asterix
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Everything posted by asterix
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Good work everyone, testing took a long time and finally it paid off.
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Blender AddOns, Materials & Tutorials.
asterix replied to Alexandermb's topic in Tutorials, references and art help
https://www.blender.org/download/releases/3-3/@Stan`@Alexandermb@wackyserious@Mr.lie@Sundiata new version of stable LTS Blender is released. -
Increasing social media markting effort for 0ad visibility
asterix replied to Darkcity's topic in General Discussion
I also liked these videos. -
Others RTS - Discuss / Analysis
asterix replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Btw if you are interested you can look here https://code.wildfiregames.com/D368 I do not know when @bb_ will come back and start committing patches again. -
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Blender AddOns, Materials & Tutorials.
asterix replied to Alexandermb's topic in Tutorials, references and art help
https://www.gimp.org/news/2022/08/27/gimp-2-99-12-released/@Stan`@Alexandermb@wackyserious@Mr.lie@Sundiata new version of unstable gimp is released (btw huge milestone) -
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New version of Hyrule Conquest 0.14 that adds five Minor Factions to the game. https://www.moddb.com/mods/hyrule-conquest/downloads/hyrule-conquest-014-minor-factions PLEASE READ INSTALLATION INSTRUCTIONS, HYRULE CONQUEST REQUIRES A NEW METHOD TO INSTALL. Installation: - Delete any previous version of Hyrule Conquest you have. It will absolutely conflict with this new version. - Install the Alpha 25b version of 0AD, which can be downloaded here: Play0ad.com - Locate 0AD's pyrogensis.exe file. The default filepath to it is C:\Program Files (x86)\0 A.D. alpha\binaries\system\pyrogenesis.exe - Drag "hyrule-conquest.pyromod" onto pyrogensis.exe. This will automatically unpack and install the mod in the correct location. 0AD will then automatically start and open the mod menu with Hyrule Conquest enabled. Click Save Configuration, then Start Mods. New Features: - Added five new Minor Factions that you can establish an Embassy with at your Marketplace: Lon Lon Ranch, Zuna, Tokay, Rolling Ridge, and Wizzrobes. Their bases and units can be built on Camp Nodes. - Added two new maps: Rutala Dam (2v2) and Leviathan (1v1). - Numerous bug fixes. FOR THOSE WITH PERFORMANCE ISSUES: - Hyrule Conquest aims to have the best looking models possible, however 0AD is currently not optimized for that goal. As such several things can be done to help those with less powerful PCs. - It is highly recommended that you install the Low Poly Patch if you have frame rate issues. - Disabling shadows in the graphics menu also has a significant impact on performance, as well as lowering the model quality tab.
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every free games are time-limited for claiming then permanent ownership and use that I put here
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I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/rolling-ridge-and-wizzrobes A look at two of the Minor Factions you can recruit. Posted by The_Undying_Nephalim on Aug 16th, 2022 Today we'll look at the two last Minor Factions that will appear in the next release of Hyrule Conquest. Gorons of Rolling Ridge In the mountain ranges of Labrynna rest the Gorons of Rolling Ridge. Shy, reclusive, and a myth to many in Hyrule, this particular race of rockmen was quite distinct from their mineral-eating, lava-bathing brethren. Although it was quite easy to make friends with the passive fellows, finding them in the first place was a daunting task in itself. Rolling Ridge provides players with a set of durable and high-armor value units, many which have Camouflage. Factions that lack in durable unit options, such as the Kokiri and Fairies of Tarm, are prime factions to seek out the aid of Rolling Ridge. Their unique building is the Talus Mine, which can endlessly harvest Material from the ground to use for building new structures. Bracer - These smaller Goron warriors spend most of their time dancing and eating between the Talus Peaks and Mount Ebon. Despite