy scales make them surprisingly durable and resistant to physical damage. Mucktorok - These Octorok monstrosities have been warped by the Zol slime into gibbering beasts. While frail, they are able to spit slime from quite a distance at targets. This slime can actually briefly ground flying units with this attack as well, making them very nasty counters to enemy fliers. There is a small chance that this slime attack will spawn an attacking Gel. Aqua Auger - Lance wielding Zolas riding on the backs of Aquamenti dragons, these Augers serve as vicious cavalry that can easily take on other opposing cavalry. Bigocto - These large Octo creatures are not quite large enough to house a Zola base, but their durable shells give them use in Zola armies. Bigoctos are very durable, in particular their are highly resistant to non-magical ranged attacks like arrows and javelins. This makes them an excellent mobile shield against archer heavy armies. Parella - The Parella function as two different units depending if they are on land or in the sea. On land they are slow moving ranged units that spit ink at enemies, temporarily damaging their Line of Sight. In the water they are fast moving and graceful swimmers that latch unto and slow down enemy ships and other aquatic creatures. Regardless of land or seas, Parella are always able to use their chameleon-like skin to blend into their environment, granting them Stealth. Geozard Chief - The Commander unit of Zola forces, armed with a large sword and shield. While predominately a melee unit, Geozard Chiefs have a secondary fireball attack that slowly charges, periodically allowing them to deal splashing fire damage. Dera Zol - These large slimy creatures wear durable shells and serve as living battering rams. In addition to their strong melee attack against buildings, the Zol slime oozed from these creatures slowly and passively deals damage to any structure in range. When slain a Dera Zol will spawn Zols. Octogon - A very large living siege weapon, Octogons are specialized Octoroks that can lob giant stones kept within their shells. These monsters are ideal for taking out turrets and otherwise heavily defended bases from a safe distance. When slain an Octogon will spawn Puffers. Sludge Sharks - A Unique Unit only available to Krel. Sludge sharks are creature units that creates Zol slime that slows down enemy units around itself. They are much quicker than most Zola units and have quite a strong bite in melee. When slain a Sludge Shark will spawn a Mucktorok. Bari Host - A Unique Unit only available to Jellyf. These Parella carry a swarm of Bari Jellyish with them, which spawn and attack enemies if the Host is slain in battle. While living, Bari Hosts allow Bari, Tailpasaran, and other Parella to regenerate their health at a notably higher rate when attached to their battalions. Feral - A Unique Unit only available to Queen Oren. These crazed Zola are kept on a leash by their own people, and let loose in ravaging packs on their enemies. A Feral can quickly tear apart an unarmored target with with claws and long tongue and regenerate any of its wounds with each injury dealt to a foe. They are also exceptionally fast and can even catch up to speedy Cavalry. If slain in battle, a Feral will spawn a Tailpasaran. Cyclops Ku - A Unique Unit only available to King Zaro. These very slow and lumbering infantry units are able to spit burning fireballs from quite a distance. This makes them ideal for burning down enemy structures as well as anything vulnerable to fire. They also sport strong shells on their back, making them very resistant to melee attacks. Aquamentus - Zola Legendary unit. This massive water dragon sports powerful rending claws, a lancing horn on its head, and short range but deadly fire breath. Its wings are quite small for its size however, and as such this dragon can only use them for extended leaps rather then consistent flight. In addition, there are several units that the Zolas cannot directly train, but are instead spawned from slain units. All three of these creatures are more or less just mini versions of existing units. Gel - A tiny version of the Zol slime. Biri - A tiny version of the Bari. Puffer - A tiny version of the Octorok. It loses its ranged attack in exchange for a melee attack, however.
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@vladislavbelov yesterday committed compute shader support, upscaling and downscaling techniques https://code.wildfiregames.com/D5218, I believe he might know more, maybe also @Stan` and @wowgetoffyourcellphone might know some tricks, but I believe for proper laser there will need to be added proper support in the engine.