their shy but friendly personalities, they are more than capable of defending their homes with fists of solid rock. Pebblit - Like the larger Stone Talus, Pebblits spend a vast majority of time laying on the ground as harmless rocks. They can be stirred into aggression and provoked to chase hostiles, and indeed many on the Talus peaks do. Bastion - A giant Goron of Rolling Ridge, the Bastions defend their homelands from would be miners and gem seekers. Using their two massive stone arms, a Bastion can pummel anything smaller than itself into rubble. Buster - High on the mountaintops of Rolling Ridge these Gorons perch themselves, tossing giant boulders from above onto invaders down below. These skilled Gorons are sometimes known for causing "boulderstorms" when bored. Stone Talus - These massive stone creatures seem to spend most of their time as dormant rocks and boulders on the mountainsides of the Talus Peaks. For reasons unknown, they will occasionally spring to life and violently attack anything that moves around their resting place. The Stone Talus on Rolling Ridge are particularly powerful, and the native Gorons have taken the effort to somewhat domesticate these giant lumbering monsters. Smog - The Elder of Rolling Ridge and his tribe of Gorons, Smog advises his people with his centuries of experience from the top of Crown Ridge. He spends most of his day in communion with the Goron spirits, ingesting all manner of smokey incense to aid his connection. When threatened he's able to turn his mastery over the smoke against his attackers. Wizzrobe A truly ancient people that once ruled much of Hyrule, legends say that the Wizzrobe undermined and destroyed their own civilization with their powerful sorcery. Their cities sunk beneath the earth, and for centuries they have maintined a shadow cult-like culture in the darkness of Hyrule's mountainous catacombs. Occasionally these dark magicians make their way to the surface, using their wizardry to raise their ruined cities from beneath the earth. The Wizzrobe provides players with a powerful selection of Mages. Factions that are lacking in any kind of magic damage and defense, such as Moblins and Gorons, would be foolish to not consider establishing an Embassy with the Wizzrobe. Their unique building is the Magic Circle which will not function in the next release, but once completed will be able to teleport your armies anywhere within your territory. Fire Wizzrobe - Perhaps the most common spellcaster in the Wizzrobe ranks, control over fire seems to have been the easiest form of magic to master. These pyromancers use their magic to create and unleash steady streams of flames at their enemies, incinerating just about anything in seconds. Ice Wizzrobe - Wizzrobes skilled in the arts of frost, these icy magicians could halt enemies in place with their cold magics. Earth Wizzrobe - These magicians could will the mineral earth to their command, creating barriers and projectiles out of rocks. Some of these geomancers could hurl boulders large enough to rival catapults and other siege weaponry, crushing multiple enemies in an explosive blast of rubble and dirt. Illusion Wizzrobe - The art of Illusion was one of the most difficult schools of magic for a Wizzrobe to master, and certainly one of the most dangerous. An Illusionist faced the danger of losing all touch with reality, becoming lost in their own creations and mirages, and developing crippling paranoia and mistrust of anything. Those that mastered the art could use it to terrifying effect on their enemies in battle. Conjurer - Conjurers were select Wizzrobe that had devoted their study to the creation and summoning of arcane and magical creatures to do their bidding. A powerful Conjurer could materialize an entire army of loyal minions under his command. In the next release of Hyrule Conquest they will be able to summon Mad Scrubs, Armos Statues, and Twilight Zora. Carock - Carock is among the most powerful of the known Wizzrobe, and there is little other information other than that. He has been tied to many assassinations and overthrowing of monarchs, making him one of the Sheikah's prime enemies.
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Very strange field sticking near Han city center by Ctrl.