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Toon Shader? [SOLVED: NOT FEASIBLE]
asterix replied to AGamer's topic in Tutorials, references and art help
Vulkan is in the next development version, if you want the most Up-to-date Vulkan implementation you have to compile it or if you want to test out slightly older version you can look at first post here -
I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/the-future14 Future plans for Hyrule Conquest, among other things. Posted by The_Undying_Nephalim on Aug 31st, 2023 It looks like the last release of Hyrule Conquest ended up being mostly stable. A few minor bugs are still floating around, which I will try and patch when time permits. For the last several months I have stated that I wished to back away from Hyrule Conquest to focus on other projects, so does this mean Hyrule Conquest is at an end? Future Plans Through some convincing from a few fans of mine, I do not think I will be leaving Hyrule Conquest permanently as I planned. 0.15 and its patch will not be the final version of this game. Despite that, there are going to be a lot of changes as to how I go about working on Hyrule Conquest from this point on. I will try to sum them all up into bullet points: - I still will probably be taking some kind of hiatus from this project. I really need a break. - Star Fox Event Horizon is my priority and for the foreseeable future it will always come first. - Due to my focus on Star Fox, Hyrule Conquest will be treated as a "free time" project. Updates will not be as frequent as they have been for the last decade. As such, I suggest being careful with becoming or staying a patron has you may go half a year without any kind of releases. - For years I have divided up Hyrule Conquest into chunks to work on sequentially, usually in the form of doing pairs of factions at a time. I will be abandoning this approach and will instead work on whatever my current whim is. This will likely result in a much more haphazard sense of progress. - There is no longer any intent to make any kind of campaign or story mode. The time needed to do this is absolutely insane, and I simply cannot invest the time needed while working on other projects. For the foreseeable future, this will just be a Skirmish/Multiplayer only mod. Considering this was already the priority before I decided to step away from the project, nothing will change in the short term. I do want to take a little extra time here to thank all of the fans, patrons, and players who have supported this project over the years. About half a decade ago, Hyrule Conquest had thousands of downloads monthly and a very nice active multiplayer community in the hundreds. While those numbers have declined greatly in the last few years, that is more than I could have ever hoped for when I started back in 2011. I appreciate that there are many people who took interest in my strange and unorthodox depiction of the Zelda universe. It is a shame that this project never actually caught on with the general Zelda fandom in the same way that Star Fox Event Horizon has, but ultimately having a dedicated and niche audience is still a great thing, and it's worth at least saying thank you for that.
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I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/downloads/hyrule-conquest-015-reupload Final release of Hyrule Conquest, Labrynna overhaul and compatibility with 0.26 version of 0AD. This is likely the final release of Hyrule Conquest, assuming there are not any horrific bugs that slipped past into the mod that need fixed. I have lost all motivation and love for Zelda and have shifted my focus to working on Star Fox Event Horizon. There are still issues within the game that have not been addressed, for example the 0.26 version broke unit pathing when they walk out of buildings, so some units will walk through walls as they are finished being trained. It is far too much work than I am willing to do to fix these issues, I am heavily invested in devoting my time to Star Fox Event Horizon at the moment. I have no idea if I'll ever finish the River Zora or ever work on this mod again, again I am completely burned out on Zelda and have lost all interest. PLEASE READ INSTALLATION INSTRUCTIONS, HYRULE CONQUEST REQUIRES A NEW METHOD TO INSTALL. Installation: - Delete any previous version of Hyrule Conquest you have. It will absolutely conflict with this new version. - Install the Alpha 26 version of 0AD, which can be downloaded here: Play0ad.com - Locate 0AD's pyrogensis.exe file. The default filepath to it is C:\Program Files (x86)\0 A.D. alpha\binaries\system\pyrogenesis.exe - Drag "hyrule-conquest.pyromod" onto pyrogensis.exe. This will automatically unpack and install the mod in the correct location. 0AD will then automatically start and open the mod menu with Hyrule Conquest enabled. Click Save Configuration, then Start Mods. hyrule-conquest.pyromod can be found inside the zip you downloaded from moddb. New Features: - Labrynna visual and unit overhaul. Labrynna can now domesticate wild animals. - Added Ontheon Cliffs (2v2) map. - Numerous bug fixes. FOR THOSE WITH PERFORMANCE ISSUES: - Hyrule Conquest aims to have the best looking models possible, however 0AD is currently not optimized for that goal. It is highly recommended that if you are experiencing frame rate issues to lower the model quality in the Options > Graphics (Advanced) menu. Reducing Shadow Quality can also have a decent positive impact on frame rates.
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I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/will-re-upload-way-too-many-bugs Sorry about that, the last release was much too broken. Posted by The_Undying_Nephalim on Jul 29th, 2023 Many apologies for the 0.15 release. It is for the most part completely broken and unplayable for almost everyone. I have temporarily removed it on moddb and will re-rerelease it in a more stable form sometime in the next week. As has been mentioned here and elsewhere, Hyrule Conquest has fell off my priority list and I've been working overdrive on Star Fox Event Horizon. My lack of interest has negatively impacted this release and I take responsibility.
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I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/hyrule-conquest-is-coming-to-a-wrap After over a decade of development, the final version of Hyrule Conquest is around the corner. Posted by The_Undying_Nephalim on May 22nd, 2023 This news is mostly intended as a courtesy to Patrons of Hyrule Conquest. After over a decade of work I have decided to bring Hyrule Conquest to a close. Within the next several months you guys will be seeing the last additions to this game, of which I will go into detail later in this post. Starting as "Hyrule Total War" in January of 2011 and eventually going through an engine and name change in 2016, I have spent over 12 years working on this game. If we go beyond just this particular game, I have been working non-stop on a Zelda video game project in some form since 2005. That is nearly two decades of my life I have spent immersed in and devoted to creating this stuff. To put it bluntly, I am all burned out on Zelda. A combination of falling out of love with new Zelda games, and just plain old massive burnout from working on Zelda for long I think has finally caught up with me. So then, what's left to do for Hyrule Conquest before it's brought to a wrap? I am currently smack dab in the middle of working on the Wild Zora and getting the game to work with the 0.26 version of 0AD, as the last several posts here have pointed out. They will be finished and released as soon as possible. If there are any crazy bugs after this that need to be fixed, I'll release patches afterwards. As a token to the fans that have supported me for all these years, I will consider giving access to Hyrule Conquest's github for those that wish to balance the game for the multiplayer community or make their own submods. The Hyrule Conquest public discord will remain open and I will remain in it for the community and anyone who wishes to still communicate with me there, but I will probably become less active there once this is done. For the Patrons that are still here supporting this game, you guys have my immense gratitude. If it were not for you Hyrule Conquest would have probably died half a decade ago. You guys have genuinely been a huge help in keeping this fan game alive, as well as all the people who have supported me in other ways. This announcement is mostly a courtesy to you, as I do not wish for you to waste money on a project that might be going on a very long or indefinite hiatus after the next version is released. Is it possible I'll return to working on Hyrule Conquest? Anything is possible, I suppose. If so, I need one hell of a break. I refuse to make any promises and give people expectations though, so I will firmly say that this will be a wrap. In contrast to this weariness and disillusionment, the past 8 months of working on Star Fox: Event Horizon has been very positive. I'm having fun again, and this contrast has made me sharply aware of just how little I've been enjoying Zelda and interacting with its general fandom. This realization was the final nail in the coffin for the continuation of my work on Hyrule Conquest. I'm sorry to disappoint those of you who are fans of the game; I would have stopped my work long ago were it not for you. But there comes a point where one has to prioritize one's own happiness and health. I will post news here of when the Wild Zora are finished and released, as well as the final release. Once that's done, I will be diverting my attention and energy to Star Fox: Event Horizon, as well as some original projects I've wanted to work on for a very long time. If you're a Star Fox fan, or you've enjoyed my work so far, I hope you will all check it out and continue enjoying video games with me.