asterix replied to Akira Kurosawa's topic in Bug reports
so flower borders were committed https://code.wildfiregames.com/rP27060 -
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I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/zuna-and-tokay A look at two of the Minor Factions you can recruit. Posted by The_Undying_Nephalim on Aug 11th, 2022 Today we'll look at two other Minor Factions that you can employ in Hyrule Conquest. Zuna Perhaps one of the oldest races native to the Gerudo Desert, the Zuna are an isolated culture of reptilian builders and weapon crafters. Though they seem fairly cordial with the Darknut Legion, the Zuna will rarely make contact with anyone outside of weapon dealings. The skill with which the Zuna make their weapons is legendary, so legendary that the Darknut Legion employs them to create incredibly ornate swords for their soldiers. Despite their famous profession, the Zuna rarely ever engage in warfare and their mercantile army usually only operates out of defense. The Zuna provide players with an excellent assortment of siege weaponry. Factions that lack many good options for destroying bases will want to consider setting up an Embassy with the Zuna. Their unique building is the Oasis, which can quickly heal organic units inside of a Zuna base. Tridenteer - Wielding their iconic tridents in hand, these Zuna soldiers patrol the confines and borders of the Merchantmen capital, Zunayus. While technically no more than police, these Zuna are sufficiently trained to defend against a full-scale invasion of their homeland. Tribowmen - Along the terraced walls of Zunayus, scores of these deadly archers defended the capital for many generations. The strange design of the Zuna's crossbow allowed it to hold and store up to three bolts instead of one, giving them the chance to fire several shots before reloading. Devalant - Devalants are giant, burrowing creatures with large snapping pincers that can be found in the far western reaches of the Gerudo Desert. They create sinkholes in the sand as they burrow underneath, drawing in their prey. When a suitable target is near, the Devalant will vomit a burning fireball onto its victim. The Zuna were known to occasionally domesticate these creatures, using them as a sort of guard dog for their villages. Triballista - Much like their handheld crossbow, the Zuna Triballista allowed its crew to load up to three giant bolts at a time instead of one. A single Triballista could hurl these bolts at multiple targets, potentially breaking open multiple holes in an enemy's defense. Siege Tower - A giant and mighty battering ram that the Zuna once used to destroy many a castle, they were perhaps most well known from history in the battle against Baral's Stand, where they managed to break into the mighty Darknut fortress. The Siege Tower can effortlessly destroy the heaviest of fortifications and garrison troops inside. Visier Vorday - The wealthiest and most powerful Zuna to have lived, Master Vorday amassed his assets by being a suck-up and yes-man to the various empires of the Gerudo Desert. While he may be seen as a total coward by outsiders, his habit of selling out to foreigners has lead to the Zuna becoming a giant merchant empire and biggest arms dealer in all of Hyrule. Tokay Hailing from Crescent Island just south of Labrynna, the Tokay were, at first glance, a tribal and primitive collection of people. Their odd manner of speaking, awkward behavior, and obsession with mundane items such as clothing over rupees gave them a reputation for being backward and outright stupid. Despite their quirky demeanor, the Tokay proved to be more than a pushover tribe of spear-wielding reptile barbarians. The Tokay provide players with cheap and affordable fodder units, as well as aquatic options. Goron and Darknut players might be drawn to using the Tokay to supplement their expensive units and give them a fighting force on the water. Their unique building is the Big Boss Hut, which provides a large boost to Population Cap and spawns a free Battalion of Tokay Hunters. Hunter - Armed with a spear in hand, Tokay Hunters would skim along the coast of Crescent Island and hunt the many large fish that roamed the sea. When threatened on land they could easily hold their ground as well. Slinger - Tokay Slingers were the defenders of their island homeland, knocking out and tripping up anyone who invaded. Large groups of Slingers could unleash a huge storm of stones with terrifying speed. Bonker - Donning a coconut shell on their heads, Tokay Bonkers were sent skull first into enemy lines. They would ram into targets much larger than themselves, more often than not sending themselves and their foes staggering in opposite directions. Aquadongo Jockey - Riding on top of a breed of Dodongo native to the Crescent Islands, these mounted jockeys can cross through harsh waters where ships cannot. On land they can halt enemy cavalry with their spears while in the water they can keep sea creatures at bay. Guerrilla - These sneaky bands of Tokay have mastered the art of not drawing attention to themselves, something not hard to pull off since most dismiss the Tokay in general. The Guerrilla can hide in open view and sneak explosives into an enemy base, sabotaging their buildings and bringing them down to rubble. Big Boss Otaylo - Otaylo became Boss of the Tokay not because of power, intellect, or bloodlines... but because she bought a blue shirt to wear from Labrynna. With a spear in arms and Coconut on her head, the Big Boss clumsily leads the Tokay on hunting parties and raids against merchants for new and shiny trinkets. Next time we'll take a lot at two more Minor Factions that will make it into the next release, the Gorons of Rolling Ridge and the Wizzrobe.
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@Freagarach
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we need logs and system info file found https://trac.wildfiregames.com/wiki/GameDataPaths
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we need logs and system info file found https://trac.wildfiregames.com/wiki/GameDataPaths
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It is not a bug. If there were some edits to those paragraphs during development then they need to be re-translated so it is mainly unfinished or more accurately not updated translations.