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I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/a-wild-bunch A little look at the Wild Zora, the next faction to show up in Hyrule Conquest. Posted by The_Undying_Nephalim on May 7th, 2023 Greetings everyone! It's been quite awhile since there's been any kind of big news for Hyrule Conquest. For those wondering or are a bit out of the loop, I have shifted gears in the last 8 months and have been working primarily on Star Fox Event Horizon. I am currently working with official VA's from the actual Star Fox games, as well as a dev or two who worked on them, so naturally my attention has been drawn to that project. That being said, there are a few things I really want to finish for Hyrule Conquest before I devote my full time to that project. One of those things is the next faction appearing in the game. Wild Zora While in the official Zelda games they are called just "Zora," the natural confusion this brought up has led to some calling them "River Zora" to distinguish them for their more civilized relatives. I have always felt this name was still misleading, seeing as those civilized Zora actually are more commonly found in rivers and the "River Zora" are found in a much larger variety of water bodies like lakes and oceans. As such I feel like the term "Wild Zora" is a much better descriptor of these creatures and at least for the time being is what they will be referred to as in Hyrule Conquest. As a faction, the Wild Zora's roster will be roughly split in half between an assortment of Zora units and Octorok units, who serve as their beasts of burden. Several other non-Octorok creatures will appear in their roster as well. Overall the intention with the Wild Zora army is to make them very fast but fragile. They have many high damage units with negative status effect attacks such as reducing the values of enemy armor and bleed damage, however they themselves are severely lacking in any kind of armor and are vulnerable to every damage type in the game. Like their more civilized brethren all of their units can move into any body of water as well, giving them much more mobility on water heavy maps. One of the Wild Zora's most notable features is tied to the mechanics of how their giant Octorok bases work. In simple terms, almost all of their buildings can walk. And not just walk, but they can also swim, research, train, and do what buildings normally do while walking. This gives the Wild Zora a nomadic power that trumps even the Moblin's ability to pack up and move their bases. In theory the Wild Zora can move most of their infrastructure to the bottom of a lake and build up their armies underwater, or a more reckless player could park their giant Octorok buildings right outside the wall of an enemy base and start pumping out new units. This is naturally a really powerful feature that gives the Wild Zora quite an edge, both for playing very aggressively and also more passively as well. There are drawbacks to this however. First of all, these giant Octoroks move extremely slowly. Even the slowest Darknut warriors can catch up with them, Cavalry will have no trouble running down and killing these giant walking bases. Secondly these giant Octoroks are completely defenseless. If you do not have any armies nearby to protect them, they are as good as dead. Lastly, the Wild Zora will still require the capture of nodes to build nests, nests which grow the eggs that hatch into brand new buildings. Sooner or later a Wild Zora player will have to commit to capturing and hanging around nodes, even if only for a little while to create a new Octorok carrying a Barracks or Farm before going on the move again. And that is it with this faction for now. As I mentioned at the start of this news, I am very committed to working on Star Fox Event Horizon at the moment and Hyrule Conquest has taken more of a back seat, so the release schedule of this faction is less certain than my usual routine. Hopefully it will not be too long from now, so stay tuned.
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Why not moving to Git?
asterix replied to balduin's topic in Game Development & Technical Discussion
https://code.blender.org/2023/02/new-blender-development-infrastructure/ @Stan` -
@Freagarach some nice suggestion few posts above
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every free game is time-limited for claiming then permanent ownership and use dates are in central European time https://store.epicgames.com/en-US/p/city-of-gangsters-6c2974 Free until 09.02.2023 at 5:00 PM https://store.epicgames.com/en-US/p/dishonored-death-of-the-outsider Free until 09.02.2023 at 5:00 PM https://store.steampowered.com/app/2225070/Trackmania/ free until Ubisoft decides otherwise https://store.steampowered.com/app/2089570/The_Cycle_Frontier__Fortuna_Survivor/ Free until 07.02.2023 at 1:00 PM
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@andy5995here is good candidate for your community maps mod
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just putting it here that @Freagarach recently committed this https://code.wildfiregames.com/rP27527
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I vote for Vulcan I believe it is the most straightforward candidate.
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Additional lighting in engine
asterix replied to vladislavbelov's topic in Game Development & Technical Discussion
you mean to look at patches by this guy https://code.wildfiregames.com/D3555 ? -
Additional lighting in engine
asterix replied to vladislavbelov's topic in Game Development & Technical Discussion
https://www.beyondextent.com/deep-dives/deepdive-texeldensity and @vladislavbelov is working on technical guide -
Is it hard to update spidermonkey?
asterix replied to Sturm's topic in Game Development & Technical Discussion
I believe most precise answer have either @Stan` or @wraitii since they usually did those upgrades. Also the commit was right when feature freeze started. Main reason is that wraitii already provided the patch and as of this writing, it is the last long term support version. Yes it is arduous task since it needs to be tested a updated a lot of code of 0ad see e.g. -
yes as I look at it again most of it indeed is Vulkan but I would also guess the implementation of vulkan itself, the Opengl and its stuttering is a bit prevailing there because also of drivers, I think.