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I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/minor-factions An overview of Minor Factions and how they will work in Hyrule Conquest. Posted by The_Undying_Nephalim on Aug 6th, 2022 While the name implies small scale, Minor Factions have always been one of the biggest features I've tried to incorporate into every game I've worked on where it's applicable. As far back as Hyrule Total War the concept of Minor Factions was implemented, though to a much crippled degree because of the nature of that engine. With no limits in 0AD, I've been able to expand on this idea. So then, just what is a Minor Faction? A Minor Faction is like any other faction, just with a much smaller roster of units. These factions represent civilizations that have something akin to armies and villages, but trying to come up with six Heroes and a whopping 20 units is extremely difficult and would stretch well into bottom of the barrel ideas. Each Minor Faction will come with five units, a Hero, and a unique Building. In each match you will have the option of picking one of five Minor Factions by establishing an Embassy with that Minor Faction at your Marketplace. Depending on your pick, you will be able to construct their bases at either Camps or Ruins. Think of a Minor Faction as an extra addition to your techtree that can be used to fill a weakness or missing gap in your own faction. As an example, Moblins are severely lacking in any kind of Mages. A Moblin player might be inclined to establish an Embassy with the Wizzrobe, who can provide them with very powerful Mage units. Minor Factions are not free however, and it can be quite a gamble to rush into setting up one of their bases. You'll have to consider how you can incorporate Minor Factions into your techtree and build orders, and this alone can lead to a pretty insane amount of variation. As far as determining what Minor Factions are available, there will be five options per map and these options are based around the biome of said map. For example, on a Temperate map such as Hyrule Field you will see Lon Lon Ranch show up in your marketplace as an option, where's they are nowhere to be found on arctic maps around Mount Hebra. Instead you'll see Yooks or another arctic Minor Faction as an option. Below is a tentative list of all the possible Minor Faction and the biomes that they appear on (please note this list is not final and subject to change): The next release of Hyrule Conquest will only see the introduction of five Minor Factions, and until a later version all of them will be available on all maps. In this article we'll go into detail on the first of the Minor Factions: Lon Lon Ranch Owned by the wealthy and powerful House of Lontha, Lon Lon Ranch is known throughout all of Hyrule for its famous horses, crops, and especially their milk. The Lonthas have amassed enough finances over the centuries that they are able to keep the Hylian Royal Family at an arm's length and operate somewhat autonomously of the crown. The Royal Family sees no issue with this arrangement, seeing as the Lonthas provide the best horses in all of Hyrule to the Kingdom. Lon Lon Ranch provides a player with a variety of units, mostly based around Archers and Cavalry. Their unique building is the Grain Storehouse, which generates a steady income of Food. Ranch Hand - An assistant who works on Lon Lon Ranch or its many smaller branches spread throughout Hyrule. Ranch Hands require little pay and can be hired in bulk to quickly bolster your army's numbers. They are armed with Pitchforks. Rancher - Skilled employees of the Lontha family, Ranchers tend to chores and the managing of Lon Lon's workforce. They carry bows and arrows and are often seen patrolling the walls and towers of the Ranch. Ranch Rider - Riding on horseback, these mounted units are the finest and fastest cavalry in all of Hyrule, rivaling both the Gerudo and Ordona Province. Cowgirl - Cowgirls are swift cavalry archers, and thus one of the most valuable and aggressive units in the game. They can pelt slower enemies from a distance and quickly take off. You'll need fast cavalry of your own or long ranged archers to fight against them. Cow Cart - Carrying around a large supply of famous Lon Lon Milk, these carts distribute the dairy to those under the Lontha's employ. Units will heal faster when they are idled near the Cow Cart. Malon - The daughter of Talon, Malon has been raised by her father with the sole purpose of taking over the family business. From an early age she had quite an affinity for animals and ranchwork, in particular she has a great fondness for horses and has trained many. She rides on Epona, a horse that she has had since she was a young girl and carries her mother's bow and arrows into fights. Stay tuned, in the future we'll discuss the other four Minor Factions that will release in the next version.
